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Triggers
Runescape Survival 1.31.w3m
Variables
Player Select
EXP setup
Type Of Character
Mage
Range
Map Start
Easter Eggs
Ally Players and NPC
Lumby Castle
Begin
No Baddies Region
Bounty
Lumby Guard Patrol
Beginning Cinematic
End Cinematic
Creeps See All
create
timer expire
add to player group
Monster Spawn
wander
wave1
wave2
wave3 END
wave4
wave4 2
wave4 3
wave4 END
wave5
wave5 2
wave5 3
wave5 3 END
wave6
wave6 2
wave6 END
wave7
wave7 2
wave7 3
wave7 END
wave8
wave8 2
wave8 3
wave8 END
wave9
wave9 2
wave9 3
wave9 4
wave9 END BOSS
wave10
wave10 2
wave10 3
wave10 END
wave11
wave11 2
wave11 3
wave11 END
wave12
wave12 2
wave12 3
wave12 BOSS 1
wave12 END BOSS 2
wave13
wave13 2
wave13 3
wave13 END
wave13 1
wave13 2
wave13 3
wave13 4
wave13 5
wave13 6
wave13 7
wave13 8
wave14 BIG FINALE
FINAL BOSS AND STUFF
Text and Sounds
Starting Text
Starting Text 2
Ninja Squeel
Time Of Day
Night
Character Select
tina123ca
icp1200
ranger ppl5
Sanchike
bigboy111133
real redman
melfice z
rallysport02
kitty11115
Repick
Repick
Kick Commands
kickblue
teal
purp
yellow
oj
grn
pink
Graveyard
Turn On Revive
Revive
Revive Copy
Revive Copy 2
Revive Copy 3
Revive Copy 4
Revive Copy 5
Revive Copy 6
Revive Copy 7
Dead
Dead Copy
Dead Copy 2
Dead Copy 3
Dead Copy 4
Dead Copy 5
Dead Copy 6
Dead Copy 7
Doodads, Animations, etc.
Attacking Targets etc
Stupid Noob Log Cutting
Name
Type
is_array
initial_value
Mage
unitcode
No
z002
Melee
unitcode
No
z000
Ranger
unitcode
No
z001
RSHeroes
force
No
Force00
Soul
unitcode
No
e000
Timer
timer
No
EXP setup
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Hero - Make Player 11 (Dark Green) Heroes gain 30.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 30.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 30.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 30.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 30.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 30.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 30.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 30.00 % experience from future kills
Type Of Character
Events
Unit - A unit enters Melee_Selection <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Create 1 . Warrior for (Owner of (Triggering unit)) at (Center of Warrior_Weapon_Shop <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Warrior_Weapon_Shop <gen>) over 2.00 seconds
Mage
Events
Unit - A unit enters Mage_Selection <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of Mage_Weapon_Shop <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Mage_Weapon_Shop <gen>) over 2.00 seconds
Range
Events
Unit - A unit enters Range_Selection <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Center of Range_Weapon_Shop <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Range_Weapon_Shop <gen>) over 2.00 seconds
Easter Eggs
Events
Unit - Stupid Noob 0238 <gen> Dies
Unit - Stupid Noob 0235 <gen> Dies
Unit - Stupid Noob 0244 <gen> Dies
Conditions
Actions
Item - Create Food at (Position of (Triggering unit))
Ally Players and NPC
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Lumby Castle
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Animation - Play Lumbridge Castle 0011 <gen> 's Stand Upgrade Second animation
Begin
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Elven Gate 0334 <gen> Invulnerable
Destructible - Open Elven Gate 0334 <gen>
Destructible - Make Demonic Gate 0331 <gen> Invulnerable
Destructible - Make Demonic Gate 0332 <gen> Invulnerable
Destructible - Make Stone Wall 0333 <gen> Invulnerable
Destructible - Make Stone Wall 0072 <gen> Invulnerable
Destructible - Open Demonic Gate 0331 <gen>
Destructible - Open Demonic Gate 0332 <gen>
Destructible - Make Demonic Gate 0529 <gen> Invulnerable
Destructible - Open Demonic Gate 0529 <gen>
No Baddies Region
Events
Unit - A unit enters No_Baddies <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Bounty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Lumby Guard Patrol
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Lumbridge Guard 0042 <gen> to Patrol To . (Random point in Lumby_Guard_Patrol <gen>)
Unit - Order Lumbridge Guard 0150 <gen> to Patrol To . (Random point in Lumby_Guard_Patrol <gen>)
Unit - Order Lumbridge Guard 0149 <gen> to Patrol To . (Random point in Lumby_Guard_Patrol <gen>)
Unit - Order Lumbridge Guard 0236 <gen> to Patrol To . (Random point in Lumby_Guard_Patrol_2 <gen>)
Unit - Order Lumbridge Guard 0237 <gen> to Patrol To . (Random point in Lumby_Guard_Patrol_2 <gen>)
Unit - Order Lumbridge Guard 0239 <gen> to Patrol To . (Random point in Lumby_Guard_Patrol_2 <gen>)
