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Model validation: Sapphiron chinese unit

sapphironundead.mdx

0 errors 0 severe 15 warnings 13 unused
  • 10 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 86 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 39 at frame 1467 has roughly the same value as tracks 38 and 40
  • 1 Bone 13 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 3867 has roughly the same value as tracks 34 and 36
  • 1 Bone 14 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 4167 has roughly the same value as tracks 66 and 68
  • 1 Bone 16 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 4100 has roughly the same value as tracks 66 and 68
  • 1 Bone 23 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 2633 has roughly the same value as tracks 34 and 36
  • 1 Bone 24 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 2633 has roughly the same value as tracks 34 and 36
  • 1 Bone 27 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 63 at frame 3700 has roughly the same value as tracks 62 and 64
  • 1 Bone 64 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 87 at frame 4033 has roughly the same value as tracks 86 and 88
  • 2 Bone 71 - "L_leg_thb_01_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 2300 has roughly the same value as tracks 37 and 39
      • Track 62 at frame 5133 has roughly the same value as tracks 61 and 63
  • 1 Bone 77 - "R_leg_ind_01_bind_jnt"
    • 1 Rotation
      • Track 74 at frame 3567 has roughly the same value as tracks 73 and 75
  • 2 Bone 80 - "R_leg_thb_01_bind_jnt"
    • 2 Rotation
      • Track 54 at frame 3500 has roughly the same value as tracks 53 and 55
      • Track 67 at frame 5300 has roughly the same value as tracks 66 and 68
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