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Triggers
Sattelitte Strike.w3x
Variables
Initialization
Spawn Creeps
Initialization
Sattelitte
Sattelitte Ability
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Spawn Creeps
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Captain for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 20 . Swordsman for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 10 . Jailor Kassan for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Sattelitte Ability
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sattelitte Strike
Actions
Unit - Create 1 . Sattelitte for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Wait 0.50 seconds
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Environment - Create a 4 second Normal ripple deformation at (Position of (Last created unit)) with starting radius 2000.00 , ending radius 2000.00 , and depth 100.00 , using 1 second ripples spaced 700.00 apart
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