Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
RPR Run Pig Run - FINAL.w3x
Variables
cheats
revive green
revive gray
revive oj
revive pink
revive lb
revive brown
revive teal
revive purple
revive yellow
revive blue
revive red
revive all
Kill Wolves
Next LVL
Trigger
Pactive
Kick Red
Kick Orange
Kick Yellow
Kick Purple
Kick Gray
Kick LB
Kick Teal
Kick Green
Kick Pink
Kick Blue
Game End Dbl Chk
bug
Original By Meaning
Leaderboard
Set level
Trigger Next Round
Win
Remove
Game Over
Not here
Next Round
PlayerLeaves
PlayerLeft
Starting Gold
TimeofDay
Tiggers 2
P1 Revive
P2 Revive
P3 Revive
P4 Revive
P5 Revive
P6 Revive
P7 Revive
P8 Revive
P9 Revive
P10 Revive
Collision
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
POnt
pont
pont Copier
pont Copier 2
Wolf Areas
Wolf Area One
Wolf Area Two
Wolf Area Three
Wolf Area Four
Wolf Area Five
Wolf Area Six
Wolf Area Seven
Wolf Area Eight
Wolf Area Nine
Wolf Area Ten
Wolf Area Eleven
Wolf Area Twelve
Wolf Area Thirteen
Wolf Area Fourteen
Wolf Area Fifteen
Camera
joueur 1
joueur 2
joueur 3
joueur 4
joueur 5
joueur 6
joueur 7
joueur 8
joueur 9
joueur 10
Music
In The End
Name
Type
is_array
initial_value
Alive
boolean
Yes
ColorText
string
Yes
Discos
force
No
Force00
GameOver
boolean
No
false
Losers
force
No
Players
force
No
Points
location
Yes
Round
integer
No
1
Score
integer
Yes
revive green
Events
Player - Player 7 (Green) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P7_Revive <gen> (ignoring conditions)
revive gray
Events
Player - Player 9 (Gray) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P9_Revive <gen> (ignoring conditions)
revive oj
Events
Player - Player 6 (Orange) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P6_Revive <gen> (ignoring conditions)
revive pink
Events
Player - Player 8 (Pink) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P8_Revive <gen> (ignoring conditions)
revive lb
Events
Player - Player 10 (Light Blue) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P10_Revive <gen> (ignoring conditions)
revive brown
Events
Player - Player 9 (Gray) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -wolves (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -wolves return (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run Set_level <gen> (ignoring conditions)
Game - Display to (All players) for 7.00 seconds the text: |cff55CC90 Cheat Activated!
revive teal
Events
Player - Player 3 (Teal) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P3_Revive <gen> (ignoring conditions)
revive purple
Events
Player - Player 4 (Purple) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P4_Revive <gen> (ignoring conditions)
revive yellow
Events
Player - Player 5 (Yellow) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P5_Revive <gen> (ignoring conditions)
revive blue
Events
Player - Player 2 (Blue) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P2_Revive <gen> (ignoring conditions)
revive red
Events
Player - Player 1 (Red) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P1_Revive <gen> (ignoring conditions)
revive all
Events
Player - Player 10 (Light Blue) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run P1_Revive <gen> (ignoring conditions)
Trigger - Run P2_Revive <gen> (ignoring conditions)
Trigger - Run P3_Revive <gen> (ignoring conditions)
Trigger - Run P4_Revive <gen> (ignoring conditions)
Trigger - Run P5_Revive <gen> (ignoring conditions)
Trigger - Run P6_Revive <gen> (ignoring conditions)
Trigger - Run P7_Revive <gen> (ignoring conditions)
Trigger - Run P8_Revive <gen> (ignoring conditions)
Trigger - Run P9_Revive <gen> (ignoring conditions)
Trigger - Run P10_Revive <gen> (ignoring conditions)
Kill Wolves
Events
Player - Player 10 (Light Blue) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message:
Next LVL
Events
Player - Player 10 (Light Blue) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run Next_Round <gen> (ignoring conditions)
Pactive
Events
Player - Player 10 (Light Blue) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -aol (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -3vil (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -iNoob (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -angel of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: |cff55CC90 Cheat Activated!
