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Model validation: SC2ForceField_ByEpsilon

SC2ForceField_ByEpsilon.mdx

0 errors 0 severe 1 warnings 12 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 12 Bone 1 - "Bone_Inside"
    • 12 Scaling
      • Track 7 at frame 490 is not in global sequence 0
      • Track 8 at frame 560 is not in global sequence 0
      • Track 9 at frame 630 is not in global sequence 0
      • Track 10 at frame 700 is not in global sequence 0
      • Track 11 at frame 770 is not in global sequence 0
      • Track 12 at frame 840 is not in global sequence 0
      • Track 13 at frame 910 is not in global sequence 0
      • Track 14 at frame 980 is not in global sequence 0
      • Track 15 at frame 1050 is not in global sequence 0
      • Track 16 at frame 1120 is not in global sequence 0
      • Track 17 at frame 1190 is not in global sequence 0
      • Track 18 at frame 1200 is not in global sequence 0
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