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Triggers
Safari Hunters 2.w3x
Variables
Cinematic
Start
Main code
READ ME
Gold
Bounty
Income
Add to timer
Quests
Give lumber
Artifact picked up
Remove hero choosers
Castle dies
Castle dies 2
Remove spell immune
Worker
Enter place
--------------Castle-------------
Enter west
Enter east
Exit west
Exit east
--------------Cave-------------
Enter cave
Exit cave
-------------Elven hideout--------------
Enter elven hideout
Exit elven hideout
-------------Outland-------------
Enter outland
Exit outland
-------Haunted Castle--------
Enter outland Copier
Exit outland Copier
Door
Door Open West
Door Close West
Cant pass West
Door Open East
Door Close East
Cant pass East
Spawn
Spawn Warrior group
Spawn West Warrior group 1
Spawn West Warrior group 2
Spawn East Warrior group 1
Spawn East Warrior group 2
Spawn a random item
Spawn a random permanent
Spawn a random consumable
Spawn killed creep team 1
Spawn killed creep team 2
Special Hero
Hero west lvl
Hero east lvl
Creeps hero lvl
-------Master of the Sea-------
MotS die
Red MotS
Blue MotS
Teal MotS
Purple MotS
Yellow MotS
Orange MotS
--------------Dark Knight-------------
DK die
Red DK
Blue DK
Teal DK
Purple DK
Yellow DK
Orange DK
--------Master of the Wind--------
MotW die
Red MotW
Blue MotW
Teal MotW
Purple MotW
Yellow MotW
Orange MotW
--------Master of the Ground--------
MotG die
Red MotG
Blue MotG
Teal MotG
Purple MotG
Yellow MotG
Orange MotG
--------Master of the Life--------
MotL die
Red MotL
Blue MotL
Teal MotL
Purple MotL
Yellow MotL
Orange MotL
Musik
Rock
Tragic
Stop
Creeps
Initialize creeps
Creeps Troll
Creeps Forest
Creeps Kobold
Creeps Field
Creeps Field 2
Creeps Gnoll
Creeps Quilboard
Creeps Centaur
Creeps Human
Creeps Bandit
Creeps Golem
Creeps Orc
Creeps Ogre
Creeps Undead
Creeps Harpy
Creeps Water
Creeps Lake
Creeps Water 2
Creeps Dragon
Creeps Labyrinth
Creeps Goblin
Creeps Elven
Creeps Outland
Creeps Cave
Creeps Haunted Castle
Creeps Water hero
Creeps Death hero
Creeps Air hero
Creeps Ground hero
Creeps Life hero
Move
Move West 1a
Move West 1b
Move West 2a
Move West 2b
Move West 2c
Move West 3a
Move West 3b
Move West 3c
Move East 1a
Move East 1b
Move East 2a
Move East 2b
Move East 2c
Move East 3a
Move East 3b
Move East 3c
A player leaves the game
Red leaves the game
Blue leaves the game
Teal leaves the game
Purple leaves the game
Yellow leaves the game
Orange leaves the game
Hero Die
Hero die
Repick
Red repick
Blue repick
Teal repick
Purple repick
Yellow repick
Orange repick
Force unit up
Reinforce
Reinforce 2
Revive hint
Normal hero
Remove shared control
Check for human players
Ally
West Team
East Team
Sell
Team 1
Team 2
Unit limit
Over limit warning
Over limit warning 2
Upgrade
Upgrade lvl 1
Upgrade lvl 2
Upgrade lvl 3
Upgrade lvl 4
Upgrade lvl 5
Upgrade lvl 6
Upgrade lvl 7
Name
Type
is_array
initial_value
Creep
unitcode
Yes
Creeplevel
integer
No
Timer
integer
No
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Animation - Play The Creator 0228 <gen> 's stand - 3 animation
Camera - . Apply . gg_cam_Start_End for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 6 (Orange) over 0 seconds
Sound - Play Rock <gen>
Cinematic - Send transmission to (All players) from The Creator 0228 <gen> named The Creator : Play No sound and display Welcome to Safari Hunter 2 . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Team_1_01 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Team_1_01 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Team_1_01 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Team_2_01 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Team_2_01 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Team_2_01 for Player 6 (Orange) over 0 seconds
Animation - Play The Creator 0228 <gen> 's stand animation
Cinematic - Send transmission to (All players) from The Creator 0228 <gen> named The Creator : Play No sound and display You need to choose a hero here you can take basic hero or special hero. If you have the good command you can take unlockable hero (please try to make other people not able to see the command). . Modify duration: Add 15.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Team_1_02 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Team_1_02 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Team_1_02 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Team_2_02 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Team_2_02 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Team_2_02 for Player 6 (Orange) over 3.00 seconds
Cinematic - Send transmission to (All players) from The Creator 0228 <gen> named The Creator : Play No sound and display Here you can revive hero and buy units who spawn at your team castle. . Modify duration: Add 7.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Team_1_03 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Team_1_03 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Team_1_03 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Team_2_03 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Team_2_03 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Team_2_03 for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from The Creator 0228 <gen> named The Creator : Play No sound and display Its your team Castle you need to protect it. If destroyed you lose. All spawn units appear near and go attack enemy castle. You can enter in where you find shop. . Modify duration: Add 15.00 seconds and Wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Land_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Land_1 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Land_1 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Land_1 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Land_1 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Land_1 for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from The Creator 0228 <gen> named The Creator : Play No sound and display You need to kill creeps all around the area to make them spawn at your castle like units who fight for your team. You can find gold and item in all the land...... . Modify duration: Add 18.00 seconds and Wait
Camera - . Apply . gg_cam_Land_2 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Land_2 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Land_2 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Land_2 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Land_2 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Land_2 for Player 6 (Orange) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Land_3 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Land_3 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Land_3 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Land_3 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Land_3 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Land_3 for Player 6 (Orange) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Land_4 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Land_4 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Land_4 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Land_4 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Land_4 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Land_4 for Player 6 (Orange) over 5.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_West_to_East_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_West_to_East_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_West_to_East_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_East_to_West_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_East_to_West_1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_East_to_West_1 for Player 6 (Orange) over 0 seconds
Cinematic - Send transmission to (All players) from The Creator 0228 <gen> named The Creator : Play No sound and display ......or you can go fight with your team to destroy the enemy castle faster. . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_West_to_East_2 for Player 1 (Red) over 12.00 seconds
Camera - . Apply . gg_cam_West_to_East_2 for Player 2 (Blue) over 12.00 seconds
Camera - . Apply . gg_cam_West_to_East_2 for Player 5 (Yellow) over 12.00 seconds
Camera - . Apply . gg_cam_East_to_West_2 for Player 3 (Teal) over 12.00 seconds
Camera - . Apply . gg_cam_East_to_West_2 for Player 4 (Purple) over 12.00 seconds
Camera - . Apply . gg_cam_East_to_West_2 for Player 6 (Orange) over 12.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Start_End for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Start_End for Player 6 (Orange) over 0 seconds
Animation - Play The Creator 0228 <gen> 's attack animation
Cinematic - Send transmission to (All players) from The Creator 0228 <gen> named The Creator : Play No sound and display Now fight(go in quest for more information) . Modify duration: Add 4.00 seconds and Wait
Wait 0.20 seconds
Camera - . Apply . gg_cam_Team_1_01 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Team_1_01 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Team_1_01 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Team_2_01 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Team_2_01 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Team_2_01 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
DO NOT EDIT THIS MAP WITHOUT MY PERMISSION THIS IS A LEARNING TOOL AND WILL BE PROTECTED IF SOMEONE ABUSES THAT RIGHT I WILL PROTECT IT AND PUT UR NAME IN THE MAP
AND YOU WILL BE BLAMED FOR HACKING BY BLIZZARD.
