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Model validation: Russian Dreadnought
0
errors
0
severe
17
warnings
23
unused
3
Model
Missing the Origin attachment point
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Referenced by 12 geoset animations: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 29, 30
1
Geoset 1
Referenced by 2 geoset animations: 10, 11
1
Geoset 2
Referenced by 5 geoset animations: 12, 13, 14, 15, 16
1
Geoset 3
Referenced by 3 geoset animations: 17, 18, 19
1
Geoset 4
Referenced by 2 geoset animations: 20, 21
1
Geoset 5
Referenced by 3 geoset animations: 22, 23, 24
1
Geoset 6
Referenced by 7 geoset animations: 25, 26, 27, 28, 31, 32, 33
1
Geoset 7
Referenced by 9 geoset animations: 34, 35, 36, 37, 38, 39, 40, 41, 42
1
Geoset 8
Referenced by 13 geoset animations: 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55
1
Geoset 9
Referenced by 9 geoset animations: 56, 57, 58, 59, 60, 61, 62, 63, 64
1
Geoset 10
Referenced by 13 geoset animations: 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77
1
Geoset 11
Referenced by 9 geoset animations: 78, 79, 80, 81, 82, 83, 84, 85, 86
1
Geoset 12
Referenced by 13 geoset animations: 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99
1
Geoset 13
Referenced by 12 geoset animations: 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111
2
Bone 1 - "Canon1"
1
Translation
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
Rotation
Track 1 at frame 3100 has roughly the same value as tracks 0 and 2
1
Bone 2 - "Roue"
1
Rotation
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
Bone 3 - "Canon3"
1
Translation
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
Bone 6 - "Canon2"
1
Rotation
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
Helper 0
1
Rotation
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 0 - "Smoke"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 1 - "BlizParticle01Stand"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 2 - "BlizParticle01"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 3 - "BlizParticle02"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 4 - "BlizParticle04deathboom"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 5 - "BlizParticle04deathboom01"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 6 - "BlizParticle02wakje2"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 7 - "Boom1"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 8 - "Boom2"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 16 - "Boom4"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 17 - "Boom3"
1
Visibility
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 18 - "Brule3"
1
Rotation
Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
unused
Texture 2 - "Castle.blp"
unused
Texture 13 - "HumanTransportShip.blp"
unused
Texture 16 - "DungeonDoodad1.blp"
unused
Texture 22 - "MortarTeam.blp"
unused
Material 8