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Triggers
Satan vs Jesus 1.27.w3x
Variables
Anillo de poder
Anillo de poder
Publicidad
Publicidad pagina web
Iniciacion
Iniciacion
Jugadores que se van
Jugador 3 se va
Jugador 4 se va
Jugador 5 se va
Jugador 6 se va
Jugador 9 se va
Jugador 10 se va
Jugador 11 se va
Jugador 12 se va
Habilidades heroes
Bala francotirador nivel 1
Flecha francotirador nivel 1
Bala francotirador nivel 2
Flecha francotirador nivel 2
Flecha francotirador nivel 3
Bala francotirador nivel 3
Flecha francotirador nivel 4
Bala francotirador nivel 4
Flecha francotirador nivel 5
Bala francotirador nivel 5
Flecha francotirador nivel 6
Bala francotirador nivel 6
Flecha francotirador nivel 7
Bala francotirador nivel 7
Flecha francotirador nivel 8
Bala francotirador nivel 8
Flecha francotirador nivel 9
Bala francotirador nivel 9
Flecha francotirador nivel 10
Bala francotirador nivel 10
Flecha francotirador nivel 11
Bala francotirador nivel 11
Revivir heroe
Heroe jugador 3
Heroe jugador 4
Heroe jugador 5
Heroe jugador 6
Heroe jugador 9
Heroe jugador 10
Heroe jugador 11
Heroe jugador 12
Oro
Oro al matar unidades
Oro cada poco tiempo buenos
Oro cada poco tiempo malos
Selector de unidades
Lanzador de martillos
Alquimista pandaren
Mago de agua
Combatiente ligero
Escupedores de fuego
Francotirador
Inquisitor
Lider de la caballeria pesada
Maestro de los andamios
Senor de las tormentas
Mago del infierno
Maestro de las navajas
Cabroncete del terror
Chaman convocador
Angel caido
Gigante
Cazador de sombras
Pedo marica
Enano maton
Arquera del infierno
Senor del Terror
Ordenes unidades azules y rojas
Arqueras azules
Arqueras rosas
Combate jesus vs satan
Destruccion castillo
Destruccion ciudadela
Victoria del bien
Victoria del mal
Ataque de las unidades
Unidades quietas al ataque humanos
Unidades quietas al ataque humanos cuartel 1
Unidades quietas al ataque humanos cuartel 2
Unidades quietas al ataque humanos cuartel 3
Unidades quietas al ataque humanos cuartel 4
Unidades quietas al ataque humanos cuartel 5 y 6
Unidades quietas al ataque muertos
Unidades quietas al ataque muertos cripta 1
Unidades quietas al ataque muertos cripta 2
Unidades quietas al ataque muertos cripta 3
Unidades quietas al ataque muertos cripta 4
Unidades quietas al ataque muertos cripta 5 y 6
Cuartel humano 1
Cuartel humano 1b
Cuartel humano 1c
Cuartel humano 2
Cuartel humano 2b
Cuartel humano 2c
Cuartel humano 2d
Cuartel humano 3
Cuartel humano 3b
Cuartel humano 3c
Cuartel humano 4a
Cuartel humano 4b
Cuartel humano 4c
Cuartel humano 5a
Cuartel humano 5b
Cuartel humano 5c
Cuartel humano 5d
Cuartel humano 6a
Cuartel humano 6b
Cuartel humano 6c
Cuartel humano 6d
Cripta 1
Cripta 1b
Cripta 1c
Cripta 2
Cripta 2b
Cripta 2c
Cripta 2d
Cripta 3
Cripta 3b
Cripta 3c
Cripta 4a
Cripta 4b
Cripta 4c
Cripta 5a
Cripta 5b
Cripta 5c
Cripta 5d
Cripta 6a
Cripta 6b
Cripta 6c
Cripta 6d
Llegada jinetes de dragon haws 1
Llegada jinetes de dragon haws 2
Llegada jinetes de wyvern 1
Llegada jinetes de wyvern 2
Llegada bestia del bien
Llegada bestia del bien 2
Llegada bestia del mal
Llegada bestia del mal 2
Taller
Casa de torturas
Destruccion de edificios
Destruccion cuartel 1
Destruccion cuartel 2
Destruccion cuartel 3
Destruccion cuartel 4
Destruccion cuartel 5
Destruccion cuartel 6
Destruccion taller
Destruccion cripta 1
Destruccion cripta 2
Destruccion cripta 3
Destruccion cripta 4
Destruccion cripta 5
Destruccion cripta 6
Destruccion casa de torturas
Destruccion nido de grifos
Destruccion nido de grifos 2
Destruccion bestiario
Destruccion bestiario 2
Destruccion cueva del bien
Destruccion cueva del bien 2
Destruccion cueva del mal
Destruccion cueva del mal 2
Name
Type
is_array
initial_value
Anillo de poder
Events
Map initialization
Conditions
Actions
Item - Create Anillo de Poder at (Random point in Anillo_de_poder <gen>)
Publicidad pagina web
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Visitar http://dresinos.webcindario.com/ para descargaros nuevas versiones de este mapa o para descargar otros mapas mios.
