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Triggers
Run! 0.4.w3x
Variables
auswahl
Unbezeichneter Auslöser 001
Unbezeichneter Auslöser 001 Kopieren
Unbezeichneter Auslöser 001 Kopieren 2
Unbezeichneter Auslöser 001 Kopieren 3
Allgemein
sieg
by tom
ausschun
runner aura
Sieg lila
Sieg graublau
Sieg blau
Sieg rot
lila
graublau
blau
rot
feuer
Sichtbar musi
Spieler4
feia1 Kopieren 3
feuer2 Kopieren 3
feuer1 Kopieren 3
sicht Kopieren 3
rechts 1 Kopieren 3
rechts 2 Kopieren 3
links 1 Kopieren 3
links 2 Kopieren 3
Spieler3
feia1 Kopieren 2
feuer2 Kopieren 2
feuer1 Kopieren 2
sicht Kopieren 2
rechts 1 Kopieren 2
rechts 2 Kopieren 2
links 1 Kopieren 2
links 2 Kopieren 2
Spieler2
feia1 Kopieren
feuer2 Kopieren
feuer1 Kopieren
sicht Kopieren
rechts 1 Kopieren
rechts 2 Kopieren
links 1 Kopieren
links 2 Kopieren
Spieler1
feia1
feuer2
feuer1
sicht
rechts 1
rechts 2
links 1
links 2
Film
sieg film
text
mochal
Haus explosion
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Unbezeichneter Auslöser 001
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Runner
Actions
Selection - Remove Runner 0007 <gen> from selection
Unbezeichneter Auslöser 001 Kopieren
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Runner
Actions
Selection - Remove Runner 0006 <gen> from selection
Unbezeichneter Auslöser 001 Kopieren 2
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Runner
Actions
Selection - Remove Runner 0005 <gen> from selection
Unbezeichneter Auslöser 001 Kopieren 3
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Runner
Actions
Selection - Remove Runner 0004 <gen> from selection
sieg
Events
Conditions
Actions
Trigger - Turn off sicht_Kopieren_3 <gen>
Trigger - Turn off sicht_Kopieren_2 <gen>
Trigger - Turn off sicht_Kopieren <gen>
Trigger - Turn off sicht <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across sieg1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across sieg1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across sieg1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across sieg1 <gen>
Camera - Pan camera for Player 4 (Purple) to (Center of Gebiet_028 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Gebiet_028 <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_028 <gen>) over 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Gebiet_028 <gen>) over 1.00 seconds
Wait 1.50 seconds
Trigger - Run sieg_film <gen> (checking conditions)
by tom
Events
Map initialization
Conditions
Actions
Destructible - Pick every destructible in tom <gen> and do (Hide (Picked destructible))
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Runner 0007 <gen> using Abilities\Weapons\SerpentWardMissile\SerpentWardMissile.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Runner 0006 <gen> using Abilities\Weapons\SerpentWardMissile\SerpentWardMissile.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Runner 0005 <gen> using Abilities\Weapons\SerpentWardMissile\SerpentWardMissile.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Runner 0004 <gen> using Abilities\Weapons\SerpentWardMissile\SerpentWardMissile.mdl
Sieg lila
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Runner units owned by Player 3 (Teal)) Equal to 0
(Number of living Runner units owned by Player 2 (Blue)) Equal to 0
(Number of living Runner units owned by Player 1 (Red)) Equal to 0
Actions
Trigger - Run sieg <gen> (checking conditions)
Trigger - Turn off rechts_1_Kopieren_3 <gen>
Trigger - Turn off links_1_Kopieren_3 <gen>
Unit - Move Runner 0004 <gen> instantly to (Center of sieg <gen>)
Unit - Move Runner 0007 <gen> instantly to (Center of loser1 <gen>)
Unit - Move Runner 0006 <gen> instantly to (Center of loser2 <gen>)
Unit - Move Runner 0005 <gen> instantly to (Center of loser3 <gen>)
Trigger - Turn off Sieg_rot <gen>
Trigger - Turn off Sieg_blau <gen>
Trigger - Turn off Sieg_graublau <gen>
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Runner 0004 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 18.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Sieg graublau
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Runner units owned by Player 4 (Purple)) Equal to 0
(Number of living Runner units owned by Player 2 (Blue)) Equal to 0
(Number of living Runner units owned by Player 1 (Red)) Equal to 0
Actions
Trigger - Run sieg <gen> (checking conditions)
Trigger - Turn off links_1_Kopieren_2 <gen>
Trigger - Turn off rechts_1_Kopieren_2 <gen>
Unit - Move Runner 0005 <gen> instantly to (Center of sieg <gen>)
Unit - Move Runner 0007 <gen> instantly to (Center of loser1 <gen>)
Unit - Move Runner 0006 <gen> instantly to (Center of loser2 <gen>)
Unit - Move Runner 0004 <gen> instantly to (Center of loser3 <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn off Sieg_rot <gen>
