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Model validation: Ruthless dwarf

DwarfR.mdx

0 errors 10 severe 4 warnings 15 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 209001); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 4 Material 2
    • 4 Layer 0
      • 4 Alpha
        • Track 1 at frame 226667 is not in any sequence
        • Track 2 at frame 227567 is not in any sequence
        • Track 3 at frame 277600 is not in any sequence
        • Track 4 at frame 286667 is not in any sequence
  • 2 Helper 0
    • 1 Translation
      • Track 49 at frame 147333 has exactly the same value as tracks 48 and 50
    • 1 Rotation
      • Track 13 at frame 146700 has exactly the same value as tracks 12 and 14
  • 1 Helper 1
    • 1 Rotation
      • Track 51 at frame 147333 has exactly the same value as tracks 50 and 52
  • 1 Helper 4
    • 1 Rotation
      • Track 45 at frame 147333 has exactly the same value as tracks 44 and 46
  • 1 Helper 5
    • 1 Rotation
      • Track 47 at frame 147333 has roughly the same value as tracks 46 and 48
  • 1 Helper 6
    • 1 Rotation
      • Track 60 at frame 147333 has exactly the same value as tracks 59 and 61
  • 2 Helper 11
    • 2 Rotation
      • Track 2 at frame 3100 has exactly the same value as tracks 1 and 3
      • Track 48 at frame 147900 has exactly the same value as tracks 47 and 49
  • 1 Helper 12
    • 1 Rotation
      • Track 39 at frame 147900 has exactly the same value as tracks 38 and 40
  • 2 Helper 14
    • 2 Translation
      • Track 1 at frame 2267 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 3833 has exactly the same value as tracks 5 and 7
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