Unit - Order Lumbridge Guard 0242 <gen> to Patrol To . (Random point in Lumby_Guard_Patrol_2 <gen>)
Beginning Cinematic
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 11 (Dark Green) over 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 8 (Pink) over 3.00 seconds
Unit - Create 4 . High Elf (Male) for Player 1 (Red) at (Center of High_Elf <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Warrior 0030 <gen> named Lumbridge Guard : Play swordbeingdrawn <gen> and display Several people have recently went into the wild and haven't come out. They've been missing for weeks. We need you soldiers to find out what the cause of this is. You are our most elite soldiers. You're our last hope. . Modify duration: Add 20.00 seconds and Wait
End Cinematic
Events
Time - Elapsed game time is 73.50 seconds
Conditions
Actions
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Creeps See All
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
create
Events
Time - Elapsed game time is 72.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Timer with title Survival Time
Countdown Timer - Start Timer as a One-shot timer that will expire in 1800.00 seconds
timer expire
Events
Time - Timer expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
add to player group
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Add Player 11 (Dark Green) to RSHeroes
Player Group - Add Player 2 (Blue) to RSHeroes
Player Group - Add Player 3 (Teal) to RSHeroes
Player Group - Add Player 4 (Purple) to RSHeroes
Player Group - Add Player 5 (Yellow) to RSHeroes
Player Group - Add Player 6 (Orange) to RSHeroes
Player Group - Add Player 7 (Green) to RSHeroes
Player Group - Add Player 8 (Pink) to RSHeroes
wander
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Monster_Spawn <gen>)
wave1
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Unit - Create 30 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: Level 1 - Zombies
Sound - Play deagle1 <gen>
wave2
Events
Time - Elapsed game time is 84.00 seconds
Conditions
Actions
Unit - Create 30 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave3 END
Events
Time - Elapsed game time is 88.00 seconds
Conditions
Actions
Unit - Create 30 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave4
Events
Time - Elapsed game time is 148.00 seconds
Conditions
Actions
Unit - Create 25 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave4 2
Events
Time - Elapsed game time is 152.00 seconds
Conditions
Actions
Unit - Create 25 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave4 3
Events
Time - Elapsed game time is 156.00 seconds
Conditions
Actions
Unit - Create 25 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave4 END
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level 2 - Wolves
Unit - Create 20 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave5
Events
Time - Elapsed game time is 222.00 seconds
Conditions
Actions
Unit - Create 15 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave5 2
Events
Time - Elapsed game time is 226.00 seconds
Conditions
Actions
Unit - Create 20 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave5 3
Events
Time - Elapsed game time is 230.00 seconds
Conditions
Actions
Unit - Create 20 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave5 3 END
Events
Time - Elapsed game time is 234.00 seconds
Conditions
Actions
Unit - Create 20 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave6
Events
Time - Elapsed game time is 294.00 seconds
Conditions
Actions
Unit - Create 30 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave6 2
Events
Time - Elapsed game time is 298.00 seconds
Conditions
Actions
Unit - Create 20 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave6 END
Events
Time - Elapsed game time is 302.00 seconds
Conditions
Actions
Unit - Create 20 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave7
Events
Time - Elapsed game time is 352.00 seconds
Conditions
Actions
Unit - Create 30 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave7 2
Events
Time - Elapsed game time is 356.00 seconds
Conditions
Actions
Unit - Create 30 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave7 3
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 30 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave7 END
Events
Time - Elapsed game time is 364.00 seconds
Conditions
Actions
Unit - Create 25 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave8
Events
Time - Elapsed game time is 414.00 seconds
Conditions
Actions
Unit - Create 10 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: Level 3 - Stupid Noobs
wave8 2
Events
Time - Elapsed game time is 418.00 seconds
Conditions
Actions
