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Triggers
Save Helscreem.w3x
Variables
Initialization
m1
Other Triggers
t1
t2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
m1
Events
Map initialization
Conditions
Actions
Visibility - Enable black mask
Visibility - Disable fog of war
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Add 4000 to Player 1 (Red) . Current lumber
Player - Add 5000 to Player 1 (Red) . Current gold
t1
Events
Unit - A unit enters Victory_Region <gen>
Conditions
Actions
Quest - Create a Required quest titled |cFF0000FFHellcrem|r with the description |cFF800000Save your Hellscream but firist you need to kill all creeps and one big golem and then save Hellscream.††|r , using icon path ReplaceableTextures\CommandButtons\BTNHellScream.blp
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
t2
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |cFF00FF00You need to kill big golem and then save Hellscree.†|r
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: |cFF000080Q|r|cFF004080e|r|cFF008080s|r|cFF008000t|r |cFF808000G|r|cFF800000i|r|cFF800080n|r|cFF404080e|r|cFF0080FFd|r
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