• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Sarah Kerrigan

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Sarah Kerrigan of the bundle Sarah Kerrigan. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Sarah Kerrigan Ghost (SC1).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Sarah Kerrigan
Sarah Kerrigan.mdx
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Kerrigan_hair.blp
sm_SarahKerriganhead_diff.blp
sm_Sarahhead_diff.blp
ShotFire1.blp
ghost_background.blp
BloodH.blp
BloodI.blp
smokeAI.blp
BloodG.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Sarah Kerrigan.mdx

Now Click the "Import File" Button:

Next select 'Sarah Kerrigan.mdx' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx

Done, you have imported the file Sarah Kerrigan.mdx.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
179
BloodG.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
171
BloodH.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
157
BloodI.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing ghost_background.blp

Now Click the "Import File" Button:

Next select 'ghost_background.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
war3mapimported/ghost_background.blp

Double-click the file ghost_background.blp:

ghost_background.blp
Image / Texture
167
war3mapimported/ghost_background.blp

Tick the box "Use Custom Path" and type in the correct path:

ghost_background.blp
Image / Texture
167
ghost_background.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp

Done, you have imported the file ghost_background.blp.

Importing Kerrigan_hair.blp

Now Click the "Import File" Button:

Next select 'Kerrigan_hair.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
war3mapimported/Kerrigan_hair.blp

Double-click the file Kerrigan_hair.blp:

Kerrigan_hair.blp
Image / Texture
452
war3mapimported/Kerrigan_hair.blp

Tick the box "Use Custom Path" and type in the correct path:

Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp

Done, you have imported the file Kerrigan_hair.blp.

Importing Sarah_kerrigan_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Sarah_kerrigan_Diffuse.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
war3mapimported/Sarah_kerrigan_Diffuse.blp

Double-click the file Sarah_kerrigan_Diffuse.blp:

Sarah_kerrigan_Diffuse.blp
Image / Texture
229
war3mapimported/Sarah_kerrigan_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp

Done, you have imported the file Sarah_kerrigan_Diffuse.blp.

Importing Sarah_kerrigan_Emissive.blp

Now Click the "Import File" Button:

Next select 'Sarah_kerrigan_Emissive.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
war3mapimported/Sarah_kerrigan_Emissive.blp

Double-click the file Sarah_kerrigan_Emissive.blp:

Sarah_kerrigan_Emissive.blp
Image / Texture
76
war3mapimported/Sarah_kerrigan_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp

Done, you have imported the file Sarah_kerrigan_Emissive.blp.

Importing ShotFire1.blp

Now Click the "Import File" Button:

Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Double-click the file ShotFire1.blp:

ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Tick the box "Use Custom Path" and type in the correct path:

ShotFire1.blp
Image / Texture
86
ShotFire1.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp

Done, you have imported the file ShotFire1.blp.

Importing sm_Sarahhead_diff.blp

Now Click the "Import File" Button:

Next select 'sm_Sarahhead_diff.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
sm_Sarahhead_diff.blp
Image / Texture
617
war3mapimported/sm_Sarahhead_diff.blp

Double-click the file sm_Sarahhead_diff.blp:

sm_Sarahhead_diff.blp
Image / Texture
617
war3mapimported/sm_Sarahhead_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

sm_Sarahhead_diff.blp
Image / Texture
617
sm_Sarahhead_diff.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
sm_Sarahhead_diff.blp
Image / Texture
617
sm_Sarahhead_diff.blp

Done, you have imported the file sm_Sarahhead_diff.blp.

Importing sm_SarahKerriganhead_diff.blp

Now Click the "Import File" Button:

Next select 'sm_SarahKerriganhead_diff.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
sm_Sarahhead_diff.blp
Image / Texture
617
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
Image / Texture
2,950
war3mapimported/sm_SarahKerriganhead_diff.blp

Double-click the file sm_SarahKerriganhead_diff.blp:

sm_SarahKerriganhead_diff.blp
Image / Texture
2,950
war3mapimported/sm_SarahKerriganhead_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

sm_SarahKerriganhead_diff.blp
Image / Texture
2,950
sm_SarahKerriganhead_diff.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
sm_Sarahhead_diff.blp
Image / Texture
617
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
Image / Texture
2,950
sm_SarahKerriganhead_diff.blp

Done, you have imported the file sm_SarahKerriganhead_diff.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

Sarah Kerrigan
Sarah Kerrigan.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ghost_background.blp
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
sm_Sarahhead_diff.blp
Image / Texture
617
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
Image / Texture
2,950
sm_SarahKerriganhead_diff.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
44
smokeAI.blp

The file has been properly added to the map archive:

Sarah Kerrigan.mdx
Model
774
war3mapimported/Sarah Kerrigan.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
ghost_background.blp
Image / Texture
167
ghost_background.blp
Kerrigan_hair.blp
Image / Texture
452
Kerrigan_hair.blp
Sarah_kerrigan_Diffuse.blp
Image / Texture
229
Sarah_kerrigan_Diffuse.blp
Sarah_kerrigan_Emissive.blp
Image / Texture
76
Sarah_kerrigan_Emissive.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
sm_Sarahhead_diff.blp
Image / Texture
617
sm_Sarahhead_diff.blp
sm_SarahKerriganhead_diff.blp
Image / Texture
2,950
sm_SarahKerriganhead_diff.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp

Done, you have imported the file smokeAI.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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