Unit - Create 15 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave8 3
Events
Time - Elapsed game time is 422.00 seconds
Conditions
Actions
Unit - Create 25 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave8 END
Events
Time - Elapsed game time is 426.00 seconds
Conditions
Actions
Unit - Create 25 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave9
Events
Time - Elapsed game time is 526.00 seconds
Conditions
Actions
Unit - Create 15 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave9 2
Events
Time - Elapsed game time is 530.00 seconds
Conditions
Actions
Unit - Create 20 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave9 3
Events
Time - Elapsed game time is 534.00 seconds
Conditions
Actions
Unit - Create 20 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave9 4
Events
Time - Elapsed game time is 538.00 seconds
Conditions
Actions
Unit - Create 6 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave9 END BOSS
Events
Time - Elapsed game time is 542.00 seconds
Conditions
Actions
Unit - Create 1 . Tree Spirit for Player 12 (Brown) at (Center of Tree_Spirit_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: |cffff0000Boss Level!|r - Tree Spirit
wave10
Events
Time - Elapsed game time is 642.00 seconds
Conditions
Actions
Unit - Create 10 . Troll for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: Level 4 - Trolls
wave10 2
Events
Time - Elapsed game time is 646.00 seconds
Conditions
Actions
Unit - Create 10 . Troll for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave10 3
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Unit - Create 30 . Zombie for Player 12 (Brown) at (Random point in Melee_Selection <gen>) facing Default building facing degrees
wave10 END
Events
Time - Elapsed game time is 654.00 seconds
Conditions
Actions
Unit - Create 25 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave11
Events
Time - Elapsed game time is 766.00 seconds
Conditions
Actions
Unit - Create 25 . Wolf for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave11 2
Events
Time - Elapsed game time is 770.00 seconds
Conditions
Actions
Unit - Create 25 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave11 3
Events
Time - Elapsed game time is 774.00 seconds
Conditions
Actions
Unit - Create 15 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave11 END
Events
Time - Elapsed game time is 778.00 seconds
Conditions
Actions
Unit - Create 15 . Troll for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave12
Events
Time - Elapsed game time is 866.00 seconds
Conditions
Actions
Unit - Create 10 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) for 15.00 seconds the text: Level 5 - TzHaar Kets
wave12 2
Events
Time - Elapsed game time is 870.00 seconds
Conditions
Actions
Unit - Create 10 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave12 3
Events
Time - Elapsed game time is 874.00 seconds
Conditions
Actions
Unit - Create 15 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave12 BOSS 1
Events
Time - Elapsed game time is 878.00 seconds
Conditions
Actions
Unit - Create 1 . Red Dragon for Player 12 (Brown) at (Random point in Boss_Spawn <gen>) facing Default building facing degrees
wave12 END BOSS 2
Events
Time - Elapsed game time is 882.00 seconds
Conditions
Actions
Unit - Create 1 . Red Dragon for Player 12 (Brown) at (Random point in Boss_Spawn <gen>) facing Default building facing degrees
wave13
Events
Time - Elapsed game time is 971.00 seconds
Conditions
Actions
Unit - Create 25 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 2
Events
Time - Elapsed game time is 975.00 seconds
Conditions
Actions
Unit - Create 25 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 3
Events
Time - Elapsed game time is 979.00 seconds
Conditions
Actions
Unit - Create 15 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 END
Events
Time - Elapsed game time is 983.00 seconds
Conditions
Actions
Unit - Create 10 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 1
Events
Time - Elapsed game time is 1083.00 seconds
Conditions
Actions
Unit - Create 15 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 2
Events
Time - Elapsed game time is 1087.00 seconds
Conditions
Actions
Unit - Create 25 . TzHaar-Ket for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees
wave13 3
Events
Time - Elapsed game time is 1089.00 seconds
Conditions
Actions
Unit - Create 40 . Troll for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 4
Events
Time - Elapsed game time is 1174.00 seconds
Conditions
Actions
Unit - Create 20 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 5
Events
Time - Elapsed game time is 1179.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Mmmmkay, here comes quite a few guys.
