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Triggers
Runescape 0.3.w3x
Variables
Initialization
Training Island Leave
EXP Gain Green Dragon
GD Lair Enter
GD Lair Leave
Boss Stat Shower
RD Cave Enter
RD Cave Leave
EXP Gain Red Dragon
Training Gate Open
Training Gate Close
Training Ranged Rat Spawn
Training Rat Melee Spawn
Man Spawn1
Auto Revie Red
Auto Revie Blue
Auto Revie Teal
Auto Revie Purple
Auto Revie Yellow
Auto Revie Orange
Auto Revie Green
Auto Revie Pink
Auto Revie Gray
Auto Revie Light Blue
Auto Revie Dark Green
Man Spawn2
Man Spawn3
Man Spawn4
Goblin Spawn1
Goblin Spawn2
Chicken Spawn
Al Kharid Gate Open
Al Kharid Gate Close
EXP Gain Chicken
EXP Gain Man
EXP Gain Goblin
EXP Gain Dark Wizard
Dark Wizard Spawn
Ship To Karamja Text
Ship To Karamja
Ship To Wilderness
Wilderness Border
Volcano Enter Text
Volcano Leave Text
Volcano Enter
Volcano Leave
Gold Drops
Hill Giant Spawn
Zombie Spawn1
Red Spider Spawn1
Moss Giant Spawn1
Barbarian Spawn
HG Lair Enter
HG Lair Leave
Sewer Entry
Sewer Leave
Skeleton Spawn4
Skeleton Spawn1
Skeleton Spawn2
Skeleton Spawn3
Lesser Demon Spawn1
Lesser Demon Spawn2
Lesser Demon Spawn3
Greater Demon Spawn1
Greater Demon Spawn2
EXP Gain Skeleton
EXP Gain Lesser Demon
EXP Gain Greater Demon
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Training Island Leave
Events
Unit - A unit enters Training_Leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Lumbridge <gen>)
EXP Gain Green Dragon
Events
Unit - Green Dragon 0121 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Green Dragon has been Slain!
Hero - Add 25000 experience to (Killing unit) , Show level-up graphics
GD Lair Enter
Events
Unit - A unit enters GD_Lair_Enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of GD_Enter <gen>)
GD Lair Leave
Events
Unit - A unit enters GD_Leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of GD_Lair_Leave <gen>)
Boss Stat Shower
Events
Player - Player 1 (Red) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -bossid (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: -------------------
Wait 1.00 seconds
Game - Display to (All players) the text: BOSS STATS ID'S
Wait 1.00 seconds
Game - Display to (All players) the text: Green Dragon
Wait 1.00 seconds
Game - Display to (All players) the text: HP: 250 Damage: 0-16
Wait 1.00 seconds
Game - Display to (All players) the text: Ability: None
Wait 1.00 seconds
Game - Display to (All players) the text: Red Dragon
Wait 1.00 seconds
Game - Display to (All players) the text: HP: 300 Damage: 0-20
Wait 1.00 seconds
Game - Display to (All players) the text: Ability: Fire Aura
Wait 1.00 seconds
Game - Display to (All players) the text: ------------------
RD Cave Enter
Events
Unit - A unit enters RD_Enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of RD_Lair_Enter <gen>)
RD Cave Leave
Events
Unit - A unit enters RD_Lair_Leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of RD_Leave <gen>)
EXP Gain Red Dragon
Events
Unit - Red Dragon 0136 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Red Dragon has been slain! Good Job!
Hero - Add 50000 experience to (Killing unit) , Show level-up graphics
Training Gate Open
Events
Unit - A unit enters Training_Gate <gen>
Conditions
Actions
Destructible - Open Gate 0023 <gen>
Training Gate Close
Events
Unit - A unit leaves Training_Gate <gen>
Conditions
Actions
Destructible - Close Gate 0023 <gen>
Training Ranged Rat Spawn
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rat for Player 12 (Brown) at (Random point in Training_Rat_Spawn1 <gen>) facing Default building facing degrees
Training Rat Melee Spawn
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rat for Player 12 (Brown) at (Random point in Training_Rat_Spawn2 <gen>) facing Default building facing degrees
Man Spawn1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Man for Player 12 (Brown) at (Random point in Man_Spawn1 <gen>) facing Default building facing degrees
Auto Revie Red
Events
Unit - Runescape Player 0024 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Blue
Events
Unit - Runescape Player 0025 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Teal
Events
Unit - Runescape Player 0026 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Purple
Events
Unit - Runescape Player 0027 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Yellow
Events
Unit - Runescape Player 0028 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Orange
Events
Unit - Runescape Player 0029 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Green
Events
Unit - Runescape Player 0030 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Pink
Events
Unit - Runescape Player 0031 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Gray
Events
Unit - Runescape Player 0032 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Light Blue
Events
Unit - Runescape Player 0033 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Auto Revie Dark Green
Events
Unit - Runescape Player 0034 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lumbridge <gen>) , Hide revival graphics
Man Spawn2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Man for Player 12 (Brown) at (Random point in Man_Spawn2 <gen>) facing Default building facing degrees
Man Spawn3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Man for Player 12 (Brown) at (Random point in Man_Spawn3 <gen>) facing Default building facing degrees
Man Spawn4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Man for Player 12 (Brown) at (Random point in Man_Spawn4 <gen>) facing Default building facing degrees
Goblin Spawn1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Goblin for Player 12 (Brown) at (Random point in Goblin_Spawn1 <gen>) facing Default building facing degrees
Goblin Spawn2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Goblin for Player 12 (Brown) at (Random point in Goblin_Spawn2 <gen>) facing Default building facing degrees
Chicken Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Chicken for Player 12 (Brown) at (Random point in Chicken_Spawn <gen>) facing Default building facing degrees
Al Kharid Gate Open
Events