Kick Red
Events
Player - Player 8 (Pink) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Kicked !!! Work with others next time!
Kick Orange
Events
Player - Player 8 (Pink) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Kicked !!! Work with others next time!
Kick Yellow
Events
Player - Player 8 (Pink) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Kicked !!! Work with others next time!
Kick Purple
Events
Player - Player 8 (Pink) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Kicked !!! Work with others next time!
Kick Gray
Events
Player - Player 8 (Pink) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Kicked !!! Work with others next time!
Kick LB
Events
Player - Player 8 (Pink) types a chat message containing -kick lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Kicked !!! Work with others next time!
Kick Teal
Events
Player - Player 8 (Pink) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Kicked !!! Work with others next time!
Kick Green
Events
Player - Player 8 (Pink) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Kicked !!! Work with others next time!
Kick Pink
Events
Player - Player 8 (Pink) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Kicked !!! Work with others next time!
Kick Blue
Events
Player - Player 8 (Pink) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Kicked !!! Work with others next time!
Game End Dbl Chk
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Variable Set GameOver = "true"
Unit Group - Pick every unit in (Units of type Piglet) and do (If (((Picked unit) is alive) Equal to True) then do (Set VariableSet GameOver = "false") else do (Do nothing))
If (GameOver Equal to True) then do (Run Game_Over <gen> (ignoring conditions)) else do (Do nothing)
bug
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFF0000Thanks |cffFF99FFPig |cffFF0000 For the idea.
Original By Meaning
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Created by: Codename DonutOriginal concept by: Meaning
Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Remove Player 11 (Dark Green) from (Last created leaderboard) .
Leaderboard - Create a leaderboard for (All players matching (((Matching player) slot status) Equal to Is playing).) titled
Leaderboard - Add Neutral Passive to (Last created leaderboard) with label Save-to-Death Ratio: and value 500
Leaderboard - Change the display style for Neutral Passive in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Change the color of the label for Neutral Passive in (Last created leaderboard) to ( 100 %, 100 %, 100 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
Set level
Events
Conditions
Actions
For each (Integer A) from 1 to 11 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wolf_Area_One <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 11 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wofl_Area_Three <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 11 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wofl_Area_Five <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 11 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wolf_Area_Seven <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wofl_Area_Nine <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wofl_Area_Eleven <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wolf_Area_Thirteen <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wolf_Area_Fifteen <gen>) facing (Random angle) degrees)
For each (Integer A) from 0 to 1 , do (Create 1.Guard Dog for Player 12 (Brown) at (Random point in Wolf_Area_Sixteen <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Neutral Passive at (Random point in Wolf_Area_Two <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Four <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Six <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Eight <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Ten <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Twelve <gen>) facing (Random angle) degrees)
Trigger Next Round
Events
Unit - A unit enters Next_Round <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Pause all units
Hero - Add 800 experience to (Triggering unit) , Show level-up graphics
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All players) and do (Add 500 to (Picked player).Current gold)
Set Variable Set Score[(Player number of (Owner of (Entering unit)))] = (Score[(Player number of (Owner of (Entering unit)))] + 5)
Leaderboard - Change the value for (Owner of (Entering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Entering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (Round Equal to 1) then do (Display to (All players) the text: Welcome to Round 2!) else do (Do nothing)
If (Round Equal to 2) then do (Display to (All players) the text: This is the Beginning of the end!Round 3...) else do (Do nothing)
If (Round Equal to 3) then do (Display to (All players) the text: So... you want more... Fine...i guess i am having BBQ porkshops tonight!Last Round... Good Luck... You'll need it!) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Lost_Piglets <gen>) over 5.00 seconds)
For each (Integer A) from 1 to 5 , do (Display to (All players) for 6.00 seconds the text: )
Unit - Explode (Triggering unit) .