Iniciacion
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 3176 <gen> Invulnerable
Destructible - Make Gate 0520 <gen> Invulnerable
Jugador 3 se va
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: El jugador 3 ha abandonado la partida.
Player - For Player 3 (Teal) , turn Shared units On toward Player 4 (Purple)
Player - For Player 3 (Teal) , turn Full shared units On toward Player 4 (Purple)
Player - For Player 3 (Teal) , turn Shared units On toward Player 5 (Yellow)
Player - For Player 3 (Teal) , turn Full shared units On toward Player 5 (Yellow)
Player - For Player 3 (Teal) , turn Shared units On toward Player 6 (Orange)
Player - For Player 3 (Teal) , turn Full shared units On toward Player 6 (Orange)
Jugador 4 se va
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: El jugador 4 ha abandonado la partida.
Player - For Player 4 (Purple) , turn Shared units On toward Player 3 (Teal)
Player - For Player 4 (Purple) , turn Full shared units On toward Player 3 (Teal)
Player - For Player 4 (Purple) , turn Shared units On toward Player 5 (Yellow)
Player - For Player 4 (Purple) , turn Full shared units On toward Player 5 (Yellow)
Player - For Player 4 (Purple) , turn Shared units On toward Player 6 (Orange)
Player - For Player 4 (Purple) , turn Full shared units On toward Player 6 (Orange)
Jugador 5 se va
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: El jugador 5 ha abandonado la partida.
Player - For Player 5 (Yellow) , turn Shared units On toward Player 3 (Teal)
Player - For Player 5 (Yellow) , turn Full shared units On toward Player 3 (Teal)
Player - For Player 5 (Yellow) , turn Shared units On toward Player 4 (Purple)
Player - For Player 5 (Yellow) , turn Full shared units On toward Player 4 (Purple)
Player - For Player 5 (Yellow) , turn Shared units On toward Player 6 (Orange)
Player - For Player 5 (Yellow) , turn Full shared units On toward Player 6 (Orange)
Jugador 6 se va
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: El jugador 6 ha abandonado la partida.
Player - For Player 6 (Orange) , turn Shared units On toward Player 3 (Teal)
Player - For Player 6 (Orange) , turn Full shared units On toward Player 3 (Teal)
Player - For Player 6 (Orange) , turn Shared units On toward Player 4 (Purple)
Player - For Player 6 (Orange) , turn Full shared units On toward Player 4 (Purple)
Player - For Player 6 (Orange) , turn Shared units On toward Player 5 (Yellow)
Player - For Player 6 (Orange) , turn Full shared units On toward Player 5 (Yellow)
Jugador 9 se va
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: El jugador 9 ha abandonado la partida.
Player - For Player 9 (Gray) , turn Shared units On toward Player 10 (Light Blue)
Player - For Player 9 (Gray) , turn Full shared units On toward Player 10 (Light Blue)
Player - For Player 9 (Gray) , turn Shared units On toward Player 11 (Dark Green)
Player - For Player 9 (Gray) , turn Full shared units On toward Player 11 (Dark Green)
Player - For Player 9 (Gray) , turn Shared units On toward Player 12 (Brown)
Player - For Player 9 (Gray) , turn Full shared units On toward Player 12 (Brown)
Jugador 10 se va
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: El jugador 10 ha abandonado la partida.
Player - For Player 10 (Light Blue) , turn Shared units On toward Player 9 (Gray)
Player - For Player 10 (Light Blue) , turn Full shared units On toward Player 9 (Gray)
Player - For Player 10 (Light Blue) , turn Shared units On toward Player 11 (Dark Green)
Player - For Player 10 (Light Blue) , turn Full shared units On toward Player 11 (Dark Green)
Player - For Player 10 (Light Blue) , turn Shared units On toward Player 12 (Brown)
Player - For Player 10 (Light Blue) , turn Full shared units On toward Player 12 (Brown)
Jugador 11 se va
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: El jugador 11 ha abandonado la partida.
