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Model validation: Salandria

Salandria.mdx

0 errors 10 severe 10 warnings 57 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 1 Geoset 8
    • Alpha is 0.592 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (13)
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 8 Helper 0
    • 5 Translation
      • Track 8 at frame 4400 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5667 has exactly the same value as tracks 10 and 12
      • Track 33 at frame 14700 has exactly the same value as tracks 32 and 34
    • 3 Rotation
      • Track 14 at frame 12500 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 12567 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 14700 has exactly the same value as tracks 15 and 17
  • 8 Helper 1
    • 4 Translation
      • Track 2 at frame 4400 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4433 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 5167 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5667 has exactly the same value as tracks 4 and 6
    • 4 Rotation
      • Track 7 at frame 4400 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4433 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 5167 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5667 has exactly the same value as tracks 9 and 11
  • 7 Helper 2
    • 7 Rotation
      • Track 9 at frame 4400 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5167 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5667 has exactly the same value as tracks 11 and 13
      • Track 33 at frame 12500 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 12567 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 14700 has exactly the same value as tracks 34 and 36
  • 6 Helper 3
    • 6 Rotation
      • Track 8 at frame 4400 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5667 has exactly the same value as tracks 10 and 12
      • Track 32 at frame 12567 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 14700 has exactly the same value as tracks 32 and 34
  • 7 Helper 4
    • 7 Rotation
      • Track 8 at frame 4400 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5667 has exactly the same value as tracks 10 and 12
      • Track 30 at frame 12500 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 12567 has roughly the same value as tracks 30 and 32
      • Track 32 at frame 14700 has roughly the same value as tracks 31 and 33
  • 6 Helper 5
    • 6 Rotation
      • Track 9 at frame 4400 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5167 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5667 has roughly the same value as tracks 11 and 13
      • Track 36 at frame 12567 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 14700 has exactly the same value as tracks 36 and 38
  • 6 Helper 6
    • 6 Rotation
      • Track 11 at frame 4400 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4433 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5167 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 5667 has exactly the same value as tracks 13 and 15
      • Track 38 at frame 12567 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 14700 has exactly the same value as tracks 38 and 40
  • 4 Helper 7
    • 4 Rotation
      • Track 9 at frame 4400 has exactly the same value as tracks 8 and 10
      • Track 39 at frame 12500 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 12567 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 14700 has exactly the same value as tracks 40 and 42
  • 1 Helper 11
    • 1 Rotation
      • Track 8 at frame 4867 has roughly the same value as tracks 7 and 9
  • 4 Helper 13
    • 4 Rotation
      • Track 14 at frame 8033 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 8233 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 8533 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 8700 has exactly the same value as tracks 16 and 18
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