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Triggers
GiantSandWorm Model V1.2.w3x
Variables
COPY these Triggers
README
SandBreath Area Damage
Decay Trigger
TestMap trigs
Attachment point test
Melee Initialization
Revive
Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
TargetG
group
No
TargetLOC
location
No
-----------------------------SANDWORM MODEL V1.2----------------------------------
BY: Daniel Manion
aka Sephiroth_VII
aka Newbwc3
Do NOT modify or redistribute with out my permission!
Contact:
PM Sephiroth_VII at www.hiveworkshop.com
PM Newbwc3 at www.thehelper.net
OR you can email me at [email protected]
When Giving credit in your map I perfer that you say "SandWorm model by: Sephiroth_VII"
This is the test map so to import it into your map copy and paste all the custom units,
custom abilities, and triggers, look at the import manager to see the paths.
It may take some work to import it right into your map, but its worth it! ;D
This thing can burrow underground!
COPY this trigger
SandBreath Area Damage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to SandBreath (Neutral Hostile)
Actions
Wait 0.40 seconds
Set Variable Set TargetLOC = (Target point of ability being cast)
Set Variable Set TargetG = (Units within 500.00 of TargetLOC matching (((Triggering unit) is A structure) Equal to False).)
Unit Group - Pick every unit in TargetG and do (Cause (Casting unit) to damage (Picked unit), dealing 300.00 damage of attack type Chaos and damage type Fire)
COPY this it will make your sandworm decay slower like on this map.
Decay Trigger
Events
Unit - A unit Decays
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Decaying unit)) Equal to SandWorm
(Unit-type of (Decaying unit)) Equal to SandWorm (Burrow)
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Wait 1.00 seconds
Unit - Suspend corpse decay for (Decaying unit)
Wait 1.00 seconds
Unit - Resume corpse decay for (Decaying unit)
DONT copy this its just for the test map
Attachment point test
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Druid of the Claw 0018 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Druid of the Claw 0018 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Druid of the Claw 0018 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Druid of the Claw 0018 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Druid of the Claw 0018 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
DONT copy this its just for the test map.
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
Environment - Turn (Last created weather effect) On
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Visibility - Disable fog of war
Game - Display to (All players) the text: These foul Orcs have invaded your territory! Kill them all!
Wait 10.00 seconds
Quest - Display to (All players) the Simple Hint message: While undergound the Sandworm get a new set of abilities, and regenerates health 5 times faster.
Wait 10.00 seconds
Quest - Display to (All players) the Simple Hint message: Look at the tool-tips on all the abilities, they are custom abilities.
DONT copy this its just for the test map.
Revive
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to SandWorm
(Unit-type of (Dying unit)) Equal to SandWorm (Burrow)
Actions
Game - Display to (All players) the text: OMG you died! Reviving in a few seconds...
Wait 5.00 seconds
Unit - Create 1 . SandWorm for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Region_000 <gen>) over 2.00 seconds
DONT copy this its just for the test map
Win
Events
Unit - A unit Dies
Conditions
Actions
If ((Number of units in (Units in (Playable map area) owned by Player 2 (Blue))) Equal to 0) then do (Victory Player 1 (Red) (Skip dialogs, Skip scores)) else do (Do nothing)
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