Trigger - Run Next_Round <gen> (ignoring conditions)
Set Variable Set Round = (Round + 1)
Win
Events
Conditions
Round Equal to 5
Actions
Game - Display to (All players) for 5.00 seconds the text: Yay... you won... I bet your parents are proud of you.
Wait 5.00 seconds
Player Group - Pick every player in (All players controlled by a User player) and do (Victory (Picked player) (Show dialogs, Skip scores))
Remove
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Unit - Remove Player 1 0164 <gen> from the game
Unit - Remove Player 2 0165 <gen> from the game
Unit - Remove Player 3 0166 <gen> from the game
Unit - Remove Player 4 0167 <gen> from the game
Unit - Remove Player 5 0168 <gen> from the game
Unit - Remove Player 6 0169 <gen> from the game
Unit - Remove Player 7 0170 <gen> from the game
Unit - Remove Player 8 0171 <gen> from the game
Unit - Remove Player 9 0172 <gen> from the game
Unit - Remove Player 11 0173 <gen> from the game
Unit - Remove Player 10 0174 <gen> from the game
Set Variable Set Points[1] = (Position of Player 1 0175 <gen>)
Set Variable Set Points[2] = (Position of Player 10 0176 <gen>)
Set Variable Set Points[3] = (Position of Player 11 0177 <gen>)
Set Variable Set Points[4] = (Position of Player 2 0178 <gen>)
Set Variable Set Points[5] = (Position of Player 3 0179 <gen>)
Set Variable Set Points[6] = (Position of Player 4 0180 <gen>)
Set Variable Set Points[7] = (Position of Player 5 0181 <gen>)
Set Variable Set Points[8] = (Position of Player 6 0182 <gen>)
Set Variable Set Points[9] = (Position of Player 7 0183 <gen>)
Set Variable Set Points[10] = (Position of Player 8 0184 <gen>)
Set Variable Set Points[10] = (Position of Player 9 0185 <gen>)
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Red) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cffff0800") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Blue) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff0044FF") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Teal) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff28e8c0") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Purple) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff600088") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Yellow) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cffFFFF00") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Orange) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cffFF8C18") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Green) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff28C400") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Pink) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cffE85CB8") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Gray) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff989898") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Light Blue) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff80C0F8") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Dark Green) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff186450") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Brown) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff583010") else do (Do nothing))
For each (Integer A) from 1 to 11 , do (Set VariableSet Score[(Integer A)] = "0")
For each (Integer A) from 1 to 11 , do (Set VariableSet Alive[(Integer A)] = "true")
Game Over
Events
Conditions
(Number of players in Players) Equal to 0
Actions
Set Variable Set GameOver = "true"
Player Group - Pick every player in Losers and do (Defeat (Picked player) with the message: What a bunch of Nubs!!! .-.better luck next time...)
Trigger - Turn off Game_End_Dbl_Chk <gen>
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Not here
Events
Map initialization
Conditions
Actions
Player - Hide Player 11 (Dark Green) in the post-game score screen
Player Group - Remove Player 11 (Dark Green) from Losers .
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Sound - Disable dawn and dusk sounds
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Entire map))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to Losers)
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to Players)
Player Group - Remove Player 12 (Brown) from Losers .
Player Group - Pick every player in Discos and do (Remove (Picked player) from Discos.)
Game - Display to (All players) for 15.00 seconds the text:
Set Variable Set GameOver = "false"
Player - Hide Player 12 (Brown) in the post-game score screen
Next Round
Events
Conditions
Actions
Player Group - Remove Player 11 (Dark Green) from Players .
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Piglet) and do (Move (Matching unit) instantly to (Center of Lost_Piglets <gen>))
Wait 2.00 seconds
Trigger - Run PlayerLeaves <gen> (ignoring conditions)
Player Group - Pick every player in Losers and do (Remove (Picked player) from Losers.)
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If (((Picked player) is in Players.) Equal to True) then do (Do nothing) else do (Add (Picked player) to Players))
Player Group - Remove Player 12 (Brown) from Players .
