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Model validation: Salandria
Salandria.mdx
0errors10severe10warnings57unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
1
Geoset 8
Alpha is 0.592 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (13)
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
8
Helper 0
5
Translation
Track 8 at frame 4400 has exactly the same value as tracks 7 and 9
Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
Track 11 at frame 5667 has exactly the same value as tracks 10 and 12
Track 33 at frame 14700 has exactly the same value as tracks 32 and 34
3
Rotation
Track 14 at frame 12500 has exactly the same value as tracks 13 and 15
Track 15 at frame 12567 has exactly the same value as tracks 14 and 16
Track 16 at frame 14700 has exactly the same value as tracks 15 and 17
8
Helper 1
4
Translation
Track 2 at frame 4400 has exactly the same value as tracks 1 and 3
Track 3 at frame 4433 has exactly the same value as tracks 2 and 4
Track 4 at frame 5167 has exactly the same value as tracks 3 and 5
Track 5 at frame 5667 has exactly the same value as tracks 4 and 6
4
Rotation
Track 7 at frame 4400 has exactly the same value as tracks 6 and 8
Track 8 at frame 4433 has exactly the same value as tracks 7 and 9
Track 9 at frame 5167 has exactly the same value as tracks 8 and 10
Track 10 at frame 5667 has exactly the same value as tracks 9 and 11
7
Helper 2
7
Rotation
Track 9 at frame 4400 has exactly the same value as tracks 8 and 10
Track 10 at frame 4433 has exactly the same value as tracks 9 and 11
Track 11 at frame 5167 has exactly the same value as tracks 10 and 12
Track 12 at frame 5667 has exactly the same value as tracks 11 and 13
Track 33 at frame 12500 has exactly the same value as tracks 32 and 34
Track 34 at frame 12567 has exactly the same value as tracks 33 and 35
Track 35 at frame 14700 has exactly the same value as tracks 34 and 36
6
Helper 3
6
Rotation
Track 8 at frame 4400 has exactly the same value as tracks 7 and 9
Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
Track 11 at frame 5667 has exactly the same value as tracks 10 and 12
Track 32 at frame 12567 has exactly the same value as tracks 31 and 33
Track 33 at frame 14700 has exactly the same value as tracks 32 and 34
7
Helper 4
7
Rotation
Track 8 at frame 4400 has exactly the same value as tracks 7 and 9
Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
Track 11 at frame 5667 has exactly the same value as tracks 10 and 12
Track 30 at frame 12500 has roughly the same value as tracks 29 and 31
Track 31 at frame 12567 has roughly the same value as tracks 30 and 32
Track 32 at frame 14700 has roughly the same value as tracks 31 and 33
6
Helper 5
6
Rotation
Track 9 at frame 4400 has exactly the same value as tracks 8 and 10
Track 10 at frame 4433 has exactly the same value as tracks 9 and 11
Track 11 at frame 5167 has exactly the same value as tracks 10 and 12
Track 12 at frame 5667 has roughly the same value as tracks 11 and 13
Track 36 at frame 12567 has exactly the same value as tracks 35 and 37
Track 37 at frame 14700 has exactly the same value as tracks 36 and 38
6
Helper 6
6
Rotation
Track 11 at frame 4400 has exactly the same value as tracks 10 and 12
Track 12 at frame 4433 has exactly the same value as tracks 11 and 13
Track 13 at frame 5167 has exactly the same value as tracks 12 and 14
Track 14 at frame 5667 has exactly the same value as tracks 13 and 15
Track 38 at frame 12567 has exactly the same value as tracks 37 and 39
Track 39 at frame 14700 has exactly the same value as tracks 38 and 40
4
Helper 7
4
Rotation
Track 9 at frame 4400 has exactly the same value as tracks 8 and 10
Track 39 at frame 12500 has roughly the same value as tracks 38 and 40
Track 40 at frame 12567 has roughly the same value as tracks 39 and 41
Track 41 at frame 14700 has exactly the same value as tracks 40 and 42
1
Helper 11
1
Rotation
Track 8 at frame 4867 has roughly the same value as tracks 7 and 9
4
Helper 13
4
Rotation
Track 14 at frame 8033 has exactly the same value as tracks 13 and 15
Track 15 at frame 8233 has exactly the same value as tracks 14 and 16
Track 16 at frame 8533 has exactly the same value as tracks 15 and 17
Track 17 at frame 8700 has exactly the same value as tracks 16 and 18
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