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Triggers
Run Kitty Run-HC-3.7.w3m
Variables
Base
music
Game End Dbl Chk
Base
Leaderboard
Game Over
Round
Win Round
PlayerLeaves
PlayerLeft
Collision
C Red
C Blue
C Teal
C Purple
C Yellow
C Orange
C Green
C Pink
C Gray
C Light Blue
Revive
R Red
R Blue
R Teal
R Purple
R Yellow
R Orange
R Green
R Pink
R Gray
R Light Blue
Wolf Move
Patrol 1
Patrol 2
Patrol 3
Patrol 4
Patrol 5
Patrol 6
Patrol 7
Patrol 8
Patrol 9
Patrol 10
Patrol 11
Patrol 12
Patrol 13
Patrol 14
Patrol 15
Patrol 16
Patrol 17
Patrol 18
Patrol 19
Patrol 20
Patrol 21
Patrol 22
Patrol 23
music fine
mu1
Unbezeichneter Auslöser 002
mu2
mu3
mu4
musictyper
musictyper Kopieren
musictyper Kopieren 2
musictyper Kopieren 3
winning
round1 Kopieren 2
round1 Kopieren 2 Kopieren 2
round1 Kopieren 2 Kopieren 3
teleports
Unbezeichneter Auslöser 001
Unbezeichneter Auslöser 001 Kopieren
Unbezeichneter Auslöser 001 Kopieren 2
Unbezeichneter Auslöser 001 Kopieren 3
Unbezeichneter Auslöser 001 Kopieren 4
Name
Type
is_array
initial_value
GameOver
boolean
No
Left
force
No
Players
force
No
Round
integer
No
Score
integer
Yes
music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Display to (All players) the New Item Received message: Player RED can choose the music. Look into the Questlog.
Quest - Create a Optional quest titled Musics with the description -wacraft (plays a classic warcraft music)-lotr (plays a classic Lord of the Rings music)-rock (plays a rocking music)-africa (plays a relaxing african music) , using icon path ReplaceableTextures\CommandButtons\BTNGoldMine.blp
Wait 30.00 seconds
Quest - Display to (All players) the Secret message: Granny Mary is 3 Levels away!
Game End Dbl Chk
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Variable Set GameOver = "true"
Unit Group - Pick every unit in (Units of type Kitty) and do (If (((Picked unit) is alive) Equal to True) then do (Set VariableSet GameOver = "false") else do (Do nothing))
If (GameOver Equal to True) then do (Run Game_Over <gen> (ignoring conditions)) else do (Do nothing)
Base
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Sound - Disable dawn and dusk sounds
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to Players)
Player Group - Pick every player in Left and do (Remove (Picked player) from Left.)
Player Group - Pick every player in Players and do (Set (Picked player).Current gold to 250)
Set Variable Set GameOver = "false"
Player - Hide Player 12 (Brown) in the post-game score screen
Set Variable Set Round = "0"
Trigger - Run Round <gen> (ignoring conditions)
Visibility - Disable fog of war
Visibility - Disable black mask
Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players matching (((Matching player) slot status) Equal to Is playing).) titled
Leaderboard - Add Neutral Passive to (Last created leaderboard) with label Kill's/Save's and value 1000
Leaderboard - Change the display style for Neutral Passive in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Change the color of the label for Neutral Passive in (Last created leaderboard) to ( 100 %, 100 %, 100 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
Game Over
Events
Conditions
GameOver Equal to True
Actions
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: You Lost!Try agian?)