Player - For Player 11 (Dark Green) , turn Shared units On toward Player 9 (Gray)
Player - For Player 11 (Dark Green) , turn Full shared units On toward Player 9 (Gray)
Player - For Player 11 (Dark Green) , turn Shared units On toward Player 10 (Light Blue)
Player - For Player 11 (Dark Green) , turn Full shared units On toward Player 10 (Light Blue)
Player - For Player 11 (Dark Green) , turn Shared units On toward Player 12 (Brown)
Player - For Player 11 (Dark Green) , turn Full shared units On toward Player 12 (Brown)
Jugador 12 se va
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: El jugador 12 ha abandonado la partida.
Player - For Player 12 (Brown) , turn Shared units On toward Player 9 (Gray)
Player - For Player 12 (Brown) , turn Full shared units On toward Player 9 (Gray)
Player - For Player 12 (Brown) , turn Shared units On toward Player 10 (Light Blue)
Player - For Player 12 (Brown) , turn Full shared units On toward Player 10 (Light Blue)
Player - For Player 12 (Brown) , turn Shared units On toward Player 11 (Dark Green)
Player - For Player 12 (Brown) , turn Full shared units On toward Player 11 (Dark Green)
Bala francotirador nivel 1
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 1
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 1
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 1
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 2
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 2
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 2
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 2
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for (Owner of Sylvanas 0254 <gen>)
Flecha francotirador nivel 3
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 3
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 3
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 3
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 4
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 4
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 4
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 4
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 5
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 5
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 5
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 5
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 6
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 6
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 6 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 6
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 6
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 6 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 7
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 7
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 7 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 7
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 7
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 7 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 8
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 8
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 8 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 8
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 8
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 8 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 9
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 9
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 9 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 9
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 9
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 9 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 10
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 10
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 10 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 10
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 10
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 10 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Flecha francotirador nivel 11
Events
Time - Every 2 seconds of game time
Conditions
(Level of Flecha francotirador (sylvanas) for Sylvanas 0254 <gen>) Equal to 11
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 11 for (Owner of Sylvanas 0254 <gen>)
Bala francotirador nivel 11
Events
Time - Every 2 seconds of game time
Conditions
(Level of Bala francotirador (lanzas envenenadas) for Francotirador llegado del futuro 0193 <gen>) Equal to 11
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 11 for (Owner of Francotirador llegado del futuro 0193 <gen>)
Heroe jugador 3
Events
Unit - A unit owned by Player 3 (Teal) . Finishes reviving
Conditions
Actions
Unit - Move (Reviving Hero) instantly to (Center of Entrada_de_heroes_humanos <gen>)
Camera - Pan camera for Player 3 (Teal) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Heroe jugador 4
Events
Unit - A unit owned by Player 4 (Purple) . Finishes reviving
Conditions
Actions
Unit - Move (Reviving Hero) instantly to (Center of Entrada_de_heroes_humanos <gen>)
Camera - Pan camera for Player 4 (Purple) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Heroe jugador 5
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes reviving
Conditions
Actions
Unit - Move (Reviving Hero) instantly to (Center of Entrada_de_heroes_humanos <gen>)
Camera - Pan camera for Player 5 (Yellow) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Heroe jugador 6
Events
Unit - A unit owned by Player 6 (Orange) . Finishes reviving
Conditions
Actions
Unit - Move (Reviving Hero) instantly to (Center of Entrada_de_heroes_humanos <gen>)
Camera - Pan camera for Player 6 (Orange) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Heroe jugador 9
Events
Unit - A unit owned by Player 9 (Gray) . Finishes reviving
Conditions
Actions
Unit - Move (Reviving Hero) instantly to (Center of Entrada_de_heroes_muertos <gen>)
Camera - Pan camera for Player 9 (Gray) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Heroe jugador 10
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes reviving
Conditions
Actions
Unit - Move (Reviving Hero) instantly to (Center of Entrada_de_heroes_muertos <gen>)
Camera - Pan camera for Player 10 (Light Blue) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Heroe jugador 11
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes reviving
Conditions
Actions
Unit - Move (Reviving Hero) instantly to (Center of Entrada_de_heroes_muertos <gen>)
Camera - Pan camera for Player 11 (Dark Green) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Heroe jugador 12
Events
Unit - A unit owned by Player 12 (Brown) . Finishes reviving
Conditions
Actions
Unit - Move (Reviving Hero) instantly to (Center of Entrada_de_heroes_muertos <gen>)
Camera - Pan camera for Player 12 (Brown) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Oro al matar unidades
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Oro cada poco tiempo buenos
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Oro cada poco tiempo malos
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Player - Add 3 to Player 11 (Dark Green) . Current gold
Player - Add 3 to Player 12 (Brown) . Current gold
Lanzador de martillos
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0083 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Lanzador de Martillos 0024 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Lanzador de Martillos 0024 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lanzador de Martillos 0024 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Lanzador de Martillos 0024 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Alquimista pandaren
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0255 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Brewmaster 0256 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Brewmaster 0256 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Brewmaster 0256 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Brewmaster 0256 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Mago de agua
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0253 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Mago de agua 0252 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Mago de agua 0252 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mago de agua 0252 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Mago de agua 0252 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Combatiente ligero
