Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Sabalan arena.w3x
Variables
Initialization
Melee Initialization
hero pick
hero picking
Maria shop
Monaica Shop
Base teleport system 1
Teleport sys 1
Teleport sys 2
High door open
High door close
Base teleport system 2
Teleport sys M2
Teleport sys 2m2
High door open m2
High door close m2
Base teleport system 1
Teleport sys 1 Copy
Teleport sys 2 Copy
High door open Copy
High door close Copy
Hero revive system 1
Untitled Trigger 001
Hostile Creep Res Sys
Sys1
Endings
Team Undead
Team Undead Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GN
group
No
Timer
timer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
hero picking
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . Flower (large) for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 2 (Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 3 (Teal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 5 (Yellow) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 6 (Orange) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 7 (Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 8 (Pink) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 9 (Gray) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 10 (Light Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Flower (large) for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
Maria shop
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Maria
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Hero_teleport_2 <gen>)
Camera - Pan camera for (Owner of (Sold unit)) to (Center of Hero_teleport_2 <gen>) over 0 seconds
Monaica Shop
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Monaica
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Hero_teleport <gen>)
Camera - Pan camera for (Owner of (Sold unit)) to (Center of Hero_teleport <gen>) over 0 seconds
If (((Sold unit) is dead) Equal to True) then do (Order Resturrector 0029 <gen> to Revive Hero.(Sold unit)) else do (Pan camera for (Owner of (Dying unit)) to (Center of Hero_teleport_2 <gen>) over 2.00 seconds)
Unit - Add a 60 second Generic expiration timer to (Reviving Hero)
Teleport sys 1
Events
Unit - A unit enters Teleport_base_to_out_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Out_of_base_1 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Out_of_base_1 <gen>) over 0.01 seconds
Teleport sys 2
Events
Unit - A unit enters Teleport_base_to_in_1 <gen>
Conditions
(Race of (Triggering unit)) Equal to Undead
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero_teleport <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_teleport <gen>) over 0.01 seconds
High door open
Events
Unit - A unit enters High_door_1 <gen>
Conditions
(Race of (Triggering unit)) Equal to Undead
Actions
Destructible - Open Dungeon Gate 0119 <gen>
High door close
Events
Unit - A unit leaves High_door_1 <gen>
Conditions
(Race of (Triggering unit)) Equal to Undead
Actions
Destructible - Close Dungeon Gate 0119 <gen>
Teleport sys M2
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_019 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_019 <gen>) over 0.01 seconds
Teleport sys 2m2
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero_teleport_2 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_teleport_2 <gen>) over 0.01 seconds
High door open m2
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Race of (Triggering unit)) Equal to Night Elf
Actions
Destructible - Open Elven Gate 0172 <gen>
High door close m2
Events
Unit - A unit leaves Region_021 <gen>
Conditions
(Race of (Triggering unit)) Equal to Night Elf
Actions
Destructible - Close Elven Gate 0172 <gen>
Teleport sys 1 Copy
Events
Unit - A unit enters Teleport_base_to_out_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Out_of_base_1 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Out_of_base_1 <gen>) over 0.01 seconds
Teleport sys 2 Copy
Events
Unit - A unit enters Teleport_base_to_in_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero_teleport <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_teleport <gen>) over 0.01 seconds
High door open Copy
Events
Unit - A unit enters High_door_1 <gen>
Conditions
(Race of (Triggering unit)) Equal to Undead
Actions
Destructible - Open Dungeon Gate 0119 <gen>
High door close Copy
Events
Unit - A unit leaves High_door_1 <gen>
Conditions
(Race of (Triggering unit)) Equal to Undead
Actions
Destructible - Close Dungeon Gate 0119 <gen>
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
Actions
Wait 6.00 seconds
Unit Group - Order (Units of type Resturrector) to Revive Hero . (Dying unit)
Sys1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Team Undead
Events
Unit - Ancient protector - Lvl 4 0023 <gen> Dies
Conditions
Actions
Game - Victory (Random player from Player Group - Player 1 (Red)) ( Show dialogs, Show scores)
Team Undead Copy
Events
Unit - Spirit Tower - Lvl 4 0019 <gen> Dies
Conditions
Actions
Game - Victory (Random player from Player Group - Player 7 (Green)) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.