Unit - Create 25 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Unit - Create 25 . Troll for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Unit - Create 50 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 6
Events
Time - Elapsed game time is 1280.00 seconds
Conditions
Actions
Unit - Create 20 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 7
Events
Time - Elapsed game time is 1286.00 seconds
Conditions
Actions
Unit - Create 20 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave13 8
Events
Time - Elapsed game time is 1320.00 seconds
Conditions
Actions
Unit - Create 20 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
wave14 BIG FINALE
Events
Time - Elapsed game time is 1450.00 seconds
Conditions
Actions
Unit - Create 65 . TzHaar-Ket for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Unit - Create 95 . Troll for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Unit - Create 40 . Zombie for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
Unit - Create 35 . Wolf for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 25.00 seconds the text: Here comes the BOOM! 250 enemies; be prepared for the worst!
Unit - Create 15 . Stupid Noob for Player 12 (Brown) at (Random point in Monster_Spawn <gen>) facing Default building facing degrees
FINAL BOSS AND STUFF
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You are being summoned to the Lumbridge Guard post.
Unit - Move (Random unit from (Units owned by Player 11 (Dark Green).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 11 (Dark Green).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 11 (Dark Green).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 2 (Blue).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 2 (Blue).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 2 (Blue).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 3 (Teal).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 3 (Teal).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 3 (Teal).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 4 (Purple).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 4 (Purple).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 4 (Purple).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 5 (Yellow).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 5 (Yellow).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 5 (Yellow).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 6 (Orange).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 6 (Orange).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 6 (Orange).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 8 (Pink).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 8 (Pink).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 8 (Pink).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 7 (Green).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 7 (Green).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Unit - Move (Random unit from (Units owned by Player 7 (Green).)) instantly to (Center of Wild_Entrance <gen>) , facing Default building facing degrees
Destructible - Close Demonic Gate 0331 <gen>
Destructible - Close Demonic Gate 0332 <gen>
Destructible - Close Elven Gate 0334 <gen>
Destructible - Close Demonic Gate 0529 <gen>
Unit - Kill Summoning Prevention Circle 0026 <gen>
Special Effect - Create a special effect at (Center of BOOM <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Sound - Play UndeadBuildingDeathLarge1 <gen>
Wait 5.00 seconds
Game - Display to (All players) the text: |cffff0000The Final Boss Is Here. Do Not Try To Fight Zezima. Doom Has Come To This World!|rLumbridge and Edgeville are off limits now...
Unit - Create 1 . Best Runescape Player for Player 12 (Brown) at (Center of Boss_Spawn <gen>) facing Default building facing degrees
Sound - Play U08Archimonde19 <gen>
Wait 0.01 seconds
Unit - Order (Last created unit) to Patrol To . (Center of Zezima_Patrol <gen>)
Starting Text
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Welcome to Chromeboi's Runescape Survival version 1! Send your soul into the circle of the character type you want, then do the same in the weapon shop you appear in after step 1!
