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Model validation: [SC2]marine

Marine3_Test.mdx

0 errors 0 severe 31 warnings 13 unused
  • 3 Model
    • Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Weapon Ref" is duplicated by attachments 6, 10; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 Geoset 1
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 Geoset 2
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 Geoset 3
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 10 Geoset 4
    • Number of sequence extents (10) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 10 Geoset 5
    • Number of sequence extents (10) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 3 Bone 0 - "Rifle01bone"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 59 at frame 15566 has exactly the same value as tracks 58 and 60
      • Track 62 at frame 25100 has exactly the same value as tracks 61 and 63
      • Track 88 at frame 32397 has exactly the same value as tracks 87 and 89
  • 1 Bone 1 - "bone_null"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Rifle01bone"
    • There are no vertices attached to this bone
  • 1 Light 0 - "Omni01"
    • 1 Visibility
      • Interpolation type not set to None
  • 3 Bone 10 - "Bone_Hand_R"
    • 1 Translation
      • Track 3 at frame 6934 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 6934 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 6934 has exactly the same value as tracks 2 and 4
  • 3 Bone 11 - "Bone_Hand_L"
    • 1 Translation
      • Track 3 at frame 6934 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 6934 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 6934 has exactly the same value as tracks 2 and 4
  • 2 Bone 12 - "Bone_Arm2_L"
    • 2 Rotation
      • Track 24 at frame 31797 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 31864 has exactly the same value as tracks 24 and 26
  • 2 Helper 0
    • 1 Translation
      • Track 44 at frame 32397 has exactly the same value as tracks 43 and 45
    • 1 Rotation
      • Track 9 at frame 6934 has exactly the same value as tracks 8 and 10
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