READ ME
Events
Conditions
Actions
Gold
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in Gold <gen>)
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Income
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Add to timer
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set Timer = (Timer + 1)
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Objective with the description You need to kill creeps for your team. Each killed creep will be teleported to your team castle and gonna be use for the war.Hint:-Fight creeps in group-Explore the region for item-Find the Hero and kill them , using icon path ReplaceableTextures\CommandButtons\BTNStarWand.blp
Quest - Create a Required quest titled Command with the description Only host (red) use command:-rock = play a rock music-tragic = play a tragic music-stop = stop all music playingYOU CAN FIND SOME COMMAND TO UNLOCK SPECIAL HERO BUT YOU NEED TO BEAT THEM. , using icon path ReplaceableTextures\CommandButtons\BTNWandOfManaSteal.blp
Quest - Create a Optional quest titled Creator with the description alex.c.b : me alex.c.b i made all the game its a new version of the old safari hunter 1 from Bricnic. I made all the custom skin.Tester : Corleone225Bricnic made safari hunter but he gived me the concept and i changed its to make my own game but i keeped the creeps killing idea he my friend dont think i stealed he only gived it to me because he dont wanted to continue working on it. , using icon path ReplaceableTextures\CommandButtons\BTNWandOfManaSteal.blp
Quest - Create a Optional quest titled Dont Edit with the description Dont edit that maps but its unprotected so you can use it to learn from trigger if you want. , using icon path ReplaceableTextures\CommandButtons\BTNCage.blp
Give lumber
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Artifact picked up
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item being manipulated)) Equal to Artifact
(Custom value of (Item being manipulated)) Equal to 0
Then - Actions
Game - Display to (All players) the text: (((Name of (Owner of (Hero manipulating item))) + just found the ) + ((Name of (Item being manipulated)) + !))
Item - Set the custom value of (Item being manipulated) to 1
Else - Actions
Remove hero choosers
Events
Unit - A unit Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Trained unit)) of type Basic Heroes 1) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Owner of (Trained unit)) of type Basic Heroes 2) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Owner of (Trained unit)) of type Special Heroes) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Owner of (Trained unit)) of type Unlockable Heroes) and do (Remove (Picked unit) from the game)
Hero - Create Staff of Teleportation and give it to (Trained unit)
Game - Display to (Player group((Owner of (Trained unit)))) the text: You can repick by typing "-repick" if you don't like your hero.
Castle dies
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Castle
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Game - Display to (All players) the text: Team 2 wins!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: You lose !
Game - Defeat Player 4 (Purple) with the message: You lose !
Game - Defeat Player 6 (Orange) with the message: You lose !
Castle dies 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Castle
Actions
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Player Group - Pick every player in (All enemies of Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Game - Display to (All players) the text: Team 1 wins!
Game - Defeat Player 1 (Red) with the message: You lose !
Game - Defeat Player 2 (Blue) with the message: You lose !
Game - Defeat Player 5 (Yellow) with the message: You lose !
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Remove spell immune
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Unit - Remove Spell Immunity (Neutral Hostile) from (Entering unit)
Worker
Events
Map initialization
Conditions
Actions
Unit - Order Peasant 0253 <gen> to Harvest . Summer Tree Wall 4667 <gen>
Unit - Order Peasant 0254 <gen> to Harvest . Summer Tree Wall 4674 <gen>
Unit - Order Peasant 0261 <gen> to Harvest . Summer Tree Wall 1760 <gen>
Unit - Order Peasant 0260 <gen> to Harvest . Summer Tree Wall 1825 <gen>
Unit - Order Peasant 0258 <gen> to Harvest . Summer Tree Wall 1195 <gen>
Unit - Order Peasant 0259 <gen> to Harvest . Summer Tree Wall 1180 <gen>
Unit - Order Peasant 0272 <gen> to Harvest . Summer Tree Wall 1029 <gen>
Unit - Order Peasant 0271 <gen> to Harvest . Summer Tree Wall 1020 <gen>
Unit - Order Peasant 0268 <gen> to Harvest . Summer Tree Wall 5376 <gen>
Unit - Order Peasant 0267 <gen> to Harvest . Summer Tree Wall 5379 <gen>
Unit - Order Peasant 0266 <gen> to Harvest . Summer Tree Wall 4800 <gen>
Unit - Order Peasant 0265 <gen> to Harvest . Summer Tree Wall 4792 <gen>
Enter west
Events
Unit - A unit enters Enter_castle_west <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an ally of Player 11 (Dark Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter_castle_west_in <gen>)
Enter east
Events
Unit - A unit enters Enter_castle_east <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an ally of Player 12 (Brown).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter_castle_east_in <gen>)
Exit west
Events
Unit - A unit enters Exit_castle_west <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an ally of Player 11 (Dark Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_West_spawn <gen>)
Exit east
Events
Unit - A unit enters Exit_castle_east <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an ally of Player 12 (Brown).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_East_spawn <gen>)
Enter cave
Events
Unit - A unit enters Enter_cave <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter_cave_in <gen>)
Exit cave
Events
Unit - A unit enters Exit_cave <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit_cave_out <gen>)
Enter elven hideout
Events
Unit - A unit enters Enter_elven <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter_elven_in <gen>)
Exit elven hideout
Events
Unit - A unit enters Exit_elven <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit_elven_out <gen>)
Enter outland
Events
Unit - A unit enters Enter_Outland <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter_Outland_in <gen>)
