• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Santa Claus 2017

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Santa Claus 2017 of the bundle Santa Claus 2017. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Santa Claus 2017.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Santa Claus 2017
S1.blp
S2.blp
S3.blp
SantaClaus2017.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SantaClaus2017.mdx

Now Click the "Import File" Button:

Next select 'SantaClaus2017.mdx' in the folder which you extracted from the zip archive:

Santa Claus 2017
SantaClaus2017.mdx
S1.blp
S2.blp
S3.blp

The file has been properly added to the map archive:

SantaClaus2017.mdx
Model
103
war3mapimported/SantaClaus2017.mdx

Done, you have imported the file SantaClaus2017.mdx.

Importing S1.blp

Now Click the "Import File" Button:

Next select 'S1.blp' in the folder which you extracted from the zip archive:

Santa Claus 2017
SantaClaus2017.mdx
S1.blp
S2.blp
S3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SantaClaus2017.mdx
Model
103
war3mapimported/SantaClaus2017.mdx
S1.blp
Image / Texture
47
war3mapimported/S1.blp

Double-click the file S1.blp:

S1.blp
Image / Texture
47
war3mapimported/S1.blp

Tick the box "Use Custom Path" and type in the correct path:

S1.blp
Image / Texture
47
S1.blp

The file has been properly added to the map archive:

SantaClaus2017.mdx
Model
103
war3mapimported/SantaClaus2017.mdx
S1.blp
Image / Texture
47
S1.blp

Done, you have imported the file S1.blp.

Importing S2.blp

Now Click the "Import File" Button:

Next select 'S2.blp' in the folder which you extracted from the zip archive:

Santa Claus 2017
SantaClaus2017.mdx
S1.blp
S2.blp
S3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SantaClaus2017.mdx
Model
103
war3mapimported/SantaClaus2017.mdx
S1.blp
Image / Texture
47
S1.blp
S2.blp
Image / Texture
71
war3mapimported/S2.blp

Double-click the file S2.blp:

S2.blp
Image / Texture
71
war3mapimported/S2.blp

Tick the box "Use Custom Path" and type in the correct path:

S2.blp
Image / Texture
71
S2.blp

The file has been properly added to the map archive:

SantaClaus2017.mdx
Model
103
war3mapimported/SantaClaus2017.mdx
S1.blp
Image / Texture
47
S1.blp
S2.blp
Image / Texture
71
S2.blp

Done, you have imported the file S2.blp.

Importing S3.blp

Now Click the "Import File" Button:

Next select 'S3.blp' in the folder which you extracted from the zip archive:

Santa Claus 2017
SantaClaus2017.mdx
S1.blp
S2.blp
S3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SantaClaus2017.mdx
Model
103
war3mapimported/SantaClaus2017.mdx
S1.blp
Image / Texture
47
S1.blp
S2.blp
Image / Texture
71
S2.blp
S3.blp
Image / Texture
45
war3mapimported/S3.blp

Double-click the file S3.blp:

S3.blp
Image / Texture
45
war3mapimported/S3.blp

Tick the box "Use Custom Path" and type in the correct path:

S3.blp
Image / Texture
45
S3.blp

The file has been properly added to the map archive:

SantaClaus2017.mdx
Model
103
war3mapimported/SantaClaus2017.mdx
S1.blp
Image / Texture
47
S1.blp
S2.blp
Image / Texture
71
S2.blp
S3.blp
Image / Texture
45
S3.blp

Done, you have imported the file S3.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top