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Triggers
(4)RUSHDABASE~1.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Win Game
Endgegner stirbt Seelen frei
Spieler Wins
Training Zones
T8
T7
T1
T2
T3
T4 links
T4 rechts
T5 tief
T5 hoch
T6
Tore öffnen/schließen
Daemonentor
FEAR BOSS TOR Open
FEAR BOSS TOR Close
Zwillingstore Open
Zwillingstore Close
Schalter 1 Rollbares Steintor Open
Schalter 2 Rollbares Steintor Close
Rollbares Steintor 1 Portal oben Open
Rollbares Steintor 1 Portal oben Close
Rollbares Steintor 2 ArenaSchildkroete Open
Rollbares Steintor 2 ArenaSchildkroete Close
Eisentor 1 Open
Eisentor 1 Close
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Player - Limit training of Heroes to 2 for Player 4 (Purple)
Player - Limit training of Heroes to 2 for Player 3 (Teal)
Player - Limit training of Heroes to 2 for Player 2 (Blue)
Player - Limit training of Heroes to 2 for Player 1 (Red)
Melee Game - Use melee time of day (for all players)
Endgegner stirbt Seelen frei
Events
Unit - Torwächter 0002 <gen> Dies
Conditions
Actions
Destructible - Kill Magical Pen 0713 <gen>
Destructible - Kill Magical Pen 0714 <gen>
Spieler Wins
Events
Destructible - Magical Pen 0713 <gen> dies
Destructible - Magical Pen 0714 <gen> dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Fetter Hurensohn
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
T8
Events
Unit - A unit enters T8 <gen>
Conditions
Actions
Unit - Create 2 . Feuerdrache for Neutral Hostile at (Center of Zielgebiet_T8 <gen>) facing Default building facing degrees
Unit - Create 10 . Untoten-Sklave for Neutral Hostile at (Center of Zielgebiet_T8 <gen>) facing Default building facing degrees
Unit - Create 1 . Schwarzer Drache for Neutral Hostile at (Center of Zielgebiet_T8 <gen>) facing Default building facing degrees
T7
Events
Unit - A unit enters T7 <gen>
Conditions
Actions
Unit - Create 10 . Untoten-Sklave for Neutral Hostile at (Center of Zielgebiet_T7 <gen>) facing Default building facing degrees
T1
Events
Unit - A unit enters T1 <gen>
Conditions
Actions
Unit - Create 1 . Dire Mammoth for Neutral Hostile at (Center of Zielgebiet_T1 <gen>) facing 0.00 degrees
T2
Events
Unit - A unit enters T2 <gen>
Conditions
Actions
Unit - Create 1 . Berserk Elemental for Neutral Hostile at (Center of Zielgebiet_T2 <gen>) facing Default building facing degrees
T3
Events
Unit - A unit enters T3 <gen>
Conditions
Actions
Unit - Create 1 . Kriegsgolem for Neutral Hostile at (Center of Zielgebiet_T3 <gen>) facing Default building facing degrees
T4 links
Events
Unit - A unit enters T4_links <gen>
Conditions
Actions
Unit - Create 1 . Untoten-Sklave for Neutral Hostile at (Center of Zielgebiet_T4_l_u_r <gen>) facing Default building facing degrees
T4 rechts
Events
Unit - A unit enters T4_rechts <gen>
Conditions
Actions
Unit - Create 2 . Magnataur Destroyer for Neutral Hostile at (Center of Zielgebiet_T4_l_u_r <gen>) facing Default building facing degrees
T5 tief
Events
Unit - A unit enters T5_tief <gen>
Conditions
Actions
Unit - Create 3 . Kriegsgolem for Neutral Hostile at (Center of Zielgebiet_T5_tief <gen>) facing Default building facing degrees
T5 hoch
Events
Unit - A unit enters T5_hoch <gen>
Conditions
Actions
Unit - Create 1 . Feuerdrache for Neutral Hostile at (Center of Zielgebiet_T5_hoch <gen>) facing Default building facing degrees
Unit - Create 1 . Schwarzer Drache for Neutral Hostile at (Center of Zielgebiet_T5_hoch <gen>) facing Default building facing degrees
T6
Events
Unit - A unit enters T6 <gen>
Conditions
Actions
Unit - Create 2 . Berserk Elemental for Neutral Hostile at (Center of Zielgebiet_T6 <gen>) facing Default building facing degrees
Daemonentor
Events
Unit - Schwarzer Drache 0336 <gen> Dies
Conditions
Actions
Destructible - Kill Demonic Gate 0715 <gen>
FEAR BOSS TOR Open
Events
Unit - A unit enters FEAR_BOSS_TOR <gen>
Conditions
Actions
Destructible - Open Massive Ruined Gate 0424 <gen>
FEAR BOSS TOR Close
Events
Unit - A unit leaves FEAR_BOSS_TOR <gen>
Conditions
Actions
Destructible - Close Massive Ruined Gate 0424 <gen>
Zwillingstore Open
Events
Unit - A unit enters Zwillingstore_OpenClose <gen>
Conditions
Actions
Destructible - Open Massive Ruined Gate 0422 <gen>
Destructible - Open Massive Ruined Gate 0423 <gen>
Zwillingstore Close
Events
Unit - A unit leaves Zwillingstore_OpenClose <gen>
Conditions
Actions
Destructible - Close Massive Ruined Gate 0422 <gen>
Destructible - Close Massive Ruined Gate 0423 <gen>
Schalter 1 Rollbares Steintor Open
Events
Unit - A unit enters Schalter_1_Rollbares_Steintor_Open <gen>
Conditions
Actions
Destructible - Open Rolling Stone Door 0157 <gen>
Schalter 2 Rollbares Steintor Close
Events
Unit - A unit enters Schalter_2_Rollbares_Steintor_Close <gen>
Conditions
Actions
Destructible - Close Rolling Stone Door 0157 <gen>
Rollbares Steintor 1 Portal oben Open
Events
Unit - A unit enters Tor_1_Portal_oben_OpenClose <gen>
Conditions
Actions
Destructible - Open Rolling Stone Door 0155 <gen>
Rollbares Steintor 1 Portal oben Close
Events
Unit - A unit leaves Tor_1_Portal_oben_OpenClose <gen>
Conditions
Actions
Destructible - Close Rolling Stone Door 0155 <gen>
Rollbares Steintor 2 ArenaSchildkroete Open
Events
Unit - A unit enters Tor_2_Schildkroete_OpenClose <gen>
Conditions
Actions
Destructible - Open Rolling Stone Door 0265 <gen>
Rollbares Steintor 2 ArenaSchildkroete Close
Events
Unit - A unit leaves Tor_2_Schildkroete_OpenClose <gen>
Conditions
Actions
Destructible - Close Rolling Stone Door 0265 <gen>
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