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How to import Sanity Eclipse

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Sanity Eclipse of the bundle Sanity Eclipse. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Massive Dota 2 Special Effects Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SanityEclipse.MDX

Now Click the "Import File" Button:

Next select 'SanityEclipse.MDX' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX

Done, you have imported the file SanityEclipse.MDX.

Importing ICEWOLFod4sBlueWhite.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFod4sBlueWhite.blp' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
war3mapimported/ICEWOLFod4sBlueWhite.blp

Double-click the file ICEWOLFod4sBlueWhite.blp:

ICEWOLFod4sBlueWhite.blp
Image / Texture
17
war3mapimported/ICEWOLFod4sBlueWhite.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp

Done, you have imported the file ICEWOLFod4sBlueWhite.blp.

Importing ICEWOLFod4sColumn1.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFod4sColumn1.blp' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
war3mapimported/ICEWOLFod4sColumn1.blp

Double-click the file ICEWOLFod4sColumn1.blp:

ICEWOLFod4sColumn1.blp
Image / Texture
45
war3mapimported/ICEWOLFod4sColumn1.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp

Done, you have imported the file ICEWOLFod4sColumn1.blp.

Importing ICEWOLFod4sColumn2.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFod4sColumn2.blp' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
war3mapimported/ICEWOLFod4sColumn2.blp

Double-click the file ICEWOLFod4sColumn2.blp:

ICEWOLFod4sColumn2.blp
Image / Texture
26
war3mapimported/ICEWOLFod4sColumn2.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp

Done, you have imported the file ICEWOLFod4sColumn2.blp.

Importing ICEWOLFod4sGreenGlow.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFod4sGreenGlow.blp' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
war3mapimported/ICEWOLFod4sGreenGlow.blp

Double-click the file ICEWOLFod4sGreenGlow.blp:

ICEWOLFod4sGreenGlow.blp
Image / Texture
12
war3mapimported/ICEWOLFod4sGreenGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp

Done, you have imported the file ICEWOLFod4sGreenGlow.blp.

Importing ICEWOLFod4sGreenWhite.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFod4sGreenWhite.blp' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
Image / Texture
15
war3mapimported/ICEWOLFod4sGreenWhite.blp

Double-click the file ICEWOLFod4sGreenWhite.blp:

ICEWOLFod4sGreenWhite.blp
Image / Texture
15
war3mapimported/ICEWOLFod4sGreenWhite.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFod4sGreenWhite.blp
Image / Texture
15
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenWhite.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
Image / Texture
15
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenWhite.blp

Done, you have imported the file ICEWOLFod4sGreenWhite.blp.

Importing ICEWOLFod4sLightExplode.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFod4sLightExplode.blp' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
Image / Texture
15
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
Image / Texture
8
war3mapimported/ICEWOLFod4sLightExplode.blp

Double-click the file ICEWOLFod4sLightExplode.blp:

ICEWOLFod4sLightExplode.blp
Image / Texture
8
war3mapimported/ICEWOLFod4sLightExplode.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFod4sLightExplode.blp
Image / Texture
8
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sLightExplode.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
Image / Texture
15
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
Image / Texture
8
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sLightExplode.blp

Done, you have imported the file ICEWOLFod4sLightExplode.blp.

Importing ICEWOLFod4sRing1.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFod4sRing1.blp' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
Image / Texture
15
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
Image / Texture
8
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
Image / Texture
180
war3mapimported/ICEWOLFod4sRing1.blp

Double-click the file ICEWOLFod4sRing1.blp:

ICEWOLFod4sRing1.blp
Image / Texture
180
war3mapimported/ICEWOLFod4sRing1.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFod4sRing1.blp
Image / Texture
180
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sRing1.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
Image / Texture
15
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
Image / Texture
8
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
Image / Texture
180
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sRing1.blp

Done, you have imported the file ICEWOLFod4sRing1.blp.

Importing ICEWOLFod4sRing2.blp

Now Click the "Import File" Button:

Next select 'ICEWOLFod4sRing2.blp' in the folder which you extracted from the zip archive:

Sanity Eclipse
SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
Image / Texture
15
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
Image / Texture
8
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
Image / Texture
180
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp
Image / Texture
131
war3mapimported/ICEWOLFod4sRing2.blp

Double-click the file ICEWOLFod4sRing2.blp:

ICEWOLFod4sRing2.blp
Image / Texture
131
war3mapimported/ICEWOLFod4sRing2.blp

Tick the box "Use Custom Path" and type in the correct path:

ICEWOLFod4sRing2.blp
Image / Texture
131
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sRing2.blp

The file has been properly added to the map archive:

SanityEclipse.MDX
Model
86
war3mapimported/SanityEclipse.MDX
ICEWOLFod4sBlueWhite.blp
Image / Texture
17
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sBlueWhite.blp
ICEWOLFod4sColumn1.blp
Image / Texture
45
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn1.blp
ICEWOLFod4sColumn2.blp
Image / Texture
26
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sColumn2.blp
ICEWOLFod4sGreenGlow.blp
Image / Texture
12
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenGlow.blp
ICEWOLFod4sGreenWhite.blp
Image / Texture
15
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sGreenWhite.blp
ICEWOLFod4sLightExplode.blp
Image / Texture
8
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sLightExplode.blp
ICEWOLFod4sRing1.blp
Image / Texture
180
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sRing1.blp
ICEWOLFod4sRing2.blp
Image / Texture
131
Abilities/Custom/OutworldDestroyer/SanityEclipse/ICEWOLFod4sRing2.blp

Done, you have imported the file ICEWOLFod4sRing2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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