Round
Events
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_1 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 10 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_2 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 10 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_3 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 10 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_4 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 10 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_5 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 5 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_6 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 5 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_7 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 5 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_8 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 6 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_9 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 7 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_10 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 6 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_11 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 6 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_12 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 6 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_13 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 5 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_14 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 5 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_15 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 4 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_16 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 4 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_17 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 4 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_18 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 3 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_19 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 3 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_20 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 2 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_21 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 2 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_22 <gen>) facing Default building facing degrees)
For each (Integer A) from 1 to 4 , do (Create 1.Dog for Player 12 (Brown) at (Random point in Patrol_23 <gen>) facing Default building facing degrees)
Set Variable Set Round = (Round + 1)
Win Round
Events
Unit - A unit enters Win_Round <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Unit - Pause all units
Hero - Add 500 experience to (Triggering unit) , Show level-up graphics
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All players) and do (Add 100 to (Picked player).Current gold)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (Round Equal to 4) then do (Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Skip scores))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Yellow <gen>) over 2.00 seconds)
Trigger - Run Round <gen> (ignoring conditions)
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pause (Picked unit))
Unit - Move Kitty 0000 <gen> instantly to (Center of Red <gen>)
Hero - Instantly revive Kitty 0000 <gen> at (Center of Red <gen>) , Hide revival graphics
Unit - Move Cage 0010 <gen> instantly to (Center of R_Red <gen>)
Unit - Move Kitty 0001 <gen> instantly to (Center of Blue <gen>)
Hero - Instantly revive Kitty 0001 <gen> at (Center of Blue <gen>) , Hide revival graphics
Unit - Move Cage 0011 <gen> instantly to (Center of R_Blue <gen>)
Unit - Move Kitty 0002 <gen> instantly to (Center of Teal <gen>)
Hero - Instantly revive Kitty 0002 <gen> at (Center of Teal <gen>) , Hide revival graphics
Unit - Move Cage 0012 <gen> instantly to (Center of R_Teal <gen>)
Unit - Move Kitty 0003 <gen> instantly to (Center of Purple <gen>)
Hero - Instantly revive Kitty 0003 <gen> at (Center of Purple <gen>) , Hide revival graphics
Unit - Move Cage 0013 <gen> instantly to (Center of R_Purple <gen>)
Unit - Move Kitty 0004 <gen> instantly to (Center of Yellow <gen>)
Hero - Instantly revive Kitty 0004 <gen> at (Center of Yellow <gen>) , Hide revival graphics
Unit - Move Cage 0014 <gen> instantly to (Center of R_Yellow <gen>)
Unit - Move Kitty 0005 <gen> instantly to (Center of Orange <gen>)
Hero - Instantly revive Kitty 0005 <gen> at (Center of Orange <gen>) , Hide revival graphics
Unit - Move Cage 0015 <gen> instantly to (Center of R_Orange <gen>)
Unit - Move Kitty 0006 <gen> instantly to (Center of Green <gen>)
Hero - Instantly revive Kitty 0006 <gen> at (Center of Green <gen>) , Hide revival graphics
Unit - Move Cage 0016 <gen> instantly to (Center of R_Green <gen>)
Unit - Move Kitty 0007 <gen> instantly to (Center of Pink <gen>)
Hero - Instantly revive Kitty 0007 <gen> at (Center of Pink <gen>) , Hide revival graphics
Unit - Move Cage 0017 <gen> instantly to (Center of R_Pink <gen>)
Unit - Move Kitty 0008 <gen> instantly to (Center of Gray <gen>)
Hero - Instantly revive Kitty 0008 <gen> at (Center of Gray <gen>) , Hide revival graphics
Unit - Move Cage 0018 <gen> instantly to (Center of R_Gray <gen>)
Unit - Move Kitty 0009 <gen> instantly to (Center of Light_Blue <gen>)
Hero - Instantly revive Kitty 0009 <gen> at (Center of Light_Blue <gen>) , Hide revival graphics
Unit - Move Cage 0019 <gen> instantly to (Center of R_Light_Blue <gen>)
Wait 2 seconds
Unit - Unpause all units
PlayerLeaves
Events
Time - Every 6.00 seconds of game time
Conditions
GameOver Equal to False
Actions
Player Group - Pick every player in Players and do (If (((Picked player) slot status) Equal to Has left the game) then do (Run PlayerLeft <gen> (ignoring conditions)) else do (Do nothing))
PlayerLeft
Events
Conditions
Actions
If (((Picked player) is in Left.) Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Add (Picked player) to Left
For each (Integer A) from 1 to 5 , do (Display to (All players) for 6.00 seconds the text: )
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game)
Player Group - Remove (Picked player) from Players .
Leaderboard - Remove (Picked player) from (Last created leaderboard) .
