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How to import Sally Whitemane

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Sally Whitemane of the bundle Sally Whitemane. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Sally Whitemane.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Sally Whitemane
whitemane.mdx
whitemane_main_diffuse.dds
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_gem_emissive.dds
whitemane_arm_diffuse.dds
whitemane_hand_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_weapon_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing whitemane.mdx

Now Click the "Import File" Button:

Next select 'whitemane.mdx' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx

Done, you have imported the file whitemane.mdx.

Importing Blood_Elf_Archer_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Elf_Archer_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_Archer_Main_Diffuse.dds

Double-click the file Blood_Elf_Archer_Main_Diffuse.dds:

Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Elf_Archer_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds

Done, you have imported the file Blood_Elf_Archer_Main_Diffuse.dds.

Importing IronforgeMage_Hood_Diffuse.dds

Now Click the "Import File" Button:

Next select 'IronforgeMage_Hood_Diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
war3mapimported/IronforgeMage_Hood_Diffuse.dds

Double-click the file IronforgeMage_Hood_Diffuse.dds:

IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
war3mapimported/IronforgeMage_Hood_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds

Done, you have imported the file IronforgeMage_Hood_Diffuse.dds.

Importing whitemane_arm_diffuse.dds

Now Click the "Import File" Button:

Next select 'whitemane_arm_diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
war3mapimported/whitemane_arm_diffuse.dds

Double-click the file whitemane_arm_diffuse.dds:

whitemane_arm_diffuse.dds
Image / Texture
2,731
war3mapimported/whitemane_arm_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds

Done, you have imported the file whitemane_arm_diffuse.dds.

Importing whitemane_belt_diffuse.dds

Now Click the "Import File" Button:

Next select 'whitemane_belt_diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
war3mapimported/whitemane_belt_diffuse.dds

Double-click the file whitemane_belt_diffuse.dds:

whitemane_belt_diffuse.dds
Image / Texture
2,731
war3mapimported/whitemane_belt_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds

Done, you have imported the file whitemane_belt_diffuse.dds.

Importing whitemane_gem2_emissive.dds

Now Click the "Import File" Button:

Next select 'whitemane_gem2_emissive.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
war3mapimported/whitemane_gem2_emissive.dds

Double-click the file whitemane_gem2_emissive.dds:

whitemane_gem2_emissive.dds
Image / Texture
2,731
war3mapimported/whitemane_gem2_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds

Done, you have imported the file whitemane_gem2_emissive.dds.

Importing whitemane_gem_emissive.dds

Now Click the "Import File" Button:

Next select 'whitemane_gem_emissive.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
war3mapimported/whitemane_gem_emissive.dds

Double-click the file whitemane_gem_emissive.dds:

whitemane_gem_emissive.dds
Image / Texture
2,731
war3mapimported/whitemane_gem_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds

Done, you have imported the file whitemane_gem_emissive.dds.

Importing whitemane_hand_diffuse.dds

Now Click the "Import File" Button:

Next select 'whitemane_hand_diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
war3mapimported/whitemane_hand_diffuse.dds

Double-click the file whitemane_hand_diffuse.dds:

whitemane_hand_diffuse.dds
Image / Texture
1,365
war3mapimported/whitemane_hand_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds

Done, you have imported the file whitemane_hand_diffuse.dds.

Importing whitemane_hat_diffuse.dds

Now Click the "Import File" Button:

Next select 'whitemane_hat_diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
Image / Texture
1,365
war3mapimported/whitemane_hat_diffuse.dds

Double-click the file whitemane_hat_diffuse.dds:

whitemane_hat_diffuse.dds
Image / Texture
1,365
war3mapimported/whitemane_hat_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_hat_diffuse.dds
Image / Texture
1,365
whitemane_hat_diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
Image / Texture
1,365
whitemane_hat_diffuse.dds

Done, you have imported the file whitemane_hat_diffuse.dds.

Importing whitemane_leg_diffuse.dds

Now Click the "Import File" Button:

Next select 'whitemane_leg_diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
Image / Texture
1,365
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/whitemane_leg_diffuse.dds

Double-click the file whitemane_leg_diffuse.dds:

whitemane_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/whitemane_leg_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_leg_diffuse.dds
Image / Texture
2,731
whitemane_leg_diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
Image / Texture
1,365
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
Image / Texture
2,731
whitemane_leg_diffuse.dds

Done, you have imported the file whitemane_leg_diffuse.dds.

Importing whitemane_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'whitemane_main_diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
Image / Texture
1,365
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
Image / Texture
2,731
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
Image / Texture
1,365
war3mapimported/whitemane_main_diffuse.dds

Double-click the file whitemane_main_diffuse.dds:

whitemane_main_diffuse.dds
Image / Texture
1,365
war3mapimported/whitemane_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_main_diffuse.dds
Image / Texture
1,365
whitemane_main_diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
Image / Texture
1,365
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
Image / Texture
2,731
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
Image / Texture
1,365
whitemane_main_diffuse.dds

Done, you have imported the file whitemane_main_diffuse.dds.

Importing whitemane_weapon_diffuse.dds

Now Click the "Import File" Button:

Next select 'whitemane_weapon_diffuse.dds' in the folder which you extracted from the zip archive:

Sally Whitemane
whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
Image / Texture
1,365
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
Image / Texture
2,731
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
Image / Texture
1,365
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds
Image / Texture
683
war3mapimported/whitemane_weapon_diffuse.dds

Double-click the file whitemane_weapon_diffuse.dds:

whitemane_weapon_diffuse.dds
Image / Texture
683
war3mapimported/whitemane_weapon_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

whitemane_weapon_diffuse.dds
Image / Texture
683
whitemane_weapon_diffuse.dds

The file has been properly added to the map archive:

whitemane.mdx
Model
3,408
war3mapimported/whitemane.mdx
Blood_Elf_Archer_Main_Diffuse.dds
Image / Texture
1,365
Blood_Elf_Archer_Main_Diffuse.dds
IronforgeMage_Hood_Diffuse.dds
Image / Texture
1,365
IronforgeMage_Hood_Diffuse.dds
whitemane_arm_diffuse.dds
Image / Texture
2,731
whitemane_arm_diffuse.dds
whitemane_belt_diffuse.dds
Image / Texture
2,731
whitemane_belt_diffuse.dds
whitemane_gem2_emissive.dds
Image / Texture
2,731
whitemane_gem2_emissive.dds
whitemane_gem_emissive.dds
Image / Texture
2,731
whitemane_gem_emissive.dds
whitemane_hand_diffuse.dds
Image / Texture
1,365
whitemane_hand_diffuse.dds
whitemane_hat_diffuse.dds
Image / Texture
1,365
whitemane_hat_diffuse.dds
whitemane_leg_diffuse.dds
Image / Texture
2,731
whitemane_leg_diffuse.dds
whitemane_main_diffuse.dds
Image / Texture
1,365
whitemane_main_diffuse.dds
whitemane_weapon_diffuse.dds
Image / Texture
683
whitemane_weapon_diffuse.dds

Done, you have imported the file whitemane_weapon_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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