Exit outland
Events
Unit - A unit enters Exit_Outland <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit_Outland_out <gen>)
Enter outland Copier
Events
Unit - A unit enters Enter_Haunted_castle <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Enter_Haunted_castle_in <gen>)
Exit outland Copier
Events
Unit - A unit enters Exit_Haunted_castle <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Exit_Haunted_castle_out <gen>)
Door Open West
Events
Unit - A unit enters Exit_1 <gen>
Conditions
Actions
Destructible - Open Gate 5242 <gen>
Door Close West
Events
Unit - A unit leaves Exit_1b <gen>
Conditions
Actions
Destructible - Close Gate 5242 <gen>
Cant pass West
Events
Unit - A unit enters No_Exit_1 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of No_Exit_1b <gen>)
Door Open East
Events
Unit - A unit enters Exit_2 <gen>
Conditions
Actions
Destructible - Open Gate 5241 <gen>
Door Close East
Events
Unit - A unit leaves Exit_2b <gen>
Conditions
Actions
Destructible - Close Gate 5241 <gen>
Cant pass East
Events
Unit - A unit enters No_Exit_2 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of No_Exit_2b <gen>)
Spawn Warrior group
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Guard Captain for Player 11 (Dark Green) at (Center of Team_West_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Guard for Player 11 (Dark Green) at (Center of Team_West_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Safari Keeper for Player 11 (Dark Green) at (Center of Team_West_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Captain for Player 12 (Brown) at (Center of Team_East_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Guard for Player 12 (Brown) at (Center of Team_East_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Safari Keeper for Player 12 (Brown) at (Center of Team_East_spawn <gen>) facing Default building facing degrees
Spawn West Warrior group 1
Events
Time - Every 40.00 seconds of game time
Conditions
(Barrack_West_1 <gen> contains Barrack 0091 <gen>) Equal to True
Actions
Unit - Create 1 . Guard Captain for Player 11 (Dark Green) at (Center of West_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Guard for Player 11 (Dark Green) at (Center of West_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Safari Keeper for Player 11 (Dark Green) at (Center of West_Spawn <gen>) facing Default building facing degrees
Spawn West Warrior group 2
Events
Time - Every 40.00 seconds of game time
Conditions
(Barrack_West_2 <gen> contains Barrack 0090 <gen>) Equal to True
Actions
Unit - Create 1 . Guard Captain for Player 11 (Dark Green) at (Center of WestDown_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Guard for Player 11 (Dark Green) at (Center of WestDown_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Safari Keeper for Player 11 (Dark Green) at (Center of WestDown_Spawn <gen>) facing Default building facing degrees
Spawn East Warrior group 1
Events
Time - Every 40.00 seconds of game time
Conditions
(Barrack_East_1 <gen> contains Barrack 0092 <gen>) Equal to True
Actions
Unit - Create 1 . Guard Captain for Player 12 (Brown) at (Center of East_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Guard for Player 12 (Brown) at (Center of East_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Safari Keeper for Player 12 (Brown) at (Center of East_Spawn <gen>) facing Default building facing degrees
Spawn East Warrior group 2
Events
Time - Every 40.00 seconds of game time
Conditions
(Barrack_East_2 <gen> contains Barrack 0093 <gen>) Equal to True
Actions
Unit - Create 1 . Guard Captain for Player 12 (Brown) at (Center of East_Down_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Guard for Player 12 (Brown) at (Center of East_Down_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Safari Keeper for Player 12 (Brown) at (Center of East_Down_Spawn <gen>) facing Default building facing degrees
Spawn a random item
Events
Time - Every 1.00 seconds of game time
Conditions
(Timer mod 100) Equal to 0
Actions
Item - Create (Random level -1.Any Class item-type) at (Random point in Item_spawn <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Last created item)) Equal to Artifact
Then - Actions
Game - Display to (All players) the text: ((A powerful item, " + (Name of (Last created item))) + ", just spawned somewhere in the wild!)
Else - Actions
Spawn a random permanent
Events
Time - Every 1.00 seconds of game time
Conditions
(Timer mod 70) Equal to 0
Actions
Item - Create (Random level -1.Permanent item-type) at (Random point in Item_spawn <gen>)
Spawn a random consumable
Events
Time - Every 1.00 seconds of game time
Conditions
(Timer mod 45) Equal to 0
Actions
Item - Create (Random level -1.Charged item-type) at (Random point in Item_spawn <gen>)
Spawn killed creep team 1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
((Owner of (Killing unit)) is an ally of Player 5 (Yellow).) Equal to True
((Dying unit) is Summoned) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 11 (Dark Green) at (Center of Team_West_spawn <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Food used) Greater than or equal to 200
Then - Actions
Player - Add (Integer(((Life of (Last created unit)) x 0.15))) to Player 11 (Dark Green) . Current gold
Unit - Kill (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Dying unit)) Greater than 7
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( just gave their team a + ((Name of (Dying unit)) + !)))
Else - Actions
Unit - Remove (Dying unit) from the game
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Spawn killed creep team 2
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
((Owner of (Killing unit)) is an ally of Player 6 (Orange).) Equal to True
((Dying unit) is Summoned) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 12 (Brown) at (Center of Team_East_spawn <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Food used) Greater than or equal to 100
Then - Actions
Player - Add (Integer(((Life of (Last created unit)) x 0.15))) to Player 12 (Brown) . Current gold
Unit - Kill (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Dying unit)) Greater than 7
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( just gave their team a + ((Name of (Dying unit)) + !)))