C Red
Events
Unit - A unit comes within 55.00 of Kitty 0000 <gen>
Conditions
(Kitty 0000 <gen> is alive) Equal to True
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Kill Kitty 0000 <gen>
Unit - Move Cage 0010 <gen> instantly to (Position of Kitty 0000 <gen>)
Player - Add -15 to Player 1 (Red) . Current gold
Set Variable Set Score[1] = (Score[1] - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Score[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Blue
Events
Unit - A unit comes within 55.00 of Kitty 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0001 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0001 <gen>
Unit - Move Cage 0011 <gen> instantly to (Position of Kitty 0001 <gen>)
Player - Add -15 to Player 2 (Blue) . Current gold
Set Variable Set Score[2] = (Score[2] - 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Score[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Teal
Events
Unit - A unit comes within 55.00 of Kitty 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0002 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0002 <gen>
Unit - Move Cage 0012 <gen> instantly to (Position of Kitty 0002 <gen>)
Player - Add -15 to Player 3 (Teal) . Current gold
Set Variable Set Score[3] = (Score[3] - 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Score[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Purple
Events
Unit - A unit comes within 55.00 of Kitty 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0003 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0003 <gen>
Unit - Move Cage 0013 <gen> instantly to (Position of Kitty 0003 <gen>)
Player - Add -15 to Player 4 (Purple) . Current gold
Set Variable Set Score[4] = (Score[4] - 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Score[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Yellow
Events
Unit - A unit comes within 55.00 of Kitty 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0004 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0004 <gen>
Unit - Move Cage 0014 <gen> instantly to (Position of Kitty 0004 <gen>)
Player - Add -15 to Player 5 (Yellow) . Current gold
Set Variable Set Score[5] = (Score[5] - 1)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Score[5]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Orange
Events
Unit - A unit comes within 55.00 of Kitty 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0005 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0005 <gen>
Unit - Move Cage 0015 <gen> instantly to (Position of Kitty 0005 <gen>)
Player - Add -15 to Player 6 (Orange) . Current gold
Set Variable Set Score[6] = (Score[6] - 1)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Score[6]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Green
Events
Unit - A unit comes within 55.00 of Kitty 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0006 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0006 <gen>
Unit - Move Cage 0016 <gen> instantly to (Position of Kitty 0006 <gen>)
Player - Add -15 to Player 7 (Green) . Current gold
Set Variable Set Score[7] = (Score[7] - 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to Score[7]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Pink
Events
Unit - A unit comes within 55.00 of Kitty 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0007 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0007 <gen>
Unit - Move Cage 0017 <gen> instantly to (Position of Kitty 0007 <gen>)
Player - Add -15 to Player 8 (Pink) . Current gold
Set Variable Set Score[8] = (Score[8] - 1)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to Score[8]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Gray
Events
Unit - A unit comes within 55.00 of Kitty 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0008 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0008 <gen>
Unit - Move Cage 0018 <gen> instantly to (Position of Kitty 0008 <gen>)
Player - Add -15 to Player 9 (Gray) . Current gold
Set Variable Set Score[9] = (Score[9] - 1)
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to Score[9]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
C Light Blue
Events
Unit - A unit comes within 55.00 of Kitty 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
(Kitty 0009 <gen> is alive) Equal to True
Actions
Unit - Kill Kitty 0009 <gen>
Unit - Move Cage 0019 <gen> instantly to (Position of Kitty 0009 <gen>)
Player - Add -15 to Player 10 (Light Blue) . Current gold
Set Variable Set Score[10] = (Score[10] - 1)
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to Score[10]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Red
Events
Unit - A unit comes within 65.00 of Cage 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0000 <gen>
(Kitty 0000 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0000 <gen> at (Position of Cage 0010 <gen>) , Show revival graphics
Unit - Move Cage 0010 <gen> instantly to (Center of R_Red <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Blue
Events
Unit - A unit comes within 65.00 of Cage 0011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0001 <gen>
(Kitty 0001 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0001 <gen> at (Position of Cage 0011 <gen>) , Show revival graphics
Unit - Move Cage 0011 <gen> instantly to (Center of R_Blue <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Teal