Unit - Move Player 1 0175 <gen> instantly to Points[1]
Unit - Move Player 10 0176 <gen> instantly to Points[2]
Unit - Move Player 2 0178 <gen> instantly to Points[4]
Unit - Move Player 3 0179 <gen> instantly to Points[5]
Unit - Move Player 4 0180 <gen> instantly to Points[6]
Unit - Move Player 5 0181 <gen> instantly to Points[7]
Unit - Move Player 6 0182 <gen> instantly to Points[8]
Unit - Move Player 7 0183 <gen> instantly to Points[9]
Unit - Move Player 8 0184 <gen> instantly to Points[10]
Unit - Move Player 9 0185 <gen> instantly to Points[11]
Unit Group - Pick every unit in (Units of type Piglet) and do (Explode (Picked unit).)
Unit - Unpause all units
Hero - Instantly revive Piglet 0163 <gen> at (Center of Red_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0199 <gen> at (Center of Blue_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0142 <gen> at (Center of Teal_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0202 <gen> at (Center of Purple_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0197 <gen> at (Center of Orange_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0252 <gen> at (Center of Green_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0230 <gen> at (Center of Pink_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0213 <gen> at (Center of Yellow_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0040 <gen> at (Center of Gray_Revive <gen>) , Show revival graphics
Hero - Instantly revive Piglet 0226 <gen> at (Center of Light_Blue_Revive <gen>) , Show revival graphics
Wait 2.00 seconds
Trigger - Run Set_level <gen> (ignoring conditions)
Trigger - Run Win <gen> (checking conditions)
Wait 10.00 seconds
PlayerLeaves
Events
Time - Every 6.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
GameOver Equal to False
Actions
Player Group - Pick every player in Players and do (If (((Picked player) slot status) Equal to Has left the game) then do (Run PlayerLeft <gen> (ignoring conditions)) else do (Do nothing))
Player Group - Pick every player in Losers and do (If (((Picked player) slot status) Equal to Has left the game) then do (Run PlayerLeft <gen> (ignoring conditions)) else do (Do nothing))
PlayerLeft
Events
Conditions
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
If (((Picked player) is in Discos.) Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Add (Picked player) to Discos
Game - Display to (All players) for 10.00 seconds the text: (ColorText[(Player number of (Picked player))] + ((Name of (Picked player)) + |r has left the game. Stupid Noob!!!))
For each (Integer A) from 1 to 5 , do (Display to (All players) for 6.00 seconds the text: )
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game)
Player Group - Remove (Picked player) from Players .
Player Group - Remove (Picked player) from Losers .
Leaderboard - Remove (Picked player) from (Last created leaderboard) .
Starting Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Player - Set Player 4 (Purple) . Current gold to 100
Player - Set Player 5 (Yellow) . Current gold to 100
Player - Set Player 6 (Orange) . Current gold to 100
Player - Set Player 7 (Green) . Current gold to 100
Player - Set Player 8 (Pink) . Current gold to 100
Player - Set Player 9 (Gray) . Current gold to 100
Player - Set Player 10 (Light Blue) . Current gold to 100
Player - Set Player 11 (Dark Green) . Current gold to 100
TimeofDay
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set the time of day to 13.30
P1 Revive
Events
Unit - A unit comes within 70.00 of Player 1 0175 <gen>
Conditions
(Players <gen> contains (Triggering unit)) Equal to False
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to Piglet
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0163 <gen> at (Position of Player 1 0175 <gen>) , Show revival graphics
Unit - Move Player 1 0175 <gen> instantly to Points[1]
Camera - Pan camera for Player 1 (Red) to (Position of Piglet 0163 <gen>) over 1.00 seconds
Player Group - Add Player 1 (Red) to Players
Player Group - Remove Player 1 (Red) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[1] = "true"
P2 Revive
Events
Unit - A unit comes within 70.00 of Player 10 0176 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Piglet
(Unit-type of (Triggering unit)) Not equal to DOG
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
Player - Add -15 to Player 2 (Blue) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0199 <gen> at (Position of Player 10 0176 <gen>) , Show revival graphics
Unit - Move Player 10 0176 <gen> instantly to Points[2]
Camera - Pan camera for Player 2 (Blue) to (Position of Piglet 0199 <gen>) over 1.00 seconds
Player Group - Add Player 2 (Blue) to Players
Player Group - Remove Player 2 (Blue) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[2] = "true"
P3 Revive
Events
Unit - A unit comes within 70.00 of Player 11 0177 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Piglet
(Unit-type of (Triggering unit)) Not equal to DOG
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
Player - Add -15 to Player 3 (Teal) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0142 <gen> at (Position of Player 11 0177 <gen>) , Show revival graphics
