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Model validation: [SC2]marine
Marine3_Test.mdx
0errors0severe31warnings13unused
3
Model
Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment name "Weapon Ref" is duplicated by attachments 6, 10; only one will be reachable in-game.
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 0
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 1
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 2
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 3
Number of sequence extents (10) does not match the number of sequences (11)
10
Geoset 4
Number of sequence extents (10) does not match the number of sequences (11)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
10
Geoset 5
Number of sequence extents (10) does not match the number of sequences (11)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
3
Bone 0 - "Rifle01bone"
There are no vertices attached to this bone
3
Translation
Track 59 at frame 15566 has exactly the same value as tracks 58 and 60
Track 62 at frame 25100 has exactly the same value as tracks 61 and 63
Track 88 at frame 32397 has exactly the same value as tracks 87 and 89
1
Bone 1 - "bone_null"
There are no vertices attached to this bone
1
Bone 26 - "Rifle01bone"
There are no vertices attached to this bone
1
Light 0 - "Omni01"
1
Visibility
Interpolation type not set to None
3
Bone 10 - "Bone_Hand_R"
1
Translation
Track 3 at frame 6934 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 6934 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 6934 has exactly the same value as tracks 2 and 4
3
Bone 11 - "Bone_Hand_L"
1
Translation
Track 3 at frame 6934 has exactly the same value as tracks 2 and 4
1
Rotation
Track 6 at frame 6934 has exactly the same value as tracks 5 and 7
1
Scaling
Track 3 at frame 6934 has exactly the same value as tracks 2 and 4
2
Bone 12 - "Bone_Arm2_L"
2
Rotation
Track 24 at frame 31797 has exactly the same value as tracks 23 and 25
Track 25 at frame 31864 has exactly the same value as tracks 24 and 26
2
Helper 0
1
Translation
Track 44 at frame 32397 has exactly the same value as tracks 43 and 45
1
Rotation
Track 9 at frame 6934 has exactly the same value as tracks 8 and 10
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