Events
Unit - A unit comes within 65.00 of Cage 0012 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0002 <gen>
(Kitty 0002 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0002 <gen> at (Position of Cage 0012 <gen>) , Show revival graphics
Unit - Move Cage 0012 <gen> instantly to (Center of R_Teal <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Purple
Events
Unit - A unit comes within 65.00 of Cage 0013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0003 <gen>
(Kitty 0003 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0003 <gen> at (Position of Cage 0013 <gen>) , Show revival graphics
Unit - Move Cage 0013 <gen> instantly to (Center of R_Purple <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Yellow
Events
Unit - A unit comes within 65.00 of Cage 0014 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0004 <gen>
(Kitty 0004 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0004 <gen> at (Position of Cage 0014 <gen>) , Show revival graphics
Unit - Move Cage 0014 <gen> instantly to (Center of R_Yellow <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Orange
Events
Unit - A unit comes within 65.00 of Cage 0015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0005 <gen>
(Kitty 0005 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0005 <gen> at (Position of Cage 0015 <gen>) , Show revival graphics
Unit - Move Cage 0015 <gen> instantly to (Center of R_Orange <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Green
Events
Unit - A unit comes within 65.00 of Cage 0016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0006 <gen>
(Kitty 0006 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0006 <gen> at (Position of Cage 0016 <gen>) , Show revival graphics
Unit - Move Cage 0016 <gen> instantly to (Center of R_Green <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Pink
Events
Unit - A unit comes within 65.00 of Cage 0017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0007 <gen>
(Kitty 0007 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0007 <gen> at (Position of Cage 0017 <gen>) , Show revival graphics
Unit - Move Cage 0017 <gen> instantly to (Center of R_Pink <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Gray
Events
Unit - A unit comes within 65.00 of Cage 0018 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0008 <gen>
(Kitty 0008 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0008 <gen> at (Position of Cage 0018 <gen>) , Show revival graphics
Unit - Move Cage 0018 <gen> instantly to (Center of R_Gray <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
R Light Blue
Events
Unit - A unit comes within 65.00 of Cage 0019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
(Triggering unit) Not equal to Kitty 0009 <gen>
(Kitty 0009 <gen> is alive) Not equal to True
Actions
Hero - Instantly revive Kitty 0009 <gen> at (Position of Cage 0019 <gen>) , Show revival graphics
Unit - Move Cage 0019 <gen> instantly to (Center of R_Light_Blue <gen>)
Hero - Add 60 experience to (Triggering unit) , Show level-up graphics
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Patrol 1
Events
Unit - A unit leaves Patrol_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_1 <gen>)
Patrol 2
Events
Unit - A unit leaves Patrol_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_2 <gen>)
Patrol 3
Events
Unit - A unit leaves Patrol_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_3 <gen>)
Patrol 4
Events
Unit - A unit leaves Patrol_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_4 <gen>)
Patrol 5
Events
Unit - A unit leaves Patrol_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_5 <gen>)
Patrol 6
Events
Unit - A unit leaves Patrol_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_6 <gen>)
Patrol 7
Events
Unit - A unit leaves Patrol_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_7 <gen>)
Patrol 8
Events
Unit - A unit leaves Patrol_8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_8 <gen>)
Patrol 9
Events
Unit - A unit leaves Patrol_9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_9 <gen>)
Patrol 10
Events
Unit - A unit leaves Patrol_10 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_10 <gen>)
Patrol 11
Events
Unit - A unit leaves Patrol_11 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_11 <gen>)
Patrol 12
Events
Unit - A unit leaves Patrol_12 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_12 <gen>)
Patrol 13
Events
Unit - A unit leaves Patrol_13 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_13 <gen>)
Patrol 14
Events
Unit - A unit leaves Patrol_14 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_14 <gen>)
Patrol 15
Events
Unit - A unit leaves Patrol_15 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_15 <gen>)
Patrol 16
Events
Unit - A unit leaves Patrol_16 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_16 <gen>)
Patrol 17
Events
Unit - A unit leaves Patrol_17 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_17 <gen>)
Patrol 18
Events
Unit - A unit leaves Patrol_18 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_18 <gen>)
Patrol 19
Events
Unit - A unit leaves Patrol_19 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_19 <gen>)
Patrol 20
Events
Unit - A unit leaves Patrol_20 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_20 <gen>)
