• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Satyr (Classic) [COLOR VARIATIONS]

Satyr.mdx

0 errors 0 severe 37 warnings 10 unused
  • 4 1 Model
    • Attachment name "Hand First Right Ref" is duplicated by attachments 0, 8, 11; only one will be reachable in-game.
    • Attachment name "Hand First Left Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 GlobalSequence
    • Zero length
  • 1 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 122 at frame 66967 has roughly the same value as tracks 121 and 123
  • 1 Bone 43 - "bone_b43"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "bone_b44"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "bone_b45"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "bone_b46"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_b47"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "bone_b48"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "bone_b49"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "bone_b50"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "bone_b51"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "bone_b52"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "bone_b53"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "bone_b54"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "bone_b55"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "bone_b56"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "bone_b57"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "bone_b58"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "bone_b59"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "bone_b60"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "bone_b61"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "bone_b62"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "bone_b63"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "bone_b64"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "bone_b65"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "bone_b66"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "bone_b67"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "bone_b68"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "bone_b69"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "bone_b70"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "bone_b71"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "bone_b72"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "bone_b73"
    • There are no vertices attached to this bone
  • 1 Sequence 0 - "Cinematic HandsClosed"
    • Sequence "Cinematic HandsClosed" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 2 - "bone_b2"
    • 1 Rotation
      • Track 217 at frame 113700 has roughly the same value as tracks 216 and 218
  • 1 Bone 3 - "bone_b3"
    • 1 Rotation
      • Track 277 at frame 94100 has roughly the same value as tracks 276 and 278
  • 1 Bone 6 - "bone_b6"
    • 1 Rotation
      • Track 320 at frame 93367 has roughly the same value as tracks 319 and 321
  • 1 Bone 7 - "bone_b7"
    • 1 Rotation
      • Track 426 at frame 103867 has roughly the same value as tracks 425 and 427
  • 1 Bone 8 - "bone_b8"
    • 1 Rotation
      • Track 426 at frame 103867 has roughly the same value as tracks 425 and 427
  • 1 Bone 13 - "bone_b13"
    • 1 Rotation
      • Track 295 at frame 108233 has roughly the same value as tracks 294 and 296
  • 1 Bone 38 - "bone_b38"
    • 1 Rotation
      • Track 129 at frame 70933 has roughly the same value as tracks 128 and 130
Back
Top