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0140 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Combatiente ligero 0141 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Combatiente ligero 0141 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Combatiente ligero 0141 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Combatiente ligero 0141 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Escupedores de fuego
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0198 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Escupedores de fuego 0197 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Escupedores de fuego 0197 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Escupedores de fuego 0197 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Escupedores de fuego 0197 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Francotirador
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0192 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Francotirador llegado del futuro 0193 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Francotirador llegado del futuro 0193 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Francotirador llegado del futuro 0193 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Francotirador llegado del futuro 0193 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Inquisitor
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0132 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Inquisitor 0131 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Inquisitor 0131 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Inquisitor 0131 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Inquisitor 0131 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Lider de la caballeria pesada
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0084 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Lider caballeria Pesada 0025 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Lider caballeria Pesada 0025 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lider caballeria Pesada 0025 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Lider caballeria Pesada 0025 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Maestro de los andamios
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0138 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Maestro de los andamios 0139 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Maestro de los andamios 0139 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Maestro de los andamios 0139 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Maestro de los andamios 0139 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Senor de las tormentas
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0085 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Señor de los truenos 0026 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Señor de los truenos 0026 <gen> instantly to (Center of Entrada_de_heroes_humanos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Señor de los truenos 0026 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Señor de los truenos 0026 <gen>) to (Center of Entrada_de_heroes_humanos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Mago del infierno
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0028 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Mago del infierno 0097 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Mago del infierno 0097 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mago del infierno 0097 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Mago del infierno 0097 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Maestro de las navajas
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0029 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Maestro de las navajas 0098 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Maestro de las navajas 0098 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Maestro de las navajas 0098 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Maestro de las navajas 0098 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Cabroncete del terror
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0030 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Lamer del esp-1 0099 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Lamer del esp-1 0099 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lamer del esp-1 0099 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Lamer del esp-1 0099 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Chaman convocador
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0035 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Chaman convocador 0196 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Chaman convocador 0196 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Chaman convocador 0196 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Chaman convocador 0196 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Angel caido
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0031 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Angel Caido 0100 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Angel Caido 0100 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Angel Caido 0100 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Angel Caido 0100 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Gigante
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0032 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Gigante 0133 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Gigante 0133 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Gigante 0133 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Gigante 0133 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Cazador de sombras
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0033 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Shadow Hunter 0152 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Shadow Hunter 0152 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Shadow Hunter 0152 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Shadow Hunter 0152 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Pedo marica
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0034 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Pedo Marica 0191 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Pedo Marica 0191 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Pedo Marica 0191 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Pedo Marica 0191 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Enano maton
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0036 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Enano maton 0251 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Enano maton 0251 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Enano maton 0251 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Enano maton 0251 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Arquera del infierno
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0037 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Sylvanas 0254 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Sylvanas 0254 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Sylvanas 0254 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Sylvanas 0254 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Senor del Terror
Events
Unit - A unit enters (Region centered at (Position of Circle of Power 0257 <gen>) with size (0.00, 0.00))
Conditions
Actions
Unit - Change ownership of Dreadlord 0258 <gen> to (Owner of (Entering unit)) and Change color
Unit - Move Sylvanas 0254 <gen> instantly to (Center of Entrada_de_heroes_muertos <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Sylvanas 0254 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Remove (Entering unit) from the game
Camera - Pan camera for (Owner of Sylvanas 0254 <gen>) to (Center of Entrada_de_heroes_muertos <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Arqueras azules
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Arquera de elite 0144 <gen> to Hold Position .
Unit - Order Arquera de elite 0143 <gen> to Hold Position .
Unit - Order Arquera de elite 0015 <gen> to Hold Position .