Unit - A unit enters Al_Kharid_Gate <gen>
Conditions
Actions
Destructible - Open Iron Gate 0089 <gen>
Al Kharid Gate Close
Events
Unit - A unit enters Al_Kharid_Gate <gen>
Conditions
Actions
Destructible - Close Iron Gate 0089 <gen>
EXP Gain Chicken
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Chicken
Actions
Hero - Add 30 experience to (Killing unit) , Show level-up graphics
EXP Gain Man
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Man
Actions
Hero - Add 100 experience to (Killing unit) , Show level-up graphics
EXP Gain Goblin
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Goblin
Actions
Hero - Add 70 experience to (Killing unit) , Show level-up graphics
EXP Gain Dark Wizard
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Wizard
Actions
Hero - Add 300 experience to (Killing unit) , Show level-up graphics
Dark Wizard Spawn
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Wizard for Player 12 (Brown) at (Random point in Dark_Wizard_Spawn <gen>) facing Default building facing degrees
Ship To Karamja Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads This is Ship to Karamja! at (Center of To_Karamja <gen>) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Ship To Karamja
Events
Unit - A unit enters To_Karamja <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Karamja_Entrance <gen>)
Ship To Wilderness
Events
Unit - A unit enters To_Wilderness <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Wilderness_Entrance <gen>)
Wilderness Border
Events
Unit - A unit enters Wilderness_Border <gen>
Conditions
Actions
Game - Display to (All players) the text: WARNING!! Someone is about to enter the Wilderness. Unless you are going to Karamja, i strongly suggest you stay away from there till you are at least level 70, or if with all players, level 40.
Volcano Enter Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Enter The Volcano at (Center of Karamja_Volcano_Entrance <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Volcano Leave Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Leave The Volcano at (Center of Volcano_Leave_Region <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Volcano Enter
Events
Unit - A unit enters Karamja_Volcano_Entrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Volcano_Entrance <gen>)
Volcano Leave
Events
Unit - A unit enters Volcano_Leave_Region <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Volcano_Leave <gen>)
Gold Drops
Events
Unit - A unit Dies
Conditions
Actions
Item - Create Coins at (Position of (Dying unit))
Hill Giant Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hill Giant for Player 12 (Brown) at (Center of Hill_Giant_Spawn <gen>) facing Default building facing degrees
Zombie Spawn1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of Zombie_Spawn1 <gen>) facing Default building facing degrees
Red Spider Spawn1
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Red Spider for Player 12 (Brown) at (Center of Red_SpiderSpawn1 <gen>) facing Default building facing degrees
Moss Giant Spawn1
Events
Time - Every 190.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Moss Giant for Player 12 (Brown) at (Center of Moss_Giant_Spawn1 <gen>) facing Default building facing degrees
Barbarian Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Barbarian for Player 12 (Brown) at (Center of Barbarian_Spawn <gen>) facing Default building facing degrees
HG Lair Enter
Events
Unit - A unit enters Hill_Giant_Lair_Entrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hill_Giant_Arrive <gen>)
HG Lair Leave
Events
Unit - A unit enters Hill_Giant_Leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hill_Giant_Left <gen>)
Sewer Entry
Events
Unit - A unit enters Varrock_Sewer_Entrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sewer_Arrive <gen>)
Sewer Leave
Events
Unit - A unit enters Sewer_Leave <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sewer_Left <gen>)
Skeleton Spawn4
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton for Player 12 (Brown) at (Center of Skeleton_Spawn4 <gen>) facing Default building facing degrees
Skeleton Spawn1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton for Player 12 (Brown) at (Random point in Skeleton_Spawn1 <gen>) facing Default building facing degrees
Skeleton Spawn2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton for Player 12 (Brown) at (Random point in Skeleton_Spawn2 <gen>) facing Default building facing degrees
Skeleton Spawn3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton for Player 12 (Brown) at (Random point in Skeleton_Spawn3 <gen>) facing Default building facing degrees
Lesser Demon Spawn1
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lesser Demon for Player 12 (Brown) at (Random point in Lesser_Demon_Spawn1 <gen>) facing Default building facing degrees
Lesser Demon Spawn2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lesser Demon for Player 12 (Brown) at (Random point in Lesser_Demon_Spawn2 <gen>) facing Default building facing degrees
Lesser Demon Spawn3
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lesser Demon for Player 12 (Brown) at (Random point in Lesser_Demon_Spawn3 <gen>) facing Default building facing degrees
Greater Demon Spawn1
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Greater Demon for Player 12 (Brown) at (Random point in Greater_Demon_Spawn1 <gen>) facing Default building facing degrees
Greater Demon Spawn2
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Greater Demon for Player 12 (Brown) at (Random point in Greater_Demon_Spawn2 <gen>) facing Default building facing degrees
EXP Gain Skeleton
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton
Actions
Hero - Add 350 experience to (Killing unit) , Show level-up graphics
EXP Gain Lesser Demon
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lesser Demon
Actions
Hero - Add 3000 experience to (Killing unit) , Show level-up graphics
EXP Gain Greater Demon
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Greater Demon
Actions
Hero - Add 5000 experience to (Killing unit) , Show level-up graphics
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