Unit - Move Player 11 0177 <gen> instantly to Points[3]
Camera - Pan camera for Player 3 (Teal) to (Position of Piglet 0142 <gen>) over 1.00 seconds
Player Group - Add Player 3 (Teal) to Players
Player Group - Remove Player 3 (Teal) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[3] = "true"
P4 Revive
Events
Unit - A unit comes within 70.00 of Player 2 0178 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Piglet
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
Player - Add -15 to Player 4 (Purple) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0202 <gen> at (Position of Player 2 0178 <gen>) , Show revival graphics
Unit - Move Player 2 0178 <gen> instantly to Points[4]
Camera - Pan camera for Player 4 (Purple) to (Position of Piglet 0202 <gen>) over 1.00 seconds
Player Group - Add Player 4 (Purple) to Players
Player Group - Remove Player 4 (Purple) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[4] = "true"
P5 Revive
Events
Unit - A unit comes within 70.00 of Player 3 0179 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to Piglet
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
Player - Add -15 to Player 5 (Yellow) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0213 <gen> at (Position of Player 3 0179 <gen>) , Show revival graphics
Unit - Move Player 3 0179 <gen> instantly to Points[5]
Camera - Pan camera for Player 5 (Yellow) to (Position of Piglet 0213 <gen>) over 1.00 seconds
Player Group - Add Player 5 (Yellow) to Players
Player Group - Remove Player 5 (Yellow) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[5] = "true"
P6 Revive
Events
Unit - A unit comes within 70.00 of Player 4 0180 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to Piglet
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Player - Add -15 to Player 6 (Orange) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0197 <gen> at (Position of Player 4 0180 <gen>) , Show revival graphics
Unit - Move Player 4 0180 <gen> instantly to Points[6]
Camera - Pan camera for Player 6 (Orange) to (Position of Piglet 0197 <gen>) over 1.00 seconds
Player Group - Add Player 6 (Orange) to Players
Player Group - Remove Player 6 (Orange) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[6] = "true"
P7 Revive
Events
Unit - A unit comes within 70.00 of Player 5 0181 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to Piglet
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Player - Add -15 to Player 7 (Green) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0252 <gen> at (Position of Player 5 0181 <gen>) , Show revival graphics
Unit - Move Player 5 0181 <gen> instantly to Points[7]
Camera - Pan camera for Player 7 (Green) to (Position of Piglet 0252 <gen>) over 1.00 seconds
Player Group - Add Player 7 (Green) to Players
Player Group - Remove Player 7 (Green) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[7] = "true"
P8 Revive
Events
Unit - A unit comes within 70.00 of Player 6 0182 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to Piglet
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
Player - Add -15 to Player 8 (Pink) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0230 <gen> at (Position of Player 6 0182 <gen>) , Show revival graphics
Unit - Move Player 6 0182 <gen> instantly to Points[8]
Camera - Pan camera for Player 8 (Pink) to (Position of Piglet 0230 <gen>) over 1.00 seconds
Player Group - Add Player 8 (Pink) to Players
Player Group - Remove Player 8 (Pink) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[8] = "true"
P9 Revive
Events
Unit - A unit comes within 70.00 of Player 7 0183 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to Piglet
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Player - Add -15 to Player 9 (Gray) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0199 <gen> at (Position of Piglet 0040 <gen>) , Show revival graphics
Unit - Move Player 7 0183 <gen> instantly to Points[9]
Camera - Pan camera for Player 9 (Gray) to (Position of Piglet 0040 <gen>) over 1.00 seconds
Player Group - Add Player 9 (Gray) to Players
Player Group - Remove Player 9 (Gray) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[9] = "true"
P10 Revive
Events
Unit - A unit comes within 70.00 of Player 8 0184 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to Piglet
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
Player - Add -15 to Player 10 (Light Blue) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive Piglet 0226 <gen> at (Position of Player 8 0184 <gen>) , Show revival graphics
Unit - Move Player 8 0184 <gen> instantly to Points[10]
Camera - Pan camera for Player 10 (Light Blue) to (Position of Piglet 0226 <gen>) over 1.00 seconds
Player Group - Add Player 10 (Light Blue) to Players
Player Group - Remove Player 10 (Light Blue) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[10] = "true"
P1
Events
Unit - A unit comes within 70.00 of Piglet 0163 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 1 0175 <gen> instantly to (Position of Piglet 0163 <gen>)
Unit - Kill Piglet 0163 <gen>
Player Group - Remove Player 1 (Red) from Players .
