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Model validation: Sammy

sammy.mdx

0 errors 1 severe 33 warnings 48 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 129601); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 1 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "L_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "R_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 42 - "M_beard_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 15 at frame 1267 has roughly the same value as tracks 14 and 16
  • 1 Bone 43 - "L_beard_b_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 44 - "L_beard_a_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 19 at frame 1267 has roughly the same value as tracks 18 and 20
  • 1 Bone 45 - "R_beard_b_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 46 - "R_beard_a_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 19 at frame 1267 has roughly the same value as tracks 18 and 20
  • 1 Bone 47 - "L_lwr_lip02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "R_lwr_lip02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "L_mouth_up_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "R_mouth_up_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "L_mustache_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "R_mustache_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 12 Material 4
    • 12 Layer 0
      • 12 Alpha
        • Track 1 at frame 1600 has exactly the same value as tracks 0 and 2
        • Track 6 at frame 10068 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 14034 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 14068 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 15068 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 15101 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 15734 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 15768 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 16734 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 16768 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 20101 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 20134 has roughly the same value as tracks 15 and 17
  • 10 Material 5
    • 10 Layer 0
      • 10 Alpha
        • Track 1 at frame 1600 has exactly the same value as tracks 0 and 2
        • Track 6 at frame 10068 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 14034 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 14068 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 15068 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 15101 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 15734 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 15768 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 16734 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 16768 has exactly the same value as tracks 13 and 15
  • 1 Bone 34 - "tongue_02_bind_jnt"
    • 1 Translation
      • Track 63 at frame 5334 has roughly the same value as tracks 62 and 64
  • 1 Bone 55 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 176 at frame 8101 has roughly the same value as tracks 175 and 177
  • 1 Bone 102 - "tail_02_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 933 has roughly the same value as tracks 12 and 14
  • 2 CollisionShape 2 - "B_KGS_Arm_R"
    • 2 Rotation
      • Track 215 at frame 9267 has roughly the same value as tracks 214 and 216
      • Track 216 at frame 9301 has roughly the same value as tracks 215 and 217
  • 17 CollisionShape 3 - "B_KGS_Weapon"
    • 17 Rotation
      • Track 192 at frame 8834 has exactly the same value as tracks 191 and 193
      • Track 193 at frame 8867 has exactly the same value as tracks 192 and 194
      • Track 194 at frame 8901 has exactly the same value as tracks 193 and 195
      • Track 195 at frame 8934 has exactly the same value as tracks 194 and 196
      • Track 196 at frame 8967 has exactly the same value as tracks 195 and 197
      • Track 197 at frame 9001 has exactly the same value as tracks 196 and 198
      • Track 198 at frame 9034 has exactly the same value as tracks 197 and 199
      • Track 199 at frame 9067 has exactly the same value as tracks 198 and 200
      • Track 200 at frame 9101 has exactly the same value as tracks 199 and 201
      • Track 201 at frame 9134 has exactly the same value as tracks 200 and 202
      • Track 202 at frame 9167 has exactly the same value as tracks 201 and 203
      • Track 203 at frame 9201 has exactly the same value as tracks 202 and 204
      • Track 204 at frame 9234 has exactly the same value as tracks 203 and 205
      • Track 205 at frame 9267 has exactly the same value as tracks 204 and 206
      • Track 206 at frame 9301 has exactly the same value as tracks 205 and 207
      • Track 207 at frame 9334 has exactly the same value as tracks 206 and 208
      • Track 208 at frame 9367 has exactly the same value as tracks 207 and 209
  • 1 CollisionShape 4 - "B_KGS_Root"
    • 1 Rotation
      • Track 49 at frame 5334 has roughly the same value as tracks 48 and 50
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