Else - Actions
Unit - Remove (Dying unit) from the game
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Hero west lvl
Events
Unit - A unit enters Team_West_spawn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Hero - Set (Triggering unit) Hero-level to 15 , Hide level-up graphics
Hero east lvl
Events
Unit - A unit enters Team_East_spawn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Hero - Set (Triggering unit) Hero-level to 15 , Hide level-up graphics
Creeps hero lvl
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Hero - Set (Triggering unit) Hero-level to 15 , Hide level-up graphics
MotS die
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Triggering unit) is in (Units of type Master of the Sea).) Equal to True
Actions
Game - Display to (Player group((Owner of (Killing unit)))) the text: The code to play the Master of the Sea his : -sea water
Red MotS
Events
Player - Player 1 (Red) types a chat message containing -sea water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Blue MotS
Events
Player - Player 2 (Blue) types a chat message containing -sea water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Teal MotS
Events
Player - Player 3 (Teal) types a chat message containing -sea water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Purple MotS
Events
Player - Player 4 (Purple) types a chat message containing -sea water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Yellow MotS
Events
Player - Player 5 (Yellow) types a chat message containing -sea water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Orange MotS
Events
Player - Player 6 (Orange) types a chat message containing -sea water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
DK die
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Triggering unit) is in (Units of type Black Knight).) Equal to True
Actions
Game - Display to (Player group((Owner of (Killing unit)))) the text: The code to play the Dark Knight his : -dark power
Red DK
Events
Player - Player 1 (Red) types a chat message containing -dark power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Blue DK
Events
Player - Player 2 (Blue) types a chat message containing -dark power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Teal DK
Events
Player - Player 3 (Teal) types a chat message containing -dark power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Purple DK
Events
Player - Player 4 (Purple) types a chat message containing -dark power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Yellow DK
Events
Player - Player 5 (Yellow) types a chat message containing -dark power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Orange DK
Events
Player - Player 6 (Orange) types a chat message containing -dark power (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
MotW die
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Triggering unit) is in (Units of type Master of the Wind).) Equal to True
Actions
Game - Display to (Player group((Owner of (Killing unit)))) the text: The code to play the Master of the Wind his : -wind rage
Red MotW
Events
Player - Player 1 (Red) types a chat message containing -wind rage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Blue MotW
Events
Player - Player 2 (Blue) types a chat message containing -wind rage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Teal MotW
Events
Player - Player 3 (Teal) types a chat message containing -wind rage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Purple MotW
Events
Player - Player 4 (Purple) types a chat message containing -wind rage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Yellow MotW
Events
Player - Player 5 (Yellow) types a chat message containing -wind rage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Orange MotW
Events
Player - Player 6 (Orange) types a chat message containing -wind rage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
MotG die
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Triggering unit) is in (Units of type Master of the Ground).) Equal to True
Actions
Game - Display to (Player group((Owner of (Killing unit)))) the text: The code to play the Master of the Ground his : -ground ground
Red MotG
Events
Player - Player 1 (Red) types a chat message containing -ground ground (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Blue MotG
Events
Player - Player 2 (Blue) types a chat message containing -ground ground (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Teal MotG
Events
Player - Player 3 (Teal) types a chat message containing -ground ground (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Purple MotG
Events
Player - Player 4 (Purple) types a chat message containing -ground ground (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Yellow MotG
Events
Player - Player 5 (Yellow) types a chat message containing -ground ground (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Orange MotG
Events
Player - Player 6 (Orange) types a chat message containing -ground ground (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
MotL die
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Triggering unit) is in (Units of type Master of the Life).) Equal to True
Actions
Game - Display to (Player group((Owner of (Killing unit)))) the text: The code to play the Master of the Life his : -heal me
Red MotL
Events
Player - Player 1 (Red) types a chat message containing -heal me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Blue MotL
Events
Player - Player 2 (Blue) types a chat message containing -heal me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Teal MotL
Events
Player - Player 3 (Teal) types a chat message containing -heal me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Purple MotL
Events
Player - Player 4 (Purple) types a chat message containing -heal me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Yellow MotL
Events
Player - Player 5 (Yellow) types a chat message containing -heal me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Orange MotL
Events
Player - Player 6 (Orange) types a chat message containing -heal me (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Rock
Events
Player - Player 1 (Red) types a chat message containing -Rock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Rock <gen>
Tragic
Events
Player - Player 1 (Red) types a chat message containing -Tragic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tragic <gen>
Stop
Events
Player - Player 1 (Red) types a chat message containing -Stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Initialize creeps
Events
Map initialization
Conditions
Actions
Set Variable Set Creep[1] = "ndtr"
Set Variable Set Creep[2] = "ndtp"
Set Variable Set Creep[3] = "ndtw"
Set Variable Set Creep[4] = "ndtb"
Set Variable Set Creep[5] = "ndth"
Set Variable Set Creep[6] = "ndtt"
Set Variable Set Creep[7] = "nfrs"
Set Variable Set Creep[8] = "nfrl"
Set Variable Set Creep[9] = "nfrb"
Set Variable Set Creep[10] = "nfrb"
Set Variable Set Creep[11] = "nfra"
Set Variable Set Creep[12] = "nfre"
Set Variable Set Creep[13] = "nfrg"
Set Variable Set Creep[14] = "nsat"
Set Variable Set Creep[15] = "nsty"
Set Variable Set Creep[16] = "nkob"
Set Variable Set Creep[17] = "nkog"
Set Variable Set Creep[18] = "nkot"
Set Variable Set Creep[19] = "nkol"
Set Variable Set Creep[20] = "nltl"
Set Variable Set Creep[21] = "nthl"
Set Variable Set Creep[22] = "nstw"
Set Variable Set Creep[23] = "ngna"
Set Variable Set Creep[24] = "ngns"
Set Variable Set Creep[25] = "ngno"