Player Group - Add Player 1 (Red) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[1] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[1] = (Score[1] - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Score[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[1] = "false"
P2
Events
Unit - A unit comes within 70.00 of Piglet 0199 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 10 0176 <gen> instantly to (Position of Piglet 0199 <gen>)
Unit - Kill Piglet 0199 <gen>
Player Group - Remove Player 2 (Blue) from Players .
Player Group - Add Player 2 (Blue) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[2] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[2] = (Score[2] - 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Score[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[2] = "false"
P3
Events
Unit - A unit comes within 70.00 of Piglet 0142 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 11 0177 <gen> instantly to (Position of Piglet 0142 <gen>)
Unit - Kill Piglet 0142 <gen>
Player Group - Remove Player 3 (Teal) from Players .
Player Group - Add Player 3 (Teal) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[3] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[3] = (Score[3] - 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Score[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[3] = "false"
P4
Events
Unit - A unit comes within 70.00 of Piglet 0202 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 2 0178 <gen> instantly to (Position of Piglet 0202 <gen>)
Unit - Kill Piglet 0202 <gen>
Player Group - Remove Player 4 (Purple) from Players .
Player Group - Add Player 4 (Purple) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[4] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[4] = (Score[4] - 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Score[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[4] = "false"
P5
Events
Unit - A unit comes within 70.00 of Piglet 0213 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 3 0179 <gen> instantly to (Position of Piglet 0213 <gen>)
Unit - Kill Piglet 0213 <gen>
Player Group - Remove Player 5 (Yellow) from Players .
Player Group - Add Player 5 (Yellow) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[5] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[5] = (Score[5] - 1)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Score[5]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[5] = "false"
P6
Events
Unit - A unit comes within 70.00 of Piglet 0197 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 4 0180 <gen> instantly to (Position of Piglet 0197 <gen>)
Unit - Kill Piglet 0197 <gen>
Player Group - Remove Player 6 (Orange) from Players .
Player Group - Add Player 6 (Orange) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[6] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[6] = (Score[6] - 1)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Score[6]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[6] = "false"
P7
Events
Unit - A unit comes within 70.00 of Piglet 0252 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 5 0181 <gen> instantly to (Position of Piglet 0252 <gen>)
Unit - Kill Piglet 0252 <gen>
Player Group - Remove Player 7 (Green) from Players .
Player Group - Add Player 7 (Green) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[7] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[7] = (Score[7] - 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to Score[7]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[7] = "false"
P8
Events
Unit - A unit comes within 70.00 of Piglet 0230 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 6 0182 <gen> instantly to (Position of Piglet 0230 <gen>)
Unit - Kill Piglet 0230 <gen>
Player Group - Remove Player 8 (Pink) from Players .
Player Group - Add Player 8 (Pink) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[8] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[8] = (Score[8] - 1)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to Score[8]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[8] = "false"
P9
Events
Unit - A unit comes within 70.00 of Piglet 0040 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 7 0183 <gen> instantly to (Position of Piglet 0040 <gen>)
Unit - Kill Piglet 0040 <gen>
Player Group - Remove Player 9 (Gray) from Players .
