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Triggers
Rushed 1.2.w3x
Variables
Chaos Meteor
Chaos Meteor
Attack Move
Destroy
Faraway Fire
Fire
Defend your base
Quest
Attack
Attack 2
Attack 3
Attack 4
Ally attack
Undead training
Inv
Unit
Unit win
Unit lose
Lightning Bolt
Lightning
Lightning 2
Lightning 3
Lightning 4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Chaos Meteor
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chaos Meteor:
Actions
Wait 0.30 seconds
Unit - Create 1 . Chaos Meteor for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Animation - Play (Triggering unit) 's Spell animation
Unit - Order (Last created unit) to Move To . (Target point of ability being cast)
Wait 0.25 seconds
Trigger - Turn on Attack_Move <gen>
Wait 0.50 seconds
Trigger - Turn on Destroy <gen>
Wait 0.25 seconds
Unit - Kill (Last created unit)
Attack Move
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order (Last created unit) to Attack-Move To . (Target point of ability being cast)
Destroy
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to (Last created unit)
Actions
Unit - Kill (Attacking unit)
Fire
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Faraway Fire (Neutral Hostile)
Actions
Floating Text - Create floating text that reads Fire! above (Target unit of ability being cast) with Z offset 20.00 , using font size 30.00 , color ( 30.00 %, 100 %, 60.00 %), and 20.00 % transparency
Floating Text - Hide (Last created floating text) for (All enemies of (Owner of (Triggering unit)).)
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 1.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Defend your base with the description You have been rushed into this place and you found friendly orcs.you have made a base with them and now you are going to defend your base against the undead then go back , using icon path ReplaceableTextures\CommandButtons\BTNAltarOfKings.blp
Quest - Create a quest requirement for (Last created quest) with the description Defend your base
Quest - Display to (All players) the Quest Update message: |cffffcc00New quest!**Defend your base!
Attack
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: You have 2 bases under attack! save yourself!
Unit - Order Abomination 0031 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Unit - Order Abomination 0030 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Unit - Order Gargoyle 0028 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Unit - Order Gargoyle 0029 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Ghoul 0026 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Ghoul 0027 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Attack 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Another base is under attack!
Unit - Order Ghoul 0064 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Ghoul 0056 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Ghoul 0055 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Ghoul 0063 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Attack 3
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: You are under attack on 1 base!
Unit - Order Abomination 0052 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Ghoul 0077 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Abomination 0089 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Unit - Order Abomination 0059 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Unit - Order Crypt Fiend 0092 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Fiend 0093 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Attack 4
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: 2 bases are under attack!The enemy's Units are weak now!they have low defenses but take care of this attack on the hall!
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a Required quest titled Attack with the description Destroy the Black hall for the undead! , using icon path ReplaceableTextures\CommandButtons\BTNBlackCitadel.blp
Quest - Create a quest requirement for (Last created quest) with the description Destroy the undead's black hall
Quest - Display to (All players) the Quest Update message: |cffffcc00New quest!**Destory the undead's Hall!
Unit - Order Ghoul 0099 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Ghoul 0098 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Ghoul 0097 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Ghoul 0096 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Ghoul 0077 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Unit - Order Abomination 0103 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Ghoul 0101 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Ghoul 0102 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Ghoul 0100 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Meat Wagon 0104 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Frost Wyrm 0053 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Undead training
Events
Unit - Spirit Tower 0045 <gen> Is attacked
Unit - Spirit Tower 0041 <gen> Is attacked
Unit - Crypt 0042 <gen> Is attacked
Unit - Slaughterhouse 0043 <gen> Is attacked
Unit - Black Citadel 0040 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Set Player 2 (Blue) . Current gold to 10000000
Player - Set Player 2 (Blue) . Current lumber to 10000000
Unit - Order Crypt 0042 <gen> to train/upgrade to a Ghoul
Unit - Order Slaughterhouse 0043 <gen> to train/upgrade to a Meat Wagon
Wait 15.00 seconds
Trigger - Turn on (This trigger)
Inv
Events
Map initialization
Conditions
Actions
Unit - Make Black Citadel 0040 <gen> Invulnerable
Unit
Events
Unit - Slaughterhouse 0043 <gen> Dies
Conditions
Actions
Unit - Make Black Citadel 0040 <gen> Vulnerable
Unit - Order Frost Wyrm 0054 <gen> to Attack-Move To . (Center of Region_004 <gen>)
Unit win
Events
Unit - Black Citadel 0040 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Unit lose
Events
Unit - Great Hall 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Lightning
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Bolt (L)
(Level of (Ability being cast) for (Triggering unit)) Equal to 1
Actions
Animation - Play (Casting unit) 's spell animation
Unit - Create 1 . Lightning for Player 1 (Red) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Wait 1.20 seconds
Unit - Kill (Last created unit)
Lightning 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Bolt (L)
(Level of (Ability being cast) for (Triggering unit)) Equal to 2
Actions
Animation - Play (Casting unit) 's spell animation
Unit - Create 1 . Lightning 2 for Player 1 (Red) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Wait 1.20 seconds
Unit - Kill (Last created unit)
Lightning 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Bolt (L)
(Level of (Ability being cast) for (Triggering unit)) Equal to 1
Actions
Animation - Play (Casting unit) 's spell animation
Unit - Create 1 . Lightning 3 for Player 1 (Red) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Wait 1.20 seconds
Unit - Kill (Last created unit)
Lightning 4
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Bolt (L)
(Level of (Ability being cast) for (Triggering unit)) Equal to 1
Actions
Animation - Play (Casting unit) 's spell animation
Unit - Create 1 . Lightning 4 for Player 1 (Red) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
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