Model validation: Satyr_WarMaster

WarMaster.mdx

0 errors 3 severe 14 warnings 0 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 9 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 140000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Helper 0
    • 1 Rotation
      • Missing opening track for sequence "Attack 2" at frame 8667 where it is needed
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 RibbonEmitter 0 - "BlizRibbonTail"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 RibbonEmitter 1 - "BlizRibbonRightAxe"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 RibbonEmitter 2 - "BlizRibbonLeftAxe"
    • 1 Visibility
      • Interpolation type not set to None
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