How to import Saiyan Saga Vegeta

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Saiyan Saga Vegeta of the bundle Saiyan Saga Vegeta. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Saiyan Saga Vegeta.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Saiyan Saga Vegeta
vegeta.mdx
vegeta_body.blp
Vegeta _leg.BLP
vegeta_head.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing vegeta.mdx

Now Click the "Import File" Button:

Next select 'vegeta.mdx' in the folder which you extracted from the zip archive:

Saiyan Saga Vegeta
vegeta.mdx
Vegeta _leg.BLP
vegeta_body.blp
vegeta_head.blp

The file has been properly added to the map archive:

vegeta.mdx
Model
63
war3mapimported/vegeta.mdx

Done, you have imported the file vegeta.mdx.

Importing Vegeta _leg.BLP

Now Click the "Import File" Button:

Next select 'Vegeta _leg.BLP' in the folder which you extracted from the zip archive:

Saiyan Saga Vegeta
vegeta.mdx
Vegeta _leg.BLP
vegeta_body.blp
vegeta_head.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

vegeta.mdx
Model
63
war3mapimported/vegeta.mdx
Vegeta _leg.BLP
Image / Texture
11
war3mapimported/Vegeta _leg.BLP

Double-click the file Vegeta _leg.BLP:

Vegeta _leg.BLP
Image / Texture
11
war3mapimported/Vegeta _leg.BLP

Tick the box "Use Custom Path" and type in the correct path:

Vegeta _leg.BLP
Image / Texture
11
Vegeta _leg.BLP

The file has been properly added to the map archive:

vegeta.mdx
Model
63
war3mapimported/vegeta.mdx
Vegeta _leg.BLP
Image / Texture
11
Vegeta _leg.BLP

Done, you have imported the file Vegeta _leg.BLP.

Importing vegeta_body.blp

Now Click the "Import File" Button:

Next select 'vegeta_body.blp' in the folder which you extracted from the zip archive:

Saiyan Saga Vegeta
vegeta.mdx
Vegeta _leg.BLP
vegeta_body.blp
vegeta_head.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

vegeta.mdx
Model
63
war3mapimported/vegeta.mdx
Vegeta _leg.BLP
Image / Texture
11
Vegeta _leg.BLP
vegeta_body.blp
Image / Texture
28
war3mapimported/vegeta_body.blp

Double-click the file vegeta_body.blp:

vegeta_body.blp
Image / Texture
28
war3mapimported/vegeta_body.blp

Tick the box "Use Custom Path" and type in the correct path:

vegeta_body.blp
Image / Texture
28
vegeta_body.blp

The file has been properly added to the map archive:

vegeta.mdx
Model
63
war3mapimported/vegeta.mdx
Vegeta _leg.BLP
Image / Texture
11
Vegeta _leg.BLP
vegeta_body.blp
Image / Texture
28
vegeta_body.blp

Done, you have imported the file vegeta_body.blp.

Importing vegeta_head.blp

Now Click the "Import File" Button:

Next select 'vegeta_head.blp' in the folder which you extracted from the zip archive:

Saiyan Saga Vegeta
vegeta.mdx
Vegeta _leg.BLP
vegeta_body.blp
vegeta_head.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

vegeta.mdx
Model
63
war3mapimported/vegeta.mdx
Vegeta _leg.BLP
Image / Texture
11
Vegeta _leg.BLP
vegeta_body.blp
Image / Texture
28
vegeta_body.blp
vegeta_head.blp
Image / Texture
18
war3mapimported/vegeta_head.blp

Double-click the file vegeta_head.blp:

vegeta_head.blp
Image / Texture
18
war3mapimported/vegeta_head.blp

Tick the box "Use Custom Path" and type in the correct path:

vegeta_head.blp
Image / Texture
18
vegeta_head.blp

The file has been properly added to the map archive:

vegeta.mdx
Model
63
war3mapimported/vegeta.mdx
Vegeta _leg.BLP
Image / Texture
11
Vegeta _leg.BLP
vegeta_body.blp
Image / Texture
28
vegeta_body.blp
vegeta_head.blp
Image / Texture
18
vegeta_head.blp

Done, you have imported the file vegeta_head.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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