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-------- This is where you can edit everything, special effects, damage, etc. --------
Set Variable Set RS_caster = (Triggering unit)
Set Variable Set RS_target = (Target unit of ability being cast)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(RS_target belongs to an enemy of (Owner of RS_caster).) Equal to True
(RS_target is A structure) Not equal to True
Then - Actions
Unit - Cause RS_caster to damage RS_target , dealing (100.00 x (Real((Level of Ruse Switch for RS_caster)))) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of RS_caster using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of RS_target using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(RS_target belongs to an ally of (Owner of RS_caster).) Equal to True
(RS_target is A structure) Not equal to True
Then - Actions
Unit - Set life of RS_target to ((Life of RS_target) + (75.00 x (Real((Level of Ruse Switch for RS_caster)))))
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of RS_caster using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of RS_target using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Credits
Events
Conditions
Actions
-------- Credits: --------
-------- -Kobas- --------
-------- Magtheridon96 --------
-------- My Brain (for giving me the idea to share this) --------
Skill Refresh
Events
Unit - A unit Stops casting an ability
Conditions
Actions
Unit - Reset ability cooldowns for (Triggering unit) .
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