Patrol 21
Events
Unit - A unit leaves Patrol_21 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_21 <gen>)
Patrol 22
Events
Unit - A unit leaves Patrol_22 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_22 <gen>)
Patrol 23
Events
Unit - A unit leaves Patrol_23 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dog
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Patrol_23 <gen>)
mu1
Events
Player - Player 1 (Red) types a chat message containing -lotr (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off musictyper <gen>
Trigger - Turn off musictyper_Kopieren_2 <gen>
Trigger - Turn off musictyper_Kopieren <gen>
Trigger - Turn on musictyper_Kopieren_3 <gen>
Unbezeichneter Auslöser 002
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Sound - Stop music Immediately
mu2
Events
Player - Player 1 (Red) types a chat message containing -warcraft (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off musictyper_Kopieren_3 <gen>
Trigger - Turn off musictyper_Kopieren <gen>
Trigger - Turn off musictyper <gen>
Trigger - Turn on musictyper_Kopieren_2 <gen>
mu3
Events
Player - Player 1 (Red) types a chat message containing -africa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off musictyper <gen>
Trigger - Turn on musictyper_Kopieren <gen>
Trigger - Turn off musictyper_Kopieren_3 <gen>
Trigger - Turn off musictyper_Kopieren_2 <gen>
mu4
Events
Player - Player 1 (Red) types a chat message containing -rock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off musictyper_Kopieren_2 <gen>
Trigger - Turn off musictyper_Kopieren <gen>
Trigger - Turn off musictyper_Kopieren_3 <gen>
Trigger - Turn on musictyper <gen>
musictyper
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Sound - Clear the music list
Sound - Play 17_Fever_Dream_002 <gen>
Sound - Stop 07_Well_balanced <gen> Immediately
Sound - Stop War2IntroMusic <gen> Immediately
Sound - Stop The_Uruk_Hai <gen> Immediately
musictyper Kopieren
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Sound - Clear the music list
Sound - Play 07_Well_balanced <gen>
Sound - Stop 17_Fever_Dream_002 <gen> Immediately
Sound - Stop War2IntroMusic <gen> Immediately
Sound - Stop The_Uruk_Hai <gen> Immediately
musictyper Kopieren 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Sound - Clear the music list
Sound - Play War2IntroMusic <gen>
Sound - Stop 07_Well_balanced <gen> Immediately
Sound - Stop 17_Fever_Dream_002 <gen> Immediately
Sound - Stop The_Uruk_Hai <gen> Immediately
musictyper Kopieren 3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Sound - Clear the music list
Sound - Play The_Uruk_Hai <gen>
Sound - Stop 07_Well_balanced <gen> Immediately
Sound - Stop War2IntroMusic <gen> Immediately
Sound - Stop 17_Fever_Dream_002 <gen> Immediately
round1 Kopieren 2
Events
Unit - A unit enters Win_Round <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn on round1_Kopieren_2_Kopieren_2 <gen>
Quest - Display to (All players) the Secret message: Granny Mary is 2 Levels away!
round1 Kopieren 2 Kopieren 2
Events
Unit - A unit enters Win_Round <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Trigger - Turn off Win_Round <gen>
Trigger - Turn on round1_Kopieren_2_Kopieren_3 <gen>
Quest - Display to (All players) the Secret message: Granny Mary is 1 Level away!
Unit - Create 1 . Granny Mary (Female) for Neutral Passive at (Center of Gebiet_067 <gen>) facing 90.00 degrees
round1 Kopieren 2 Kopieren 3
Events
Unit - A unit enters Win_Round <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Trigger - Turn off (This trigger)
Environment - Set sky to Dalaran Sky
Wait 3.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kitty 0000 <gen> named Kitty : Play No sound and display Mew, mew, there is Granny. We are at home, mew, mew ! . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Unbezeichneter Auslöser 001
Events
Unit - A unit enters Gebiet_056 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Unit - Change ownership of Teleport-Control 0086 <gen> to Player 1 (Red) and Change color
Unbezeichneter Auslöser 001 Kopieren
Events
Unit - A unit enters Gebiet_050 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Unit - Change ownership of Teleport-Control 0088 <gen> to Player 1 (Red) and Change color
Unbezeichneter Auslöser 001 Kopieren 2
Events
Unit - A unit enters Gebiet_058 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Unit - Change ownership of Teleport-Control 0087 <gen> to Player 1 (Red) and Change color
Unbezeichneter Auslöser 001 Kopieren 3
Events
Unit - A unit enters Gebiet_055 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Unit - Change ownership of Teleport-Control 0089 <gen> to Player 1 (Red) and Change color
Unbezeichneter Auslöser 001 Kopieren 4
Events
Unit - A unit enters Win_Round <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Kitty
Actions
Unit - Change ownership of Teleport-Control 0086 <gen> to Neutral Passive and Change color
Unit - Change ownership of Teleport-Control 0087 <gen> to Neutral Passive and Change color
Unit - Change ownership of Teleport-Control 0088 <gen> to Neutral Passive and Change color
Unit - Change ownership of Teleport-Control 0089 <gen> to Neutral Passive and Change color
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