Sound - Play quah <gen>
Starting Text 2
Events
Time - Elapsed game time is 27.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Once you do that, you're ready to go! Just walk out of the starting area to enter the wild. But remember, if you die, you start over at the graveyard with no money! :(To repick, type -repick. But once again, you lose all money :'(
Sound - Play toonga <gen>
Ninja Squeel
Events
Time - Elapsed game time is 47.00 seconds
Conditions
Actions
Sound - Play ninjasqueel <gen>
Night
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
tina123ca
Events
Unit - A unit enters Ibans_Staff_Selection <gen>
Conditions
Actions
Unit - Create 1 . Mage With Iban's Staff for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
icp1200
Events
Unit - A unit enters Ahrims_Staff_Selection <gen>
Conditions
Actions
Unit - Create 1 . Mage With Ahrim's Staff for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
ranger ppl5
Events
Unit - A unit enters Karils_Crossbow_Selection <gen>
Conditions
Actions
Unit - Create 1 . Ranger With Karil's Crossbow for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
Sanchike
Events
Unit - A unit enters Crystal_Bow_Selection <gen>
Conditions
Actions
Unit - Create 1 . Archer With Crystal Bow for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
bigboy111133
Events
Unit - A unit enters Greataxe_Selection <gen>
Conditions
Actions
Unit - Create 1 . Warrior With A Greataxe for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
real redman
Events
Unit - A unit enters Magic_Comp_Selection <gen>
Conditions
Actions
Unit - Create 1 . Ranger With A Magic Comp Bow for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
melfice z
Events
Unit - A unit enters Lava_Battlestaff_Selection <gen>
Conditions
Actions
Unit - Create 1 . Mage With Lava Battlestaff for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
rallysport02
Events
Unit - A unit enters Granite_Maul_Selection <gen>
Conditions
Actions
Unit - Create 1 . Warrior With A Granite Maul for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
kitty11115
Events
Unit - A unit enters Dragon_Longsword_Selection <gen>
Conditions
Actions
Unit - Create 1 . Warrior With A Dragon Long for (Owner of (Triggering unit)) at (Center of Lumby_Castle <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Lumby_Castle <gen>) over 2.00 seconds
Repick
Events
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in Map_Excluding_Tutorial_Island <gen> owned by (Triggering player))) from the game
Unit - Remove (Random unit from (Units in Map_Excluding_Tutorial_Island <gen> owned by (Triggering player))) from the game
Unit - Remove (Random unit from (Units in Map_Excluding_Tutorial_Island <gen> owned by (Triggering player))) from the game
Player - Set (Triggering player) . Current gold to 0
Unit - Create 1 . Soul for (Triggering player) at (Center of Tutorial_Island <gen>) facing Default building facing degrees
kickblue
Events
Player - Player 2 (Blue) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -kick darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -kick dg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Stupid Noob.
teal
Events
Player - Player 2 (Blue) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Stupid Noob.
purp
Events
Player - Player 2 (Blue) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -kick purp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Stupid Noob.
yellow
Events
Player - Player 2 (Blue) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Stupid Noob.
oj
Events
Player - Player 2 (Blue) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -kick oj (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Stupid Noob.
grn
Events
Player - Player 2 (Blue) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Stupid Noob.
pink
Events
Player - Player 2 (Blue) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Stupid Noob.
Turn On Revive
Events
Time - Elapsed game time is 82.50 seconds
Conditions
Actions
Trigger - Turn on Revive <gen>
Trigger - Turn on Revive_Copy_2 <gen>
Trigger - Turn on Revive_Copy_3 <gen>
Trigger - Turn on Revive_Copy_4 <gen>
Trigger - Turn on Revive_Copy_5 <gen>
Trigger - Turn on Revive_Copy_6 <gen>
Trigger - Turn on Revive_Copy_7 <gen>
Trigger - Turn on Revive_Copy <gen>
Revive
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Sound - Play manscreaming1 <gen>
Game - Display to Player Group - Player 1 (Red) the text: Your hero has died. He/she will be revived in exactly 10 seconds at the graveyard west of lumbridge, however you will lose all of your gold. YOU ARE ONLY REVIVED ONCE!
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Graveyard <gen>) , Show revival graphics
Player - Set Player 1 (Red) . Current gold to 0
Trigger - Turn off (This trigger)
Trigger - Turn on Dead <gen>
Revive Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Sound - Play manscreaming1 <gen>
Game - Display to Player Group - Player 2 (Blue) the text: Your hero has died. He/she will be revived in exactly 10 seconds at the graveyard west of lumbridge, however you will lose all of your gold.
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Graveyard <gen>) , Show revival graphics
Player - Set Player 2 (Blue) . Current gold to 0
Trigger - Turn off (This trigger)
Trigger - Turn on Dead_Copy <gen>
Revive Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Sound - Play manscreaming1 <gen>
Game - Display to Player Group - Player 3 (Teal) the text: Your hero has died. He/she will be revived in exactly 10 seconds at the graveyard west of lumbridge, however you will lose all of your gold.