Trigger - Turn off Sieg_blau <gen>
Trigger - Turn off Sieg_lila <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Runner 0005 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 18.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Sieg blau
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Runner units owned by Player 4 (Purple)) Equal to 0
(Number of living Runner units owned by Player 3 (Teal)) Equal to 0
(Number of living Runner units owned by Player 1 (Red)) Equal to 0
Actions
Trigger - Run sieg <gen> (checking conditions)
Trigger - Turn off rechts_1_Kopieren <gen>
Trigger - Turn off links_1_Kopieren <gen>
Unit - Move Runner 0006 <gen> instantly to (Center of sieg <gen>)
Unit - Move Runner 0007 <gen> instantly to (Center of loser1 <gen>)
Unit - Move Runner 0005 <gen> instantly to (Center of loser2 <gen>)
Unit - Move Runner 0004 <gen> instantly to (Center of loser3 <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn off Sieg_rot <gen>
Trigger - Turn off Sieg_graublau <gen>
Trigger - Turn off Sieg_lila <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Runner 0006 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 18.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Sieg rot
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Number of living Runner units owned by Player 4 (Purple)) Equal to 0
(Number of living Runner units owned by Player 3 (Teal)) Equal to 0
(Number of living Runner units owned by Player 2 (Blue)) Equal to 0
Actions
Trigger - Run sieg <gen> (checking conditions)
Trigger - Turn off rechts_1 <gen>
Trigger - Turn off links_1 <gen>
Unit - Move Runner 0007 <gen> instantly to (Center of sieg <gen>)
Unit - Move Runner 0006 <gen> instantly to (Center of loser1 <gen>)
Unit - Move Runner 0005 <gen> instantly to (Center of loser2 <gen>)
Unit - Move Runner 0004 <gen> instantly to (Center of loser3 <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn off Sieg_blau <gen>
Trigger - Turn off Sieg_graublau <gen>
Trigger - Turn off Sieg_lila <gen>
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Runner 0007 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 18.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
lila
Events
Unit - Runner 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Lila hat verloren
Cinematic - Fade out and back in over 2 seconds using texture Splatt! and color ( 0 %, 0 %, 0 %) with 0 % transparency
graublau
Events
Unit - Runner 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Graublau hat verloren
Cinematic - Fade out and back in over 2 seconds using texture Splatt! and color ( 0 %, 0 %, 0 %) with 0 % transparency
blau
Events
Unit - Runner 0006 <gen> Dies
Conditions
Actions
Cinematic - Fade out and back in over 2 seconds using texture Splatt! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Blau hat verloren
rot
Events
Unit - Runner 0007 <gen> Dies
Conditions
Actions
Cinematic - Fade out and back in over 2 seconds using texture Splatt! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Rot hat verloren
feuer
Events
Unit - A unit enters unten <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Kill (Entering unit)
Sichtbar musi
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Sichtbar <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Sichtbar <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Sichtbar <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Sichtbar <gen>
feia1 Kopieren 3
Events
Unit - A unit comes within 60.00 of Runner 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Feuerball
Actions
Unit - Kill Runner 0004 <gen>
feuer2 Kopieren 3
Events
Unit - A unit enters lila_oben_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Random point in unten <gen>)
feuer1 Kopieren 3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Create 1 Feuerball for Neutral Hostile at (Random point in lila_oben_1 <gen>) facing (Position of (Triggering unit))
sicht Kopieren 3
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 4 (Purple) to Runner 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
rechts 1 Kopieren 3
Events
Player - Player 4 (Purple) Presses the Right Arrow key
Conditions
Actions
Unit - Order Runner 0004 <gen> to Move To . (Center of lila_rechts <gen>)
rechts 2 Kopieren 3
Events
Player - Player 4 (Purple) Releases the Right Arrow key
Conditions
Actions
Unit - Order Runner 0004 <gen> to Stop .
links 1 Kopieren 3
Events
Player - Player 4 (Purple) Presses the Left Arrow key
Conditions
Actions
Unit - Order Runner 0004 <gen> to Move To . (Center of lila_links <gen>)
links 2 Kopieren 3
Events
Player - Player 4 (Purple) Releases the Left Arrow key
Conditions
Actions
Unit - Order Runner 0004 <gen> to Stop .