Unit - Order Arquera de elite 0016 <gen> to Hold Position .
Unit - Order Arquera de elite 0017 <gen> to Hold Position .
Unit - Order Arquera de elite 0018 <gen> to Hold Position .
Unit - Order Arquera de elite 0019 <gen> to Hold Position .
Unit - Order Arquera de elite 0020 <gen> to Hold Position .
Unit - Order Arquera de elite 0051 <gen> to Hold Position .
Unit - Order Arquera de elite 0052 <gen> to Hold Position .
Unit - Order Arquera de elite 0050 <gen> to Hold Position .
Unit - Order Arquera de elite 0014 <gen> to Hold Position .
Unit - Order Arquera de elite 0039 <gen> to Hold Position .
Unit - Order Arquera de elite 0040 <gen> to Hold Position .
Unit - Order Arquera de elite 0041 <gen> to Hold Position .
Unit - Order Arquera de elite 0042 <gen> to Hold Position .
Unit - Order Arquera de elite 0043 <gen> to Hold Position .
Unit - Order Arquera de elite 0046 <gen> to Hold Position .
Unit - Order Arquera de elite 0047 <gen> to Hold Position .
Unit - Order Arquera de elite 0048 <gen> to Hold Position .
Unit - Order Arquera de elite 0155 <gen> to Hold Position .
Unit - Order Arquera de elite 0156 <gen> to Hold Position .
Unit - Order Arquera de elite 0157 <gen> to Hold Position .
Unit - Order Arquera de elite 0106 <gen> to Hold Position .
Unit - Order Arquera de elite 0107 <gen> to Hold Position .
Unit - Order Arquera de elite 0108 <gen> to Hold Position .
Unit - Order Arquera de elite 0168 <gen> to Hold Position .
Unit - Order Arquera de elite 0167 <gen> to Hold Position .
Unit - Order Arquera de elite 0165 <gen> to Hold Position .
Unit - Order Arquera de elite 0116 <gen> to Hold Position .
Unit - Order Arquera de elite 0115 <gen> to Hold Position .
Unit - Order Arquera de elite 0166 <gen> to Hold Position .
Unit - Order Arquera de elite 0204 <gen> to Hold Position .
Unit - Order Arquera de elite 0206 <gen> to Hold Position .
Unit - Order Arquera de elite 0203 <gen> to Hold Position .
Unit - Order Arquera de elite 0205 <gen> to Hold Position .
Arqueras rosas
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Arquera de elite 0146 <gen> to Hold Position .
Unit - Order Arquera de elite 0147 <gen> to Hold Position .
Unit - Order Arquera de elite 0124 <gen> to Hold Position .
Unit - Order Arquera de elite 0121 <gen> to Hold Position .
Unit - Order Arquera de elite 0119 <gen> to Hold Position .
Unit - Order Arquera de elite 0077 <gen> to Hold Position .
Unit - Order Arquera de elite 0078 <gen> to Hold Position .
Unit - Order Arquera de elite 0079 <gen> to Hold Position .
Unit - Order Arquera de elite 0080 <gen> to Hold Position .
Unit - Order Arquera de elite 0081 <gen> to Hold Position .
Unit - Order Arquera de elite 0082 <gen> to Hold Position .
Unit - Order Arquera de elite 0130 <gen> to Hold Position .
Unit - Order Arquera de elite 0129 <gen> to Hold Position .
Unit - Order Arquera de elite 0128 <gen> to Hold Position .
Unit - Order Arquera de elite 0127 <gen> to Hold Position .
Unit - Order Arquera de elite 0125 <gen> to Hold Position .
Unit - Order Arquera de elite 0126 <gen> to Hold Position .
Unit - Order Arquera de elite 0093 <gen> to Hold Position .
Unit - Order Arquera de elite 0094 <gen> to Hold Position .
Unit - Order Arquera de elite 0095 <gen> to Hold Position .
Unit - Order Arquera de elite 0160 <gen> to Hold Position .
Unit - Order Arquera de elite 0161 <gen> to Hold Position .
Unit - Order Arquera de elite 0174 <gen> to Hold Position .
Unit - Order Arquera de elite 0175 <gen> to Hold Position .
Unit - Order Arquera de elite 0176 <gen> to Hold Position .
Unit - Order Arquera de elite 0177 <gen> to Hold Position .
Unit - Order Arquera de elite 0178 <gen> to Hold Position .
Unit - Order Arquera de elite 0179 <gen> to Hold Position .
Unit - Order Arquera de elite 0186 <gen> to Hold Position .