Set Variable Set Creep[26] = "ngnb"
Set Variable Set Creep[27] = "ngnw"
Set Variable Set Creep[28] = "ngnv"
Set Variable Set Creep[28] = "nrzg"
Set Variable Set Creep[29] = "nrzm"
Set Variable Set Creep[30] = "nqbh"
Set Variable Set Creep[31] = "nrzb"
Set Variable Set Creep[32] = "nrzt"
Set Variable Set Creep[33] = "nrzs"
Set Variable Set Creep[33] = "ncea"
Set Variable Set Creep[34] = "ncer"
Set Variable Set Creep[35] = "ncen"
Set Variable Set Creep[36] = "ncim"
Set Variable Set Creep[37] = "ncks"
Set Variable Set Creep[38] = "ncnk"
Set Variable Set Creep[39] = "hfoo"
Set Variable Set Creep[40] = "hkni"
Set Variable Set Creep[41] = "hrif"
Set Variable Set Creep[42] = "hmpr"
Set Variable Set Creep[43] = "hcth"
Set Variable Set Creep[44] = "nban"
Set Variable Set Creep[45] = "nbrg"
Set Variable Set Creep[46] = "nrog"
Set Variable Set Creep[47] = "nass"
Set Variable Set Creep[48] = "nenf"
Set Variable Set Creep[49] = "nbld"
Set Variable Set Creep[50] = "nwiz"
Set Variable Set Creep[51] = "nwzr"
Set Variable Set Creep[52] = "ngrk"
Set Variable Set Creep[53] = "ngst"
Set Variable Set Creep[54] = "nggr"
Set Variable Set Creep[55] = "narg"
Set Variable Set Creep[56] = "nwrg"
Set Variable Set Creep[57] = "nsgg"
Set Variable Set Creep[58] = "ohun"
Set Variable Set Creep[59] = "oshm"
Set Variable Set Creep[60] = "owyv"
Set Variable Set Creep[61] = "otau"
Set Variable Set Creep[62] = "okod"
Set Variable Set Creep[63] = "nchg"
Set Variable Set Creep[64] = "ogru"
Set Variable Set Creep[65] = "nogr"
Set Variable Set Creep[66] = "nomg"
Set Variable Set Creep[67] = "nogm"
Set Variable Set Creep[68] = "nogl"
Set Variable Set Creep[69] = "ugho"
Set Variable Set Creep[70] = "uabo"
Set Variable Set Creep[71] = "ucry"
Set Variable Set Creep[72] = "nska"
Set Variable Set Creep[73] = "nskf"
Set Variable Set Creep[74] = "nske"
Set Variable Set Creep[75] = "nskg"
Set Variable Set Creep[76] = "nhar"
Set Variable Set Creep[77] = "nhrw"
Set Variable Set Creep[78] = "nhrr"
Set Variable Set Creep[79] = "nhrh"
Set Variable Set Creep[80] = "nhrq"
Set Variable Set Creep[81] = "nmrl"
Set Variable Set Creep[82] = "nmrr"
Set Variable Set Creep[83] = "nmrm"
Set Variable Set Creep[84] = "nlpr"
Set Variable Set Creep[85] = "nlpd"
Set Variable Set Creep[86] = "nltc"
Set Variable Set Creep[87] = "nmcf"
Set Variable Set Creep[88] = "nmbg"
Set Variable Set Creep[89] = "nmtw"
Set Variable Set Creep[90] = "nmsn"
Set Variable Set Creep[91] = "nahy"
Set Variable Set Creep[92] = "nehy"
Set Variable Set Creep[93] = "nlkl"
Set Variable Set Creep[94] = "nmsc"
Set Variable Set Creep[95] = "nmrv"
Set Variable Set Creep[96] = "nsgb"
Set Variable Set Creep[97] = "nsgh"
Set Variable Set Creep[98] = "nsgn"
Set Variable Set Creep[99] = "ntrd"
Set Variable Set Creep[100] = "ntrg"
Set Variable Set Creep[101] = "nlrv"
Set Variable Set Creep[102] = "nrdk"
Set Variable Set Creep[103] = "nrdr"
Set Variable Set Creep[104] = "nrwm"
Set Variable Set Creep[105] = "nbdr"
Set Variable Set Creep[106] = "nbdk"
Set Variable Set Creep[107] = "nbwm"
Set Variable Set Creep[108] = "nadw"
Set Variable Set Creep[109] = "nadk"
Set Variable Set Creep[110] = "nadr"
Set Variable Set Creep[111] = "nbdm"
Set Variable Set Creep[112] = "nbda"
Set Variable Set Creep[113] = "nbdw"
Set Variable Set Creep[114] = "nbds"
Set Variable Set Creep[115] = "nbdo"
Set Variable Set Creep[116] = "nowb"
Set Variable Set Creep[117] = "nowe"
Set Variable Set Creep[118] = "nowk"
Set Variable Set Creep[119] = "nslm"
Set Variable Set Creep[120] = "nslf"
Set Variable Set Creep[121] = "nsln"
Set Variable Set Creep[122] = "nvdl"
Set Variable Set Creep[123] = "nvdw"
Set Variable Set Creep[124] = "nvdg"
Set Variable Set Creep[125] = "nvde"
Set Variable Set Creep[126] = "nbal"
Set Variable Set Creep[127] = "ninf"
Set Variable Set Creep[128] = "ngsp"
Set Variable Set Creep[129] = "ngir"
Set Variable Set Creep[130] = "H00J"
Set Variable Set Creep[131] = "earc"
Set Variable Set Creep[132] = "edry"
Set Variable Set Creep[133] = "edot"
Set Variable Set Creep[134] = "edoc"
Set Variable Set Creep[135] = "hspt"
Set Variable Set Creep[136] = "nbel"
Set Variable Set Creep[137] = "ninf"
Set Variable Set Creep[138] = "nbal"
Set Variable Set Creep[139] = "ndrf"
Set Variable Set Creep[140] = "ndrm"
Set Variable Set Creep[141] = "ndrp"
Set Variable Set Creep[142] = "ndrw"
Set Variable Set Creep[143] = "ndrh"
Set Variable Set Creep[144] = "ndrd"
Set Variable Set Creep[145] = "ndrs"
Set Variable Set Creep[146] = "ners"
Set Variable Set Creep[147] = "nerd"
Set Variable Set Creep[148] = "nerw"
Set Variable Set Creep[149] = "nfgu"
Set Variable Set Creep[150] = "nfgb"
Set Variable Set Creep[151] = "nfov"
Set Variable Set Creep[152] = "npfl"
Set Variable Set Creep[153] = "nfel"
Set Variable Set Creep[154] = "npfm"
Set Variable Set Creep[155] = "ndqn"
Set Variable Set Creep[156] = "ndqv"
Set Variable Set Creep[157] = "ndqt"
Set Variable Set Creep[158] = "ndqp"
Set Variable Set Creep[159] = "ndqs"
Set Variable Set Creep[160] = "nvdl"
Set Variable Set Creep[161] = "nvdw"
Set Variable Set Creep[162] = "nvdg"
Set Variable Set Creep[163] = "nvde"
Set Variable Set Creep[163] = "nvde"
Set Variable Set Creep[164] = "H00L"
Set Variable Set Creep[165] = "O007"
Set Variable Set Creep[165] = "H00Q"
Set Variable Set Creep[166] = "nrvf"
Set Variable Set Creep[167] = "nrvl"
Set Variable Set Creep[168] = "nrvd"
Set Variable Set Creep[169] = "narg"
Set Variable Set Creep[170] = "nska"
Set Variable Set Creep[171] = "nskf"
Set Variable Set Creep[172] = "nske"
Set Variable Set Creep[173] = "nskg"
Set Variable Set Creep[174] = "H00R"
Creeps Troll
Events
Time - Every 23.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Troll <gen> owned by Neutral Hostile)) Less than 6
Actions
Unit - Create 1 . Creep[(Random integer number between 1 and 6)] for Neutral Hostile at (Random point in Spawn_Troll <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Forest
Events
Time - Every 4.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Forest <gen> owned by Neutral Hostile)) Less than 18
Actions
Unit - Create 1 . Creep[(Random integer number between 5 and 17)] for Neutral Hostile at (Random point in Spawn_Forest <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Kobold
Events
Time - Every 16.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Kobold <gen> owned by Neutral Hostile)) Less than 20
Actions
Unit - Create 1 . Creep[(Random integer number between 13 and 19)] for Neutral Hostile at (Random point in Spawn_Kobold <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Field
Events
Time - Every 18.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Field <gen> owned by Neutral Hostile)) Less than 18
Actions
Unit - Create 1 . Creep[(Random integer number between 15 and 27)] for Neutral Hostile at (Random point in Spawn_Field <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Field 2
Events
Time - Every 18.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Field_2 <gen> owned by Neutral Hostile)) Less than 18
Actions
Unit - Create 1 . Creep[(Random integer number between 15 and 27)] for Neutral Hostile at (Random point in Spawn_Field_2 <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Gnoll
Events
Time - Every 26.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Gnoll <gen> owned by Neutral Hostile)) Less than 6
Actions
Unit - Create 1 . Creep[(Random integer number between 23 and 28)] for Neutral Hostile at (Random point in Spawn_Gnoll <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Quilboard
Events