Player Group - Add Player 9 (Gray) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[9] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[9] = (Score[9] - 1)
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to Score[9]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[9] = "false"
P10
Events
Unit - A unit comes within 70.00 of Piglet 0226 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 8 0184 <gen> instantly to (Position of Piglet 0226 <gen>)
Unit - Kill Piglet 0226 <gen>
Player Group - Remove Player 10 (Light Blue) from Players .
Player Group - Add Player 10 (Light Blue) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[10] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[10] = (Score[10] - 1)
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to Score[10]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[10] = "false"
pont
Events
Map initialization
Conditions
Actions
Destructible - Kill Short Stone Bridge 0345 <gen>
Wait 2 seconds
Destructible - Resurrect Short Stone Bridge 0345 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 7.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
pont Copier
Events
Map initialization
Conditions
Actions
Destructible - Kill Wide Stone Bridge 0343 <gen>
Wait 2 seconds
Destructible - Resurrect Wide Stone Bridge 0343 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 7.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
pont Copier 2
Events
Map initialization
Conditions
Actions
Destructible - Kill Wide Stone Bridge 0342 <gen>
Wait 2 seconds
Destructible - Resurrect Wide Stone Bridge 0342 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 7.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Wolf Area One
Events
Unit - A unit leaves Wolf_Area_One <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_One <gen>)
Wolf Area Two
Events
Unit - A unit leaves Wolf_Area_Two <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Two <gen>)
Wolf Area Three
Events
Unit - A unit leaves Wofl_Area_Three <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wofl_Area_Three <gen>)
Wolf Area Four
Events
Unit - A unit leaves Wolf_Area_Four <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Four <gen>)
Wolf Area Five
Events
Unit - A unit leaves Wofl_Area_Five <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wofl_Area_Five <gen>)
Wolf Area Six
Events
Unit - A unit leaves Wolf_Area_Six <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Six <gen>)
Wolf Area Seven
Events
Unit - A unit leaves Wolf_Area_Seven <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Seven <gen>)
Wolf Area Eight
Events
Unit - A unit leaves Wolf_Area_Eight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Eight <gen>)
Wolf Area Nine
Events
Unit - A unit leaves Wofl_Area_Nine <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wofl_Area_Nine <gen>)
Wolf Area Ten
Events
Unit - A unit leaves Wolf_Area_Ten <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Ten <gen>)
Wolf Area Eleven
Events
Unit - A unit leaves Wofl_Area_Eleven <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wofl_Area_Eleven <gen>)
Wolf Area Twelve
Events
Unit - A unit leaves Wolf_Area_Twelve <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Twelve <gen>)
Wolf Area Thirteen
Events
Unit - A unit leaves Wolf_Area_Thirteen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Thirteen <gen>)
Wolf Area Fourteen
Events
Unit - A unit leaves Wolf_Area_Fourteen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Fourteen <gen>)
Wolf Area Fifteen
Events
Unit - A unit leaves Wolf_Area_Fifteen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Fifteen <gen>)
joueur 1
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Piglet 0163 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 2
Events
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Piglet 0199 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 3
Events
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 3 (Teal) to Piglet 0142 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 4
Events
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 4 (Purple) to Piglet 0202 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 5
Events
Player - Player 5 (Yellow) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 5 (Yellow) to Piglet 0213 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 6
Events
Player - Player 6 (Orange) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 6 (Orange) to Piglet 0197 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 7
Events
Player - Player 7 (Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 7 (Green) to Piglet 0252 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 8
Events
Player - Player 8 (Pink) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 8 (Pink) to Piglet 0230 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 9
Events
Player - Player 9 (Gray) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 9 (Gray) to Piglet 0040 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
joueur 10
Events
Player - Player 10 (Light Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Lock camera target for Player 10 (Light Blue) to Piglet 0226 <gen> , offset by ( 50.00 , 50.00 ) using Default rotation
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.