Unit - Order Arquera de elite 0185 <gen> to Hold Position .
Unit - Order Arquera de elite 0184 <gen> to Hold Position .
Unit - Order Arquera de elite 0211 <gen> to Hold Position .
Unit - Order Arquera de elite 0210 <gen> to Hold Position .
Unit - Order Arquera de elite 0213 <gen> to Hold Position .
Unit - Order Arquera de elite 0212 <gen> to Hold Position .
Destruccion castillo
Events
Unit - Castle 0053 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0520 <gen>
Destruccion ciudadela
Events
Unit - Black Citadel 0120 <gen> Dies
Conditions
Actions
Destructible - Open Gate 3176 <gen>
Victoria del bien
Events
Unit - Satanas 0149 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: ¡Derrota!
Game - Defeat Player 8 (Pink) with the message: ¡Derrota!
Game - Defeat Player 9 (Gray) with the message: ¡Derrota!
Game - Defeat Player 10 (Light Blue) with the message: ¡Derrota!
Game - Defeat Player 11 (Dark Green) with the message: ¡Derrota!
Game - Defeat Player 12 (Brown) with the message: ¡Derrota!
Victoria del mal
Events
Unit - Jesucristo 0148 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: ¡Derrota!
Game - Defeat Player 2 (Blue) with the message: ¡Derrota!
Game - Defeat Player 3 (Teal) with the message: ¡Derrota!
Game - Defeat Player 4 (Purple) with the message: ¡Derrota!
Game - Defeat Player 5 (Yellow) with the message: ¡Derrota!
Game - Defeat Player 6 (Orange) with the message: ¡Derrota!
Unidades quietas al ataque humanos
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red).)) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Unidades quietas al ataque humanos cuartel 1
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_rojas_paradas_1 <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Unidades quietas al ataque humanos cuartel 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_rojas_paradas_2 <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Unidades quietas al ataque humanos cuartel 3
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_rojas_paradas_3 <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Unidades quietas al ataque humanos cuartel 4
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_rojas_paradas_4 <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Unidades quietas al ataque humanos cuartel 5 y 6
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_rojas_paradas_5_y_6 <gen> owned by Player 1 (Red)) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Unidades quietas al ataque muertos
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green).)) to Attack-Move To . (Center of Castillo_humano <gen>)
Unidades quietas al ataque muertos cripta 1
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_verdes_paradas_1 <gen> owned by Player 7 (Green)) to Attack-Move To . (Center of Castillo_humano <gen>)
Unidades quietas al ataque muertos cripta 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_verdes_paradas_2 <gen> owned by Player 7 (Green)) to Attack-Move To . (Center of Castillo_humano <gen>)
Unidades quietas al ataque muertos cripta 3
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_verdes_paradas_3 <gen> owned by Player 7 (Green)) to Attack-Move To . (Center of Castillo_humano <gen>)
Unidades quietas al ataque muertos cripta 4
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_verdes_paradas_4 <gen> owned by Player 7 (Green)) to Attack-Move To . (Center of Castillo_humano <gen>)
Unidades quietas al ataque muertos cripta 5 y 6
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Unidades_verdes_paradas_5_y_6 <gen> owned by Player 7 (Green)) to Attack-Move To . (Center of Castillo_humano <gen>)
Cuartel humano 1
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Bien) for Player 1 (Red) at (Center of Cuartel_humano_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 1b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Bien) for Player 1 (Red) at (Center of Cuartel_humano_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 1c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la luz (Bien) for Player 1 (Red) at (Center of Cuartel_humano_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 2
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Bien) for Player 1 (Red) at (Center of Cuartel_humano_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 2b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Bien) for Player 1 (Red) at (Center of Cuartel_humano_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 2c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la luz (Bien) for Player 1 (Red) at (Center of Cuartel_humano_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 2d
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 1 (Red) at (Center of Cuartel_humano_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Bien) for Player 1 (Red) at (Center of Cuartel_humano_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 3b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Bien) for Player 1 (Red) at (Center of Cuartel_humano_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 3c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la luz (Bien) for Player 1 (Red) at (Center of Cuartel_humano_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 4a
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Bien) for Player 1 (Red) at (Center of Cuartel_humano_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 4b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Bien) for Player 1 (Red) at (Center of Cuartel_humano_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 4c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la luz (Bien) for Player 1 (Red) at (Center of Cuartel_humano_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 5a