Time - Every 25.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Quilboard <gen> owned by Neutral Hostile)) Less than 8
Actions
Unit - Create 1 . Creep[(Random integer number between 28 and 33)] for Neutral Hostile at (Random point in Spawn_Quilboard <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Centaur
Events
Time - Every 25.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Centaur <gen> owned by Neutral Hostile)) Less than 6
Actions
Unit - Create 1 . Creep[(Random integer number between 32 and 38)] for Neutral Hostile at (Random point in Spawn_Centaur <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Human
Events
Time - Every 28.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Human <gen> owned by Neutral Hostile)) Less than 8
Actions
Unit - Create 1 . Creep[(Random integer number between 39 and 43)] for Neutral Hostile at (Random point in Spawn_Human <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Bandit
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Bandit <gen> owned by Neutral Hostile)) Less than 12
Actions
Unit - Create 1 . Creep[(Random integer number between 44 and 51)] for Neutral Hostile at (Random point in Spawn_Bandit <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Golem
Events
Time - Every 4.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Golem <gen> owned by Neutral Hostile)) Less than 5
Actions
Unit - Create 1 . Creep[(Random integer number between 52 and 57)] for Neutral Hostile at (Random point in Spawn_Golem <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Orc
Events
Time - Every 30.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Orc <gen> owned by Neutral Hostile)) Less than 12
Actions
Unit - Create 1 . Creep[(Random integer number between 58 and 64)] for Neutral Hostile at (Random point in Spawn_Orc <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Ogre
Events
Time - Every 30.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Ogre <gen> owned by Neutral Hostile)) Less than 10
Actions
Unit - Create 1 . Creep[(Random integer number between 64 and 68)] for Neutral Hostile at (Random point in Spawn_Ogre <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Undead
Events
Time - Every 32.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Undead <gen> owned by Neutral Hostile)) Less than 12
Actions
Unit - Create 1 . Creep[(Random integer number between 69 and 75)] for Neutral Hostile at (Random point in Spawn_Undead <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Harpy
Events
Time - Every 30.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Harpy <gen> owned by Neutral Hostile)) Less than 13
Actions
Unit - Create 1 . Creep[(Random integer number between 76 and 80)] for Neutral Hostile at (Random point in Spawn_Harpy <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Water
Events
Time - Every 24.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Water <gen> owned by Neutral Hostile)) Less than 6
Actions
Unit - Create 1 . Creep[(Random integer number between 84 and 90)] for Neutral Hostile at (Random point in Spawn_Water <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Lake
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Lake <gen> owned by Neutral Hostile)) Less than 20
Actions
Unit - Create 1 . Creep[(Random integer number between 87 and 98)] for Neutral Hostile at (Random point in Spawn_Lake <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Water 2
Events
Time - Every 22.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Water_2 <gen> owned by Neutral Hostile)) Less than 3
Actions
Unit - Create 1 . Creep[(Random integer number between 91 and 101)] for Neutral Hostile at (Random point in Spawn_Water_2 <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Dragon
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Dragon <gen> owned by Neutral Hostile)) Less than 3
Actions
Unit - Create 1 . Creep[(Random integer number between 102 and 115)] for Neutral Hostile at (Random point in Spawn_Dragon <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Labyrinth
Events
Time - Every 33.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Labyrinth <gen> owned by Neutral Hostile)) Less than 8
Actions
Unit - Create 1 . Creep[(Random integer number between 116 and 127)] for Neutral Hostile at (Random point in Spawn_Labyrinth <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Goblin
Events
Time - Every 12.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Goblin <gen> owned by Neutral Hostile)) Less than 8
Actions
Unit - Create 1 . Creep[(Random integer number between 128 and 129)] for Neutral Hostile at (Random point in Spawn_Goblin <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Elven
Events
Time - Every 30.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Elven <gen> owned by Neutral Hostile)) Less than 12
Actions
Unit - Create 1 . Creep[(Random integer number between 131 and 134)] for Neutral Hostile at (Random point in Spawn_Elven <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Outland
Events
Time - Every 33.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Outland <gen> owned by Neutral Hostile)) Less than 12
Actions
Unit - Create 1 . Creep[(Random integer number between 132 and 163)] for Neutral Hostile at (Random point in Spawn_Outland <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Cave
Events
Time - Every 8.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Cave <gen> owned by Neutral Hostile)) Less than 32
Actions
Unit - Create 1 . Creep[(Random integer number between 16 and 19)] for Neutral Hostile at (Random point in Spawn_Cave <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Haunted Castle
Events
Time - Every 16.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Cave <gen> owned by Neutral Hostile)) Less than 32
Actions
Unit - Create 1 . Creep[(Random integer number between 166 and 173)] for Neutral Hostile at (Random point in Spawn_Haunted_Castle <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Water hero
Events
Time - Every 1800.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_water_hero <gen> owned by Neutral Hostile)) Less than 1
Actions
Unit - Create 1 . Creep[(Random integer number between 130 and 130)] for Neutral Hostile at (Random point in Spawn_water_hero <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Death hero
Events
Time - Every 1800.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_Death_hero <gen> owned by Neutral Hostile)) Less than 1
Actions
Unit - Create 1 . Creep[(Random integer number between 164 and 164)] for Neutral Hostile at (Random point in Spawn_water_hero <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Air hero
Events
Time - Every 1800.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_air_hero <gen> owned by Neutral Hostile)) Less than 1
Actions
Unit - Create 1 . Creep[(Random integer number between 165 and 165)] for Neutral Hostile at (Random point in Spawn_Cave <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Ground hero
Events
Time - Every 1800.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_rock_hero <gen> owned by Neutral Hostile)) Less than 1
Actions
Unit - Create 1 . Creep[(Random integer number between 166 and 166)] for Neutral Hostile at (Random point in Spawn_Cave <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Creeps Life hero
Events
Time - Every 1800.00 seconds of game time
Conditions
(Number of units in (Units in Spawn_forest_hero <gen> owned by Neutral Hostile)) Less than 1
Actions
Unit - Create 1 . Creep[(Random integer number between 174 and 174)] for Neutral Hostile at (Random point in Spawn_Cave <gen>) facing Default building facing degrees
