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Triggers
SAEED TAG!!.w3x
Variables
Initialization
Melee Initialization
countdown timer
countdown
new timer
cinematic
cinematic
DIES
VICTORY
Untitled Category
Untitled Trigger 001
runners win2
Untitled Trigger 002
REMOVE
Untitled Trigger 003
Untitled Category
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
team2
group
No
TEAMWINS
defeatcondition
No
timer
timer
No
timerwindow
timerdialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 1000.00 seconds
Floating Text - Create floating text that reads DEATH AND DESTRUCTION TO THE FOREST!!!!!!!!!!!!!!!!!!!!!!!!!!!! at ((Owner of ULTIMATE HUNTER 0001 <gen>) start location) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 100.00 %), and 0 % transparency
Dialog - Show (Clicked dialog) for (Owner of (Constructing structure))
Floating Text - Create floating text that reads RUN FOOLS RUN!!!!!!!!!!!!!! at (Player 2 (Blue) start location) with Z offset 0 , using font size 20.00 , color ( 90.00 %, 100 %, 0.00 %), and 0 % transparency
Game - Display to (All players matching ((Color of Player 1 (Red)) Equal to Red).) for 30.00 seconds the text: ASSASSINS BECAREFUL BECAUSE FOREST DWELLERS CAN SHAPESHIFT!!!!
Animation - Change SAEED 0002 <gen> 's size to ( 190.00 %, 190.00 %, 190.00 %) of its original size
countdown
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start timer as a One-shot timer that will expire in 1200.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title FOREST WINS IN:
Countdown Timer - Show (Last created timer window)
new timer
Events
Time - timer expires
Conditions
Actions
Game - Display to (All players) the text: DIE YOU AMATEUR HUNTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sound - Play MuradinTaunt2 <gen>
Wait 3.00 seconds
Unit - Kill ULTIMATE HUNTER 0001 <gen>
Sound - Use the Dungeon nighttime ambient theme
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Victory Player 2 (Blue) (Show dialogs, Show scores))
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Victory Player 3 (Teal) (Show dialogs, Show scores))
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Victory Player 4 (Purple) (Show dialogs, Show scores))
Player Group - Pick every player in (All players controlled by a (Player 1 (Red) controller) player) and do (Defeat Player 1 (Red) with the message: SAEED:YOU AMATEUR HUNTER YOU ARE NOT ALLOWED TO LIVE ANYMORE!!!!!!!!!!)
cinematic
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from SAEED 0002 <gen> named SAEED : Play H02Searinox19 <gen> and display GET HIM HUNTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Unit - Move ULTIMATE HUNTER 0001 <gen> instantly to (Center of Region_003 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
VICTORY
Events
Unit - CAVEMAN 0005 <gen> Dies
Unit - LION KID 0006 <gen> Dies
Unit - TREE PROTECTOR 0007 <gen> Dies
Conditions
Actions
Unit - Remove (Dying unit) from the game
Untitled Trigger 001
Events
Time - Every 2 seconds of game time
Conditions
((Units owned by Player 2 (Blue).) is empty) Equal to True
((Units owned by Player 3 (Teal).) is empty) Equal to True
((Units owned by Player 4 (Purple).) is empty) Equal to True
Actions
Sound - Play RokhanPissed5 <gen>
Player Group - Pick every player in (All players controlled by a (Player 1 (Red) controller) player) and do (Victory Player 1 (Red) (Show dialogs, Show scores))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Victory Player 2 (Blue) (Show dialogs, Show scores))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Victory Player 3 (Teal) (Show dialogs, Show scores))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Victory Player 4 (Purple) (Show dialogs, Show scores))
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - ULTIMATE HUNTER 0001 <gen> Dies
Conditions
Actions
Environment - Create a 5.00 second wave deformation from (Position of ULTIMATE HUNTER 0001 <gen>) to (Position of ULTIMATE HUNTER 0001 <gen>) with radius 256 , depth 90.00 , and a 0 second trailing delay
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Victory Player 2 (Blue) (Show dialogs, Show scores))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Victory Player 3 (Teal) (Show dialogs, Show scores))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Victory Player 4 (Purple) (Show dialogs, Show scores))
Sound - Play MuradinTaunt2 <gen>
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 4.00 seconds
Player Group - Pick every player in (All players controlled by a (Player 1 (Red) controller) player) and do (Defeat Player 1 (Red) with the message: SAEED:YOU AMATEUR HUNTER YOU ARE NOT ALLOWED TO LIVE ANYMORE!!!!!!!!!!)
Untitled Trigger 003
Events
Conditions
Actions
Untitled Trigger 004
Events
Unit - CAVEMAN 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Caveman died!!!!!!!!!!!!!!!
Untitled Trigger 005
Events
Unit - LION KID 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Lionkid died!!!!!!!!!!!!
Untitled Trigger 006
Events
Unit - TREE PROTECTOR 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Treeprotector died!!!!!!!!!!!!!!!!!!!!
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