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Model validation: Russian Guard Infantry

RussianGuardInfantryModel.mdx

0 errors 6 severe 12 warnings 32 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (17)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (17)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (17)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (17)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (17)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 91000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (17)
  • 4 Model
    • Attachment 4 "Hand_L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "Hand_R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "Foot_R Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Foot_L Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 16 - "Default"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Bone_MatrixEaterDummy702727808"
    • There are no vertices attached to this bone
  • 1 Helper 0
    • 1 Rotation
      • Track 9 at frame 16333 has exactly the same value as tracks 8 and 10
  • 2 Helper 3
    • 2 Rotation
      • Track 74 at frame 17167 has exactly the same value as tracks 73 and 75
      • Track 132 at frame 29833 has exactly the same value as tracks 131 and 133
  • 4 Helper 4
    • 4 Rotation
      • Track 47 at frame 10833 has roughly the same value as tracks 46 and 48
      • Track 48 at frame 13667 has roughly the same value as tracks 47 and 49
      • Track 65 at frame 17167 has exactly the same value as tracks 64 and 66
      • Track 121 at frame 29833 has exactly the same value as tracks 120 and 122
  • 2 Helper 5
    • 2 Rotation
      • Track 75 at frame 17167 has exactly the same value as tracks 74 and 76
      • Track 129 at frame 29833 has roughly the same value as tracks 128 and 130
  • 2 Helper 6
    • 2 Rotation
      • Track 83 at frame 17167 has exactly the same value as tracks 82 and 84
      • Track 140 at frame 29833 has roughly the same value as tracks 139 and 141
  • 8 Helper 7
    • 8 Rotation
      • Track 29 at frame 7000 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 7500 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 8167 has roughly the same value as tracks 30 and 32
      • Track 39 at frame 10500 has roughly the same value as tracks 38 and 40
      • Track 62 at frame 14167 has roughly the same value as tracks 61 and 63
      • Track 78 at frame 17167 has exactly the same value as tracks 77 and 79
      • Track 122 at frame 27667 has roughly the same value as tracks 121 and 123
      • Track 136 at frame 29833 has exactly the same value as tracks 135 and 137
  • 4 Helper 8
    • 4 Rotation
      • Track 86 at frame 17000 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 17167 has exactly the same value as tracks 86 and 88
      • Track 143 at frame 29667 has exactly the same value as tracks 142 and 144
      • Track 144 at frame 29833 has exactly the same value as tracks 143 and 145
  • 2 Helper 13
    • 2 Rotation
      • Track 64 at frame 17167 has roughly the same value as tracks 63 and 65
      • Track 117 at frame 29833 has roughly the same value as tracks 116 and 118
  • 1 Attachment 2 - "Chest Ref"
    • 1 Visibility
      • Track 2 at frame 94333 is not in any sequence
  • 1 Attachment 3 - "Head Ref"
    • 1 Visibility
      • Track 2 at frame 94333 is not in any sequence
  • 1 Attachment 4 - "Hand_L Ref"
    • 1 Visibility
      • Track 2 at frame 94333 is not in any sequence
  • 1 Attachment 5 - "Hand_R Ref"
    • 1 Visibility
      • Track 2 at frame 94333 is not in any sequence
  • 1 Attachment 6 - "Foot_R Ref"
    • 1 Visibility
      • Track 2 at frame 94333 is not in any sequence
  • 1 Attachment 7 - "Foot_L Ref"
    • 1 Visibility
      • Track 2 at frame 94333 is not in any sequence
  • 1 Attachment 8 - "Weapon Ref"
    • 1 Visibility
      • Track 2 at frame 94333 is not in any sequence
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