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How to import Salvation (HotS)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Salvation (HotS) of the bundle Salvation (HotS). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Salvation (HotS).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Salvation (HotS)
Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Shockwave02B.blp
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_runes.blp
Storm_fx_Heal_lion.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Sfx_Anduin_Salvation_Ground.mdx

Now Click the "Import File" Button:

Next select 'Sfx_Anduin_Salvation_Ground.mdx' in the folder which you extracted from the zip archive:

Salvation (HotS)
Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp

The file has been properly added to the map archive:

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx

Done, you have imported the file Sfx_Anduin_Salvation_Ground.mdx.

Importing Storm_fx_EnergyRingTileYellowBlur_C.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_EnergyRingTileYellowBlur_C.blp' in the folder which you extracted from the zip archive:

Salvation (HotS)
Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
war3mapimported/Storm_fx_EnergyRingTileYellowBlur_C.blp

Double-click the file Storm_fx_EnergyRingTileYellowBlur_C.blp:

Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
war3mapimported/Storm_fx_EnergyRingTileYellowBlur_C.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp

The file has been properly added to the map archive:

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp

Done, you have imported the file Storm_fx_EnergyRingTileYellowBlur_C.blp.

Importing Storm_fx_Flare1_Yellow.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Flare1_Yellow.blp' in the folder which you extracted from the zip archive:

Salvation (HotS)
Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
war3mapimported/Storm_fx_Flare1_Yellow.blp

Double-click the file Storm_fx_Flare1_Yellow.blp:

Storm_fx_Flare1_Yellow.blp
Image / Texture
14
war3mapimported/Storm_fx_Flare1_Yellow.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp

The file has been properly added to the map archive:

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp

Done, you have imported the file Storm_fx_Flare1_Yellow.blp.

Importing Storm_fx_Flarecross_red.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Flarecross_red.blp' in the folder which you extracted from the zip archive:

Salvation (HotS)
Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Image / Texture
9
war3mapimported/Storm_fx_Flarecross_red.blp

Double-click the file Storm_fx_Flarecross_red.blp:

Storm_fx_Flarecross_red.blp
Image / Texture
9
war3mapimported/Storm_fx_Flarecross_red.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Flarecross_red.blp
Image / Texture
9
Storm_fx_Flarecross_red.blp

The file has been properly added to the map archive:

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Image / Texture
9
Storm_fx_Flarecross_red.blp

Done, you have imported the file Storm_fx_Flarecross_red.blp.

Importing Storm_fx_Heal_lion.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Heal_lion.blp' in the folder which you extracted from the zip archive:

Salvation (HotS)
Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Image / Texture
9
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Image / Texture
24
war3mapimported/Storm_fx_Heal_lion.blp

Double-click the file Storm_fx_Heal_lion.blp:

Storm_fx_Heal_lion.blp
Image / Texture
24
war3mapimported/Storm_fx_Heal_lion.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Heal_lion.blp
Image / Texture
24
Storm_fx_Heal_lion.blp

The file has been properly added to the map archive:

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Image / Texture
9
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Image / Texture
24
Storm_fx_Heal_lion.blp

Done, you have imported the file Storm_fx_Heal_lion.blp.

Importing Storm_fx_Heal_runes.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Heal_runes.blp' in the folder which you extracted from the zip archive:

Salvation (HotS)
Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Image / Texture
9
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Image / Texture
24
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Image / Texture
102
war3mapimported/Storm_fx_Heal_runes.blp

Double-click the file Storm_fx_Heal_runes.blp:

Storm_fx_Heal_runes.blp
Image / Texture
102
war3mapimported/Storm_fx_Heal_runes.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Heal_runes.blp
Image / Texture
102
Storm_fx_Heal_runes.blp

The file has been properly added to the map archive:

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Image / Texture
9
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Image / Texture
24
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Image / Texture
102
Storm_fx_Heal_runes.blp

Done, you have imported the file Storm_fx_Heal_runes.blp.

Importing Storm_fx_Shockwave02B.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Shockwave02B.blp' in the folder which you extracted from the zip archive:

Salvation (HotS)
Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Image / Texture
9
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Image / Texture
24
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Image / Texture
102
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp
Image / Texture
23
war3mapimported/Storm_fx_Shockwave02B.blp

Double-click the file Storm_fx_Shockwave02B.blp:

Storm_fx_Shockwave02B.blp
Image / Texture
23
war3mapimported/Storm_fx_Shockwave02B.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Shockwave02B.blp
Image / Texture
23
Storm_fx_Shockwave02B.blp

The file has been properly added to the map archive:

Sfx_Anduin_Salvation_Ground.mdx
Model
43
war3mapimported/Sfx_Anduin_Salvation_Ground.mdx
Storm_fx_EnergyRingTileYellowBlur_C.blp
Image / Texture
65
Storm_fx_EnergyRingTileYellowBlur_C.blp
Storm_fx_Flare1_Yellow.blp
Image / Texture
14
Storm_fx_Flare1_Yellow.blp
Storm_fx_Flarecross_red.blp
Image / Texture
9
Storm_fx_Flarecross_red.blp
Storm_fx_Heal_lion.blp
Image / Texture
24
Storm_fx_Heal_lion.blp
Storm_fx_Heal_runes.blp
Image / Texture
102
Storm_fx_Heal_runes.blp
Storm_fx_Shockwave02B.blp
Image / Texture
23
Storm_fx_Shockwave02B.blp

Done, you have imported the file Storm_fx_Shockwave02B.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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