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Triggers
RunnerTag v1.0.w3m
Variables
Initilization
Credits
News
Game Settings
Cross Over
Music
Start Gold
Runner
Gold
Jail
Rescue
Death
Lose
Win
Create Runner
Create Reds Runner
Create Blues Runner
Create Teals Runner
Create Purples Runner
Create Yellows Runner
Create Oranges Runner
Create Greens Runner
Create Pinks Runner
Create Humans
Create Grays Hero
Create Light Blues Hero
Create Dark Greens Hero
Create Browns Hero
Humans
Human Lose
Human Gold
Human Win
Leader Board
Timer
Comp Humans
Comp Gray
Comp Light Blue
Comp Dark Green
Comp Brown
Player Leaves
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Gray
Light Blue
Dark Green
Brown
Name
Type
is_array
initial_value
Escape
timer
No
RandomSound
sound
No
Credits
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to Runner Tag v1.0. Runner Tag was created by Frozen-Glory (USWest Realm) With help from Orphan-Darius for help with testing and units, also the Creators of Sheep Tag for inspiring me to make an even better map. Good Luck and Have Fun, Frozen-Glory.
News
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: If there is anything you would like me to add in the later version please whisper me and tell me you can also e-mail me if I am not online at [email protected] also please tell me if there's any bugs so I can fix them.
Cross Over
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Sound - Play crossover <gen>
Music
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Sound - Play Credits <gen>
Start Gold
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 20)
Gold
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Jail
Events
Unit - A unit leaves Middle <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Captured Runner
Actions
Unit - Move (Triggering unit) instantly to (Center of Middle <gen>)
Rescue
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Captured Runner
Actions
Unit - Create 1 . |CFF0581A9Runner for (Owner of (Dying unit)) at (Center of Runner_Revive <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( rescued + (Name of (Owner of (Dying unit)))))
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Trigger - Turn off Music <gen>
Sound - Play music <gen>
Wait 15.00 seconds
Sound - Stop music <gen> After fading
Trigger - Turn on Music <gen>
Death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |CFF0581A9Runner
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Captured Runner for (Owner of (Dying unit)) at (Center of Middle <gen>) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Triggering player)) + 's |CFF0581A9Runner|R has been |CFFFF0303captured|r, rescue him!)
Lose
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units of type |CFF0581A9Runner)) Equal to 0) then do (Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: The humans have taken over this land!)) else do (Do nothing)
Win
Events
Time - Escape expires
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Create Reds Runner
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . |CFF0581A9Runner for Player 1 (Red) at (Random point in Runner_Revive <gen>) facing Default building facing degrees
Create Blues Runner
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . |CFF0581A9Runner for Player 2 (Blue) at (Random point in Runner_Revive <gen>) facing Default building facing degrees
Create Teals Runner
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . |CFF0581A9Runner for Player 3 (Teal) at (Random point in Runner_Revive <gen>) facing Default building facing degrees
Create Purples Runner
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . |CFF0581A9Runner for Player 4 (Purple) at (Random point in Runner_Revive <gen>) facing Default building facing degrees
Create Yellows Runner
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . |CFF0581A9Runner for Player 5 (Yellow) at (Random point in Runner_Revive <gen>) facing Default building facing degrees
Create Oranges Runner
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 1 . |CFF0581A9Runner for Player 6 (Orange) at (Random point in Runner_Revive <gen>) facing Default building facing degrees
Create Greens Runner
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . |CFF0581A9Runner for Player 7 (Green) at (Random point in Runner_Revive <gen>) facing Default building facing degrees
Create Pinks Runner
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Create 1 . |CFF0581A9Runner for Player 8 (Pink) at (Random point in Runner_Revive <gen>) facing Default building facing degrees
Create Grays Hero
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Unit - Create 1 . Squad Horseman for Player 9 (Gray) at (Center of Middle <gen>) facing Default building facing degrees
Create Light Blues Hero
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Squad Hunter for Player 10 (Light Blue) at (Center of Middle <gen>) facing Default building facing degrees
Create Dark Greens Hero
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Squad Captain for Player 11 (Dark Green) at (Center of Middle <gen>) facing Default building facing degrees
Create Browns Hero
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Unit - Create 1 . Squad Commander for Player 12 (Brown) at (Center of Middle <gen>) facing Default building facing degrees
Human Lose
Events
Time - Escape expires
Conditions
Actions
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Defeat (Picked player) with the message: The Chaos Orc Clan has escaped!)
Human Gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 12 (Brown) . Current gold
Human Win
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units of type |CFF0581A9Runner)) Equal to 0) then do (Pick every player in (All allies of Player 9 (Gray).) and do (Victory (Picked player) (Show dialogs, Show scores))) else do (Do nothing)
Timer
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Countdown Timer - Start Escape as a One-shot timer that will expire in 1500.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Escape:
Wait 1501.00 seconds
Countdown Timer - Destroy (Last created timer window)
Comp Gray
Events
Unit - A unit enters Middle <gen>
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units of type Squad Horseman) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |CFF0581A9Runner))))
Comp Light Blue
Events
Unit - A unit enters Middle <gen>
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units of type Squad Hunter) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |CFF0581A9Runner))))
Comp Dark Green
Events
Unit - A unit enters Middle <gen>
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units of type Squad Captain) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |CFF0581A9Runner))))
Comp Brown
Events
Unit - A unit enters Middle <gen>
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units of type Squad Commander) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |CFF0581A9Runner))))
Red
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Teal
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Purple
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Yellow
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Orange
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Green
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Pink
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Gray
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Light Blue
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Dark Green
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game))
Trigger - Turn off (This trigger)
Brown
Events
Time - Every 2 seconds of game time
Conditions
Actions
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Do nothing) else do (Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game))
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