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Graveyard <gen>) , Show revival graphics
Player - Set Player 3 (Teal) . Current gold to 0
Trigger - Turn off (This trigger)
Trigger - Turn on Dead_Copy_2 <gen>
Revive Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Sound - Play manscreaming1 <gen>
Game - Display to Player Group - Player 4 (Purple) the text: Your hero has died. He/she will be revived in exactly 10 seconds at the graveyard west of lumbridge, however you will lose all of your gold.
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Graveyard <gen>) , Show revival graphics
Player - Set Player 4 (Purple) . Current gold to 0
Trigger - Turn off (This trigger)
Trigger - Turn on Dead_Copy_3 <gen>
Revive Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Sound - Play manscreaming1 <gen>
Game - Display to Player Group - Player 5 (Yellow) the text: Your hero has died. He/she will be revived in exactly 10 seconds at the graveyard west of lumbridge, however you will lose all of your gold.
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Graveyard <gen>) , Show revival graphics
Player - Set Player 5 (Yellow) . Current gold to 0
Trigger - Turn off (This trigger)
Trigger - Turn on Dead_Copy_4 <gen>
Revive Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Sound - Play manscreaming1 <gen>
Game - Display to Player Group - Player 6 (Orange) the text: Your hero has died. He/she will be revived in exactly 10 seconds at the graveyard west of lumbridge, however you will lose all of your gold.
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Graveyard <gen>) , Show revival graphics
Player - Set Player 6 (Orange) . Current gold to 0
Trigger - Turn off (This trigger)
Trigger - Turn on Dead_Copy_5 <gen>
Revive Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Sound - Play manscreaming1 <gen>
Game - Display to Player Group - Player 7 (Green) the text: Your hero has died. He/she will be revived in exactly 10 seconds at the graveyard west of lumbridge, however you will lose all of your gold.
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Graveyard <gen>) , Show revival graphics
Player - Set Player 7 (Green) . Current gold to 0
Trigger - Turn off (This trigger)
Trigger - Turn on Dead_Copy_6 <gen>
Revive Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Sound - Play manscreaming1 <gen>
Game - Display to Player Group - Player 8 (Pink) the text: Your hero has died. He/she will be revived in exactly 10 seconds at the graveyard west of lumbridge, however you will lose all of your gold.
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Graveyard <gen>) , Show revival graphics
Player - Set Player 8 (Pink) . Current gold to 0
Trigger - Turn off (This trigger)
Trigger - Turn on Dead_Copy_7 <gen>
Dead
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Game - Defeat Player 11 (Dark Green) with the message: ZOMG YOU LOST! :O
Dead Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Game - Defeat Player 2 (Blue) with the message: ZOMG YOU LOST! :O
Dead Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Game - Defeat Player 3 (Teal) with the message: ZOMG YOU LOST! :O
Dead Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Game - Defeat Player 4 (Purple) with the message: ZOMG YOU LOST! :O
Dead Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Game - Defeat Player 5 (Yellow) with the message: ZOMG YOU LOST! :O
Dead Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Game - Defeat Player 7 (Green) with the message: ZOMG YOU LOST! :O
Dead Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Game - Defeat Player 7 (Green) with the message: ZOMG YOU LOST! :O
Dead Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Unit-type of (Triggering unit)) Not equal to Mage) or (((Unit-type of (Triggering unit)) Not equal to Soul) or (((Unit-type of (Triggering unit)) Not equal to Ranger) or ((Unit-type of (Triggering unit)) Not equal to Warrior)))
Actions
Game - Defeat Player 8 (Pink) with the message: ZOMG YOU LOST! :O
Attacking Targets etc
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Ranger 0034 <gen> to Attack . Target 0094 <gen>
Unit - Order Ranger 0177 <gen> to Attack . Target 0228 <gen>
Unit - Order Ranger 0176 <gen> to Attack . Target 0232 <gen>
Unit - Order Ranger 0175 <gen> to Attack . Target 0233 <gen>
Stupid Noob Log Cutting
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Animation - Play Stupid Noob 0229 <gen> 's Stand Work animation
Animation - Play Stupid Noob 0231 <gen> 's Stand Work animation
Animation - Play Stupid Noob 0230 <gen> 's Stand Work animation
Animation - Play Stupid Noob 0238 <gen> 's Stand Work animation
Animation - Play Stupid Noob 0235 <gen> 's Stand Work animation
Animation - Play Stupid Noob 0244 <gen> 's Stand Work animation
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