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Bien) for Player 1 (Red) at (Center of Cuartel_humano_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 5b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Bien) for Player 1 (Red) at (Center of Cuartel_humano_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 5c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la luz (Bien) for Player 1 (Red) at (Center of Cuartel_humano_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 5d
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 1 (Red) at (Center of Cuartel_humano_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 6a
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Bien) for Player 1 (Red) at (Center of Cuartel_humano_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 6b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Bien) for Player 1 (Red) at (Center of Cuartel_humano_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 6c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la luz (Bien) for Player 1 (Red) at (Center of Cuartel_humano_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cuartel humano 6d
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 1 (Red) at (Center of Cuartel_humano_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Cripta 1
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Mal) for Player 7 (Green) at (Center of Cripta_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 1b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Mal) for Player 7 (Green) at (Center of Cripta_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 1c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la sombra (Mal) for Player 7 (Green) at (Center of Cripta_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 2
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Mal) for Player 7 (Green) at (Center of Cripta_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 2b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Mal) for Player 7 (Green) at (Center of Cripta_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 2c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la sombra (Mal) for Player 7 (Green) at (Center of Cripta_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 2d
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Cripta_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Mal) for Player 7 (Green) at (Center of Cripta_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 3b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Mal) for Player 7 (Green) at (Center of Cripta_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 3c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la sombra (Mal) for Player 7 (Green) at (Center of Cripta_3 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 4a
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Mal) for Player 7 (Green) at (Center of Cripta_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 4b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Mal) for Player 7 (Green) at (Center of Cripta_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 4c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la sombra (Mal) for Player 7 (Green) at (Center of Cripta_4 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 5a
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Mal) for Player 7 (Green) at (Center of Cripta_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 5b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Mal) for Player 7 (Green) at (Center of Cripta_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 5c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la sombra (Mal) for Player 7 (Green) at (Center of Cripta_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 5d
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Cripta_5 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 6a
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldado (Mal) for Player 7 (Green) at (Center of Cripta_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 6b
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer (Mal) for Player 7 (Green) at (Center of Cripta_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 6c
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Caballero de la sombra (Mal) for Player 7 (Green) at (Center of Cripta_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Cripta 6d
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Cripta_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Llegada jinetes de dragon haws 1
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dragonhawk Rider for Player 1 (Red) at (Center of Dragon_haws_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Llegada jinetes de dragon haws 2
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dragonhawk Rider for Player 1 (Red) at (Center of Bestia_bien_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Llegada jinetes de wyvern 1
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jinete de wyvern for Player 7 (Green) at (Center of Wyvern <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Llegada jinetes de wyvern 2
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Jinete de wyvern for Player 7 (Green) at (Center of Bestia_mal_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Llegada bestia del bien
