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Model validation: Sagittarius Queen

SagQueen.mdx

0 errors 3 severe 29 warnings 111 unused
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 129067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 129067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 129067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 107 - "bone_head"
    • There are no vertices attached to this bone
  • 6 3 ParticleEmitter2 1 - "Weapon Spell"
    • 6 3 Visibility
      • Track 1 has the same frame 0 as track 0
      • Track 2 has the same frame 0 as track 1
      • Track 3 has the same frame 0 as track 2
      • Track 4 has the same frame 0 as track 3
      • Track 7 has the same frame 4967 as track 6
      • Track 10 has the same frame 7333 as track 9
      • Track 1 at frame 0 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 0 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 0 has exactly the same value as tracks 2 and 4
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 43 at frame 8533 has roughly the same value as tracks 42 and 44
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 113 at frame 8067 has roughly the same value as tracks 112 and 114
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 94 at frame 6867 has roughly the same value as tracks 93 and 95
      • Track 100 at frame 7267 has roughly the same value as tracks 99 and 101
      • Track 105 at frame 8033 has roughly the same value as tracks 104 and 106
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 94 at frame 6867 has roughly the same value as tracks 93 and 95
      • Track 100 at frame 7267 has roughly the same value as tracks 99 and 101
      • Track 105 at frame 8033 has roughly the same value as tracks 104 and 106
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 4000 has roughly the same value as tracks 39 and 41
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 4000 has roughly the same value as tracks 38 and 40
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 4033 has roughly the same value as tracks 55 and 57
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 4033 has roughly the same value as tracks 44 and 46
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 4033 has roughly the same value as tracks 43 and 45
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 4067 has roughly the same value as tracks 53 and 55
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 4067 has roughly the same value as tracks 43 and 45
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 41 at frame 4067 has roughly the same value as tracks 40 and 42
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 57 at frame 4100 has roughly the same value as tracks 56 and 58
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 4100 has roughly the same value as tracks 43 and 45
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 4100 has roughly the same value as tracks 42 and 44
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 107 at frame 7000 has roughly the same value as tracks 106 and 108
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 107 at frame 7000 has roughly the same value as tracks 106 and 108
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 533 has roughly the same value as tracks 4 and 6
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 667 has roughly the same value as tracks 5 and 7
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 900 has roughly the same value as tracks 6 and 8
  • 3 Bone 50 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 1 at frame 133 has roughly the same value as tracks 0 and 2
      • Track 72 at frame 5767 has roughly the same value as tracks 71 and 73
      • Track 138 at frame 130167 has roughly the same value as tracks 137 and 139
  • 1 Bone 62 - "B_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 3700 has roughly the same value as tracks 66 and 68
  • 1 Bone 66 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 63 at frame 3900 has roughly the same value as tracks 62 and 64
  • 1 Bone 82 - "L_ear_bind_jnt"
    • 1 Translation
      • Track 26 at frame 3533 has roughly the same value as tracks 25 and 27
  • 1 Bone 109 - "L_hair_A_02_bind_jnt"
    • 1 Rotation
      • Track 107 at frame 8000 has roughly the same value as tracks 106 and 108
  • 1 Bone 122 - "arrow_03_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 4000 has roughly the same value as tracks 35 and 37
  • 2 Bone 127 - "bowstring_bind_jnt"
    • 2 Translation
      • Track 74 at frame 6100 has exactly the same value as tracks 73 and 75
      • Track 160 at frame 130500 has exactly the same value as tracks 159 and 161
  • 38 CollisionShape 1 - "B_KGS_Head"
    • 38 Rotation
      • Track 68 at frame 3733 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 3767 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 3800 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 3833 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 3867 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 3900 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 3933 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 3967 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4000 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4033 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4067 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4100 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4133 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4167 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4200 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4233 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4267 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4300 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4333 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4367 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4400 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 4433 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 4467 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 4500 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 4533 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 4567 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 4600 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 4633 has exactly the same value as tracks 94 and 96
      • Track 96 at frame 4667 has exactly the same value as tracks 95 and 97
      • Track 97 at frame 4700 has exactly the same value as tracks 96 and 98
      • Track 98 at frame 4733 has exactly the same value as tracks 97 and 99
      • Track 99 at frame 4767 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 4800 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 4833 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 4867 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 4900 has exactly the same value as tracks 102 and 104
      • Track 122 at frame 5533 has roughly the same value as tracks 121 and 123
      • Track 215 at frame 129933 has roughly the same value as tracks 214 and 216
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 171 at frame 91467 has roughly the same value as tracks 170 and 172
  • 35 CollisionShape 3 - "B_KGS_Arm_R"
    • 35 Rotation
      • Track 72 at frame 3800 has roughly the same value as tracks 71 and 73
      • Track 73 at frame 3833 has roughly the same value as tracks 72 and 74
      • Track 74 at frame 3867 has roughly the same value as tracks 73 and 75
      • Track 75 at frame 3900 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 3933 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 3967 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4000 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4033 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4067 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4100 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4133 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4167 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4200 has roughly the same value as tracks 83 and 85
      • Track 85 at frame 4233 has roughly the same value as tracks 84 and 86
      • Track 86 at frame 4267 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4300 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4333 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 4367 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 4400 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 4433 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 4467 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 4500 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 4533 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 4567 has exactly the same value as tracks 94 and 96
      • Track 96 at frame 4600 has exactly the same value as tracks 95 and 97
      • Track 97 at frame 4633 has exactly the same value as tracks 96 and 98
      • Track 98 at frame 4667 has exactly the same value as tracks 97 and 99
      • Track 99 at frame 4700 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 4733 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 4767 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 4800 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 4833 has exactly the same value as tracks 102 and 104
      • Track 104 at frame 4867 has exactly the same value as tracks 103 and 105
      • Track 105 at frame 4900 has exactly the same value as tracks 104 and 106
      • Track 207 at frame 61567 has roughly the same value as tracks 206 and 208
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