Unit - Remove Spell Immunity from (Last created unit)
Unit - Remove Spell Immunity (Neutral Hostile) from (Last created unit)
Move West 1a
Events
Unit - A unit enters Team_West_spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Middle <gen>)
Move West 1b
Events
Unit - A unit enters Middle <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_East_Castle <gen>)
Move West 2a
Events
Unit - A unit enters West_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of West_Forest <gen>)
Move West 2b
Events
Unit - A unit enters West_Forest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of East_Forest <gen>)
Move West 2c
Events
Unit - A unit enters East_Forest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_East_Castle <gen>)
Move West 3a
Events
Unit - A unit enters WestDown_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of MiddleDown <gen>)
Move West 3b
Events
Unit - A unit enters MiddleDown <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of East_Down_Spawn <gen>)
Move West 3c
Events
Unit - A unit enters East_Down_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_East_Castle <gen>)
Move East 1a
Events
Unit - A unit enters Team_East_spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Middle <gen>)
Move East 1b
Events
Unit - A unit enters Middle <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_West_castle <gen>)
Move East 2a
Events
Unit - A unit enters East_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of East_Forest <gen>)
Move East 2b
Events
Unit - A unit enters East_Forest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of West_Forest <gen>)
Move East 2c
Events
Unit - A unit enters West_Forest <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_East_Castle <gen>)
Move East 3a
Events
Unit - A unit enters East_Down_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of MiddleDown <gen>)
Move East 3b
Events
Unit - A unit enters MiddleDown <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of WestDown_Spawn <gen>)
Move East 3c
Events
Unit - A unit enters WestDown_Spawn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_West_castle <gen>)
Red leaves the game
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: (|cffcc0000 + ((Name of Player 1 (Red)) + (|r + has left the game.)))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - For Player 1 (Red) , turn Shared units On toward (Picked player)
Player - For Player 1 (Red) , turn Full shared units On toward (Picked player)
Blue leaves the game
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: (|cff0000cc + ((Name of Player 2 (Blue)) + (|r + has left the game.)))
Player Group - Pick every player in (All allies of Player 2 (Blue).) and do (Actions)
Loop - Actions
Player - For Player 2 (Blue) , turn Shared units On toward (Picked player)
Player - For Player 2 (Blue) , turn Full shared units On toward (Picked player)
Teal leaves the game
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: (|cff00ffbb + ((Name of Player 3 (Teal)) + (|r + has left the game.)))
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Actions)
Loop - Actions
Player - For Player 3 (Teal) , turn Shared units On toward (Picked player)
Player - For Player 3 (Teal) , turn Full shared units On toward (Picked player)
Purple leaves the game
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: (|cff440563 + ((Name of Player 4 (Purple)) + (|r + has left the game.)))
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Actions)
Loop - Actions
Player - For Player 4 (Purple) , turn Shared units On toward (Picked player)
Player - For Player 4 (Purple) , turn Full shared units On toward (Picked player)
Yellow leaves the game
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: (|cffffff00 + ((Name of Player 5 (Yellow)) + (|r + has left the game.)))
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Actions)
Loop - Actions
Player - For Player 5 (Yellow) , turn Shared units On toward (Picked player)
Player - For Player 5 (Yellow) , turn Full shared units On toward (Picked player)
Orange leaves the game
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: (|cffff9900 + ((Name of Player 6 (Orange)) + (|r + has left the game.)))
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Player - For Player 6 (Orange) , turn Shared units On toward (Picked player)
Player - For Player 6 (Orange) , turn Full shared units On toward (Picked player)
Hero die
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
((Owner of (Killing unit)) controller) Not equal to Hostile
((Owner of (Killing unit)) controller) Not equal to ((Random player from (All allies of (Owner of (Dying unit)).)) controller)
Actions
Game - Display to (All players) for 15.00 seconds the text: (|cffcc0000 + ((Name of (Triggering player)) + (|r + ( hero have been killed by |cffffcc00 + ((Name of (Owner of (Killing unit))) + |r)))))
Player - Add ((Hero level of (Triggering unit)) x -25) to (Owner of (Dying unit)) . Current gold
Player - Add ((Hero level of (Triggering unit)) x 50) to (Owner of (Killing unit)) . Current gold
Red repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is in (Units of type Safari Hut).) Equal to False).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Basic Heroes 1 for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Basic Heroes 2 for Player 1 (Red) at ((Player 1 (Red) start location) offset by (0, 400.00)) facing Default building facing degrees
Unit - Create 1 . Special Heroes for Player 1 (Red) at ((Player 1 (Red) start location) offset by (0, 800.00)) facing Default building facing degrees
Unit - Create 1 . Unlockable Heroes for Player 1 (Red) at ((Player 1 (Red) start location) offset by (0, -400.00)) facing Default building facing degrees
Player - Set Player 1 (Red) . Current lumber to 1
Blue repick
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Matching unit) is in (Units of type Safari Hut).) Equal to False).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Basic Heroes 1 for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Basic Heroes 2 for Player 2 (Blue) at ((Player 2 (Blue) start location) offset by (0, 400.00)) facing Default building facing degrees
Unit - Create 1 . Special Heroes for Player 2 (Blue) at ((Player 2 (Blue) start location) offset by (0, 800.00)) facing Default building facing degrees
Unit - Create 1 . Unlockable Heroes for Player 2 (Blue) at ((Player 2 (Blue) start location) offset by (0, -400.00)) facing Default building facing degrees
Player - Set Player 2 (Blue) . Current lumber to 1
Teal repick
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) matching (((Matching unit) is in (Units of type Safari Hut).) Equal to False).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Basic Heroes 1 for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Basic Heroes 2 for Player 3 (Teal) at ((Player 3 (Teal) start location) offset by (0, -400.00)) facing Default building facing degrees
Unit - Create 1 . Special Heroes for Player 3 (Teal) at ((Player 3 (Teal) start location) offset by (0, -800.00)) facing Default building facing degrees
Unit - Create 1 . Unlockable Heroes for Player 3 (Teal) at ((Player 3 (Teal) start location) offset by (0, -1200.00)) facing Default building facing degrees
Player - Set Player 3 (Teal) . Current lumber to 1
Purple repick
Events