feia1 Kopieren 2
Events
Unit - A unit comes within 60.00 of Runner 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Feuerball
Actions
Unit - Kill Runner 0005 <gen>
feuer2 Kopieren 2
Events
Unit - A unit enters graublau_oben_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Random point in unten <gen>)
feuer1 Kopieren 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Create 1 Feuerball for Neutral Hostile at (Random point in graublau_oben_1 <gen>) facing (Position of (Triggering unit))
sicht Kopieren 2
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 3 (Teal) to Runner 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
rechts 1 Kopieren 2
Events
Player - Player 3 (Teal) Presses the Right Arrow key
Conditions
Actions
Unit - Order Runner 0005 <gen> to Move To . (Center of graublau_rechts <gen>)
rechts 2 Kopieren 2
Events
Player - Player 3 (Teal) Releases the Right Arrow key
Conditions
Actions
Unit - Order Runner 0005 <gen> to Stop .
links 1 Kopieren 2
Events
Player - Player 3 (Teal) Presses the Left Arrow key
Conditions
Actions
Unit - Order Runner 0005 <gen> to Move To . (Center of graublau_links <gen>)
links 2 Kopieren 2
Events
Player - Player 3 (Teal) Releases the Left Arrow key
Conditions
Actions
Unit - Order Runner 0005 <gen> to Stop .
feia1 Kopieren
Events
Unit - A unit comes within 60.00 of Runner 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Feuerball
Actions
Unit - Kill Runner 0006 <gen>
feuer2 Kopieren
Events
Unit - A unit enters blau_oben_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Random point in unten <gen>)
feuer1 Kopieren
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Create 1 Feuerball for Neutral Hostile at (Random point in blau_oben_1 <gen>) facing (Position of (Triggering unit))
sicht Kopieren
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Runner 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
rechts 1 Kopieren
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Unit - Order Runner 0006 <gen> to Move To . (Center of blau_rechts <gen>)
rechts 2 Kopieren
Events
Player - Player 2 (Blue) Releases the Right Arrow key
Conditions
Actions
Unit - Order Runner 0006 <gen> to Stop .
links 1 Kopieren
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
Actions
Unit - Order Runner 0006 <gen> to Move To . (Center of blau_links <gen>)
links 2 Kopieren
Events
Player - Player 2 (Blue) Releases the Left Arrow key
Conditions
Actions
Unit - Order Runner 0006 <gen> to Stop .
feia1
Events
Unit - A unit comes within 60.00 of Runner 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Feuerball
Actions
Unit - Kill Runner 0007 <gen>
feuer2
Events
Unit - A unit enters rot_oben_2 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Random point in unten <gen>)
feuer1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Create 1 Feuerball for Neutral Hostile at (Random point in rot_oben <gen>) facing (Position of (Triggering unit))
sicht
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Runner 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
rechts 1
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Order Runner 0007 <gen> to Move To . (Center of rot_rechts <gen>)
rechts 2
Events
Player - Player 1 (Red) Releases the Right Arrow key
Conditions
Actions
Unit - Order Runner 0007 <gen> to Stop .
links 1
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Order Runner 0007 <gen> to Move To . (Center of rot_links <gen>)
links 2
Events
Player - Player 1 (Red) Releases the Left Arrow key
Conditions
Actions
Unit - Order Runner 0007 <gen> to Stop .
sieg film
Events
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across tom <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across tom <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across tom <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across tom <gen>
Wait 1.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Wait 0.80 seconds
Game - Display to (All players) the text: WINNER
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.50 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: loser
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of tom <gen>) over 0.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of tom <gen>) over 0.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of tom <gen>) over 0.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of tom <gen>) over 0.50 seconds
Wait 1.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_am_ende for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_am_ende for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_am_ende for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_am_ende for Player 4 (Purple) over 2.00 seconds
Wait 2.00 seconds
Destructible - Pick every destructible in tom <gen> and do (Show (Picked destructible))
Wait 1.00 seconds
Destructible - Pick every destructible in tom <gen> and do (Create a special effect at (Position of (Picked destructible)) using Abilities\Spells\Human\Defend\DefendCaster.mdl)
Wait 0.50 seconds
Destructible - Pick every destructible in tom <gen> and do (Kill (Picked destructible))
Wait 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
text
Events
Unit - A unit enters haupt_char <gen>
Conditions
Actions
Wait 1.00 seconds
Floating Text - Create floating text that reads Welcher Idiot hat mein Haus gesprengt?!?! above Villager 0009 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 2 seconds
Floating Text - Create floating text that reads Keine Ahnung. above Villager 0010 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads Ich glaub der Idi der auf dein Haus geklickt hat. above Villager 0011 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
mochal
Events
Unit - Haus 0008 <gen> Dies
Conditions
Actions
Unit - Order Villager 0009 <gen> to Move To . (Center of haupt_char <gen>)
Unit - Order Villager 0010 <gen> to Move To . (Center of char1 <gen>)
Unit - Order Villager 0011 <gen> to Move To . (Center of char2 <gen>)
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Haus explosion
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Haus
Actions
Unit - Explode Haus 0008 <gen> .
Floating Text - Create floating text that reads BOOOOM!!!!!!!!! at (Center of Haus <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
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