1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. The long-awaited results for Concept Art Contest #11 have finally been released!
    Dismiss Notice
  3. Join Texturing Contest #30 now in a legendary battle of mythological creatures!
    Dismiss Notice
  4. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice
  5. Hivers united and created a bunch of 2v2 melee maps. Vote for the best in our Melee Mapping Contest #4 - Poll!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice

How to import 'Russian Officer WWII'

Hello

This is an automatically generated tutorial. It will guide you through the process of importing the model Russian Officer WWII of the bundle Russian Officer Units. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Russian Officer Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Russian Officer Units
InfantryRussian.blp
RussianOfficer2.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing InfantryRussian.blp

Now Click the "Import File" Button:

Next select 'InfantryRussian.blp' in the folder which you extracted from the zip archive:

Russian Officer Units
InfantryRussian.blp
RussianOfficer2.mdx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

InfantryRussian.blp
Image / Texture
62
war3mapimported/InfantryRussian.blp

Double-click the file InfantryRussian.blp:

InfantryRussian.blp
Image / Texture
62
war3mapimported/InfantryRussian.blp

Tick the box "Use Custom Path" and type in the correct path:

InfantryRussian.blp
Image / Texture
62
InfantryRussian.blp

The file has been properly added to the map archive:

InfantryRussian.blp
Image / Texture
62
InfantryRussian.blp

Done, you have imported the file InfantryRussian.blp.

Importing RussianOfficer2.mdx

Now Click the "Import File" Button:

Next select 'RussianOfficer2.mdx' in the folder which you extracted from the zip archive:

Russian Officer Units
InfantryRussian.blp
RussianOfficer2.mdx

The file has been properly added to the map archive:

InfantryRussian.blp
Image / Texture
62
InfantryRussian.blp
RussianOfficer2.mdx
Model
66
war3mapimported/RussianOfficer2.mdx

Done, you have imported the file RussianOfficer2.mdx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.