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) matching (((Matching unit) is in (Units of type Safari Hut).) Equal to False).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Basic Heroes 1 for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Basic Heroes 2 for Player 4 (Purple) at ((Player 4 (Purple) start location) offset by (0, -400.00)) facing Default building facing degrees
Unit - Create 1 . Special Heroes for Player 4 (Purple) at ((Player 4 (Purple) start location) offset by (0, -800.00)) facing Default building facing degrees
Unit - Create 1 . Unlockable Heroes for Player 4 (Purple) at ((Player 4 (Purple) start location) offset by (0, -1200.00)) facing Default building facing degrees
Player - Set Player 4 (Purple) . Current lumber to 1
Yellow repick
Events
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) matching (((Matching unit) is in (Units of type Safari Hut).) Equal to False).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Basic Heroes 1 for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Basic Heroes 2 for Player 5 (Yellow) at ((Player 5 (Yellow) start location) offset by (0, 400.00)) facing Default building facing degrees
Unit - Create 1 . Special Heroes for Player 5 (Yellow) at ((Player 5 (Yellow) start location) offset by (0, 800.00)) facing Default building facing degrees
Unit - Create 1 . Unlockable Heroes for Player 5 (Yellow) at ((Player 5 (Yellow) start location) offset by (0, -400.00)) facing Default building facing degrees
Player - Set Player 5 (Yellow) . Current lumber to 1
Orange repick
Events
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) matching (((Matching unit) is in (Units of type Safari Hut).) Equal to False).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Basic Heroes 1 for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Basic Heroes 2 for Player 6 (Orange) at ((Player 6 (Orange) start location) offset by (0, -400.00)) facing Default building facing degrees
Unit - Create 1 . Special Heroes for Player 6 (Orange) at ((Player 6 (Orange) start location) offset by (0, -800.00)) facing Default building facing degrees
Unit - Create 1 . Unlockable Heroes for Player 6 (Orange) at ((Player 6 (Orange) start location) offset by (0, -1200.00)) facing Default building facing degrees
Player - Set Player 6 (Orange) . Current lumber to 1
Reinforce
Events
Unit - A unit enters Sold_unit <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
((Entering unit) is A structure) Equal to False
((Entering unit) is A Hero) Equal to False
((Entering unit) is Summoned) Equal to False
((Entering unit) is an illusion) Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Heal castle
Then - Actions
Unit - Set life of (Random unit from (Units owned by Player 11 (Dark Green) of type Castle)) to ((Life of (Random unit from (Units owned by Player 11 (Dark Green) of type Castle))) + 750.00)
Unit - Remove (Entering unit) from the game
Else - Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Unit - Move (Entering unit) instantly to (Position of Circle of Power 0010 <gen>)
Reinforce 2
Events
Unit - A unit enters Sold_unit_2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
((Entering unit) is A structure) Equal to False
((Entering unit) is A Hero) Equal to False
((Entering unit) is Summoned) Equal to False
((Entering unit) is an illusion) Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Heal castle
Then - Actions
Unit - Set life of (Random unit from (Units owned by Player 12 (Brown) of type Castle)) to ((Life of (Random unit from (Units owned by Player 12 (Brown) of type Castle))) + 750.00)
Unit - Remove (Entering unit) from the game
Else - Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Unit - Move (Entering unit) instantly to (Position of Circle of Power 0012 <gen>)
Normal hero
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of (Owner of (Dying unit)).) the text: Safari Hunters can be revived at their hut.
Check for human players
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Not equal to Is unused
((Player((Integer A))) controller) Equal to User
Then - Actions
Player Group - Pick every player in (All allies of (Player((Integer A))).) and do (Actions)
Loop - Actions
Player - For (Player((Integer A))) , turn Shared units Off toward (Picked player)
Else - Actions
West Team
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
East Team
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision and full shared units
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision and full shared units
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision and full shared units
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Team 1
Events
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Unit
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
((Target unit of ability being cast) is Summoned) Equal to True
((Target unit of ability being cast) is an illusion) Equal to True
Then - Actions
Skip remaining actions
Unit - Kill (Target unit of ability being cast)
Game - Display to (All allies of (Owner of (Casting unit)).) the text: Summons can't be sold.
Else - Actions
Player - Add (Integer(((Life of (Target unit of ability being cast)) x 0.15))) to Player 11 (Dark Green) . Current gold
Unit - Kill (Target unit of ability being cast)
Team 2
Events
Unit - A unit owned by Player 12 (Brown) . Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Unit
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
((Target unit of ability being cast) is Summoned) Equal to True
((Target unit of ability being cast) is an illusion) Equal to True
Then - Actions
Skip remaining actions
Unit - Kill (Target unit of ability being cast)
Game - Display to (All allies of (Owner of (Casting unit)).) the text: Summons can't be sold.
Else - Actions
Player - Add (Integer(((Life of (Target unit of ability being cast)) x 0.15))) to Player 12 (Brown) . Current gold
Unit - Kill (Target unit of ability being cast)
Over limit warning
Events
Player - Player 11 (Dark Green) 's Food used becomes Greater than or equal to 100.00
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Your team cannot support any more units. Any units killed now will be instantly sold.
Over limit warning 2
Events
Player - Player 12 (Brown) 's Food used becomes Greater than or equal to 100.00
Conditions
Actions
Game - Display to (All allies of Player 3 (Teal).) the text: Your team cannot support any more units. Any units killed now will be instantly sold.
Upgrade lvl 1
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Upgrade lvl 2
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Upgrade lvl 3
Events
Time - Elapsed game time is 1140.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Upgrade lvl 4
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Upgrade lvl 5
Events
Time - Elapsed game time is 4740.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Upgrade lvl 6
Events
Time - Elapsed game time is 9540.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 6 for Player 11 (Dark Green)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 6 for Player 12 (Brown)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 6 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 6 for Player 12 (Brown)
Upgrade lvl 7
Events
Time - Elapsed game time is 19140.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 7 for Player 11 (Dark Green)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 7 for Player 12 (Brown)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 7 for Player 11 (Dark Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 7 for Player 12 (Brown)
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