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bestia (bien) for Player 1 (Red) at (Center of Bestia_bien <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Unit - Create 1 . Oso polar gigante for Player 1 (Red) at (Center of Bestia_bien <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Llegada bestia del bien 2
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bestia (bien) for Player 1 (Red) at (Center of Bestia_bien_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Unit - Create 1 . Oso polar gigante for Player 1 (Red) at (Center of Bestia_bien_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Llegada bestia del mal
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bestia (mal) for Player 7 (Green) at (Center of Bestia_mal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Unit - Create 1 . Oso infernal gigante for Player 7 (Green) at (Center of Bestia_mal <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Llegada bestia del mal 2
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bestia (mal) for Player 7 (Green) at (Center of Bestia_mal_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Unit - Create 1 . Oso infernal gigante for Player 7 (Green) at (Center of Bestia_mal_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Taller
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Catapulta for Player 1 (Red) at (Center of Taller_humano <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Cidadela_de_los_muertos_vivientes <gen>)
Casa de torturas
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Catapulta for Player 7 (Green) at (Center of Casa_de_la_tortura <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castillo_humano <gen>)
Destruccion cuartel 1
Events
Unit - Cuartel 0044 <gen> Dies
Conditions
Actions
Trigger - Turn off Cuartel_humano_1 <gen>
Trigger - Turn off Cuartel_humano_1b <gen>
Trigger - Turn off Cuartel_humano_1c <gen>
Destruccion cuartel 2
Events
Unit - Cuartel 0049 <gen> Dies
Conditions
Actions
Trigger - Turn off Cuartel_humano_2 <gen>
Trigger - Turn off Cuartel_humano_2b <gen>
Trigger - Turn off Cuartel_humano_2c <gen>
Trigger - Turn off Cuartel_humano_2d <gen>
Destruccion cuartel 3
Events
Unit - Cuartel 0070 <gen> Dies
Conditions
Actions
Trigger - Turn off Cuartel_humano_3 <gen>
Trigger - Turn off Cuartel_humano_3b <gen>
Trigger - Turn off Cuartel_humano_3c <gen>
Destruccion cuartel 4
Events
Unit - Cuartel 0072 <gen> Dies
Conditions
Actions
Trigger - Turn off Cuartel_humano_4a <gen>
Trigger - Turn off Cuartel_humano_4b <gen>
Trigger - Turn off Cuartel_humano_4c <gen>
Destruccion cuartel 5
Events
Unit - Cuartel 0073 <gen> Dies
Conditions
Actions
Trigger - Turn off Cuartel_humano_5a <gen>
Trigger - Turn off Cuartel_humano_5b <gen>
Trigger - Turn off Cuartel_humano_5c <gen>
Trigger - Turn off Cuartel_humano_5d <gen>
Destruccion cuartel 6
Events
Unit - Cuartel 0065 <gen> Dies
Conditions
Actions
Trigger - Turn off Cuartel_humano_6a <gen>
Trigger - Turn off Cuartel_humano_6b <gen>
Trigger - Turn off Cuartel_humano_6c <gen>
Trigger - Turn off Cuartel_humano_6d <gen>
Destruccion taller
Events
Unit - Taller 0200 <gen> Dies
Conditions
Actions
Trigger - Turn off Taller <gen>
Destruccion cripta 1
Events
Unit - Crypt 0117 <gen> Dies
Conditions
Actions
Trigger - Turn off Cripta_1 <gen>
Trigger - Turn off Cripta_1b <gen>
Trigger - Turn off Cripta_1c <gen>
Trigger - Turn off Cripta_2d <gen>
Destruccion cripta 2
Events
Unit - Crypt 0092 <gen> Dies
Conditions
Actions
Trigger - Turn off Cripta_2 <gen>
Trigger - Turn off Cripta_2b <gen>
Trigger - Turn off Cripta_2c <gen>
Destruccion cripta 3
Events
Unit - Crypt 0021 <gen> Dies
Conditions
Actions
Trigger - Turn off Cripta_3 <gen>
Trigger - Turn off Cripta_3b <gen>
Trigger - Turn off Cripta_3c <gen>
Destruccion cripta 4
Events
Unit - Crypt 0163 <gen> Dies
Conditions
Actions
Trigger - Turn off Cripta_4a <gen>
Trigger - Turn off Cripta_4b <gen>
Trigger - Turn off Cripta_4c <gen>
Destruccion cripta 5
Events
Unit - Crypt 0066 <gen> Dies
Conditions
Actions
Trigger - Turn off Cripta_5a <gen>
Trigger - Turn off Cripta_5b <gen>
Trigger - Turn off Cripta_5c <gen>
Trigger - Turn off Cripta_5d <gen>
Destruccion cripta 6
Events
Unit - Crypt 0067 <gen> Dies
Conditions
Actions
Trigger - Turn off Cripta_6a <gen>
Trigger - Turn off Cripta_6b <gen>
Trigger - Turn off Cripta_6c <gen>
Trigger - Turn off Cripta_6d <gen>
Destruccion casa de torturas
Events
Unit - Casa de la tortura 0207 <gen> Dies
Conditions
Actions
Trigger - Turn off Casa_de_torturas <gen>
Destruccion nido de grifos
Events
Unit - Gryphon Aviary 0150 <gen> Dies
Conditions
Actions
Trigger - Turn off Llegada_jinetes_de_dragon_haws_1 <gen>
Destruccion nido de grifos 2
Events
Unit - Gryphon Aviary 0189 <gen> Dies
Conditions
Actions
Trigger - Turn off Llegada_jinetes_de_dragon_haws_2 <gen>
Destruccion bestiario
Events
Unit - Beastiary 0151 <gen> Dies
Conditions
Actions
Trigger - Turn off Llegada_jinetes_de_wyvern_1 <gen>
Destruccion bestiario 2
Events
Unit - Beastiary 0190 <gen> Dies
Conditions
Actions
Trigger - Turn off Llegada_jinetes_de_wyvern_2 <gen>
Destruccion cueva del bien
Events
Unit - Cueva de la bestia 0164 <gen> Dies
Conditions
Actions
Trigger - Turn off Llegada_bestia_del_bien <gen>
Destruccion cueva del bien 2
Events
Unit - Cueva de la bestia 0188 <gen> Dies
Conditions
Actions
Trigger - Turn off Llegada_bestia_del_bien_2 <gen>
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