• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

How to import Saber Cyber Ninja Red

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Saber Cyber Ninja Red of the bundle Saber Cyber Ninja Red. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Saber Cyber Ninja (Revan Dark Weapons pack).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Saber Cyber Ninja Red
saber cyber ninja red.mdx
saber1.blp
glow.blp
saber.blp
saber_glowy.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing saber cyber ninja red.mdx

Now Click the "Import File" Button:

Next select 'saber cyber ninja red.mdx' in the folder which you extracted from the zip archive:

Saber Cyber Ninja Red
saber cyber ninja red.mdx
glow.blp
saber.blp
saber1.blp
saber_glowy.blp

The file has been properly added to the map archive:

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx

Done, you have imported the file saber cyber ninja red.mdx.

Importing glow.blp

Now Click the "Import File" Button:

Next select 'glow.blp' in the folder which you extracted from the zip archive:

Saber Cyber Ninja Red
saber cyber ninja red.mdx
glow.blp
saber.blp
saber1.blp
saber_glowy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx
glow.blp
Image / Texture
63
war3mapimported/glow.blp

Double-click the file glow.blp:

glow.blp
Image / Texture
63
war3mapimported/glow.blp

Tick the box "Use Custom Path" and type in the correct path:

glow.blp
Image / Texture
63
glow.blp

The file has been properly added to the map archive:

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx
glow.blp
Image / Texture
63
glow.blp

Done, you have imported the file glow.blp.

Importing saber.blp

Now Click the "Import File" Button:

Next select 'saber.blp' in the folder which you extracted from the zip archive:

Saber Cyber Ninja Red
saber cyber ninja red.mdx
glow.blp
saber.blp
saber1.blp
saber_glowy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx
glow.blp
Image / Texture
63
glow.blp
saber.blp
Image / Texture
164
war3mapimported/saber.blp

Double-click the file saber.blp:

saber.blp
Image / Texture
164
war3mapimported/saber.blp

Tick the box "Use Custom Path" and type in the correct path:

saber.blp
Image / Texture
164
saber.blp

The file has been properly added to the map archive:

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx
glow.blp
Image / Texture
63
glow.blp
saber.blp
Image / Texture
164
saber.blp

Done, you have imported the file saber.blp.

Importing saber1.blp

Now Click the "Import File" Button:

Next select 'saber1.blp' in the folder which you extracted from the zip archive:

Saber Cyber Ninja Red
saber cyber ninja red.mdx
glow.blp
saber.blp
saber1.blp
saber_glowy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx
glow.blp
Image / Texture
63
glow.blp
saber.blp
Image / Texture
164
saber.blp
saber1.blp
Image / Texture
77
war3mapimported/saber1.blp

Double-click the file saber1.blp:

saber1.blp
Image / Texture
77
war3mapimported/saber1.blp

Tick the box "Use Custom Path" and type in the correct path:

saber1.blp
Image / Texture
77
saber1.blp

The file has been properly added to the map archive:

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx
glow.blp
Image / Texture
63
glow.blp
saber.blp
Image / Texture
164
saber.blp
saber1.blp
Image / Texture
77
saber1.blp

Done, you have imported the file saber1.blp.

Importing saber_glowy.blp

Now Click the "Import File" Button:

Next select 'saber_glowy.blp' in the folder which you extracted from the zip archive:

Saber Cyber Ninja Red
saber cyber ninja red.mdx
glow.blp
saber.blp
saber1.blp
saber_glowy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx
glow.blp
Image / Texture
63
glow.blp
saber.blp
Image / Texture
164
saber.blp
saber1.blp
Image / Texture
77
saber1.blp
saber_glowy.blp
Image / Texture
39
war3mapimported/saber_glowy.blp

Double-click the file saber_glowy.blp:

saber_glowy.blp
Image / Texture
39
war3mapimported/saber_glowy.blp

Tick the box "Use Custom Path" and type in the correct path:

saber_glowy.blp
Image / Texture
39
saber_glowy.blp

The file has been properly added to the map archive:

saber cyber ninja red.mdx
Model
54
war3mapimported/saber cyber ninja red.mdx
glow.blp
Image / Texture
63
glow.blp
saber.blp
Image / Texture
164
saber.blp
saber1.blp
Image / Texture
77
saber1.blp
saber_glowy.blp
Image / Texture
39
saber_glowy.blp

Done, you have imported the file saber_glowy.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top