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Triggers
michal jackson run child run.w3x
Variables
Trigger
Game End Dbl Chk
bug
Original By Meaning
Leaderboard
Set level
Trigger Next Round
Win
Remove
Game Over
Not here
Next Round
PlayerLeaves
PlayerLeft
Starting Gold
TimeofDay
Tiggers 2
P1 Revive
P2 Revive
P3 Revive
P4 Revive
P5 Revive
P6 Revive
P7 Revive
P8 Revive
P9 Revive
P10 Revive
P11 Revive
Collision
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
P11
Music
In The End
Wolf Areas
Wolf Area One
Wolf Area Two
Wolf Area Three
Wolf Area Four
Wolf Area Five
Wolf Area Six
Wolf Area Seven
Wolf Area Eight
Wolf Area Nine
Wolf Area Ten
Wolf Area Eleven
Wolf Area Twelve
Wolf Area Thirteen
Wolf Area Fourteen
Wolf Area Fifteen
Name
Type
is_array
initial_value
Alive
boolean
Yes
ColorText
string
Yes
Discos
force
No
Force00
GameOver
boolean
No
false
Losers
force
No
Players
force
No
Points
location
Yes
Round
integer
No
1
Score
integer
Yes
Game End Dbl Chk
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Variable Set GameOver = "true"
Unit Group - Pick every unit in (Units of type kid) and do (If (((Picked unit) is alive) Equal to True) then do (Set VariableSet GameOver = "false") else do (Do nothing))
If (GameOver Equal to True) then do (Run Game_Over <gen> (ignoring conditions)) else do (Do nothing)
bug
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffFFFF00IMPORTANT:|r |cffff0800There seems to be a "bug" of sorts which may make your kitty unable to move for some reason. If this happens, click on someone else's kitty and then click on your own again. This has fixed the "bug" everytime.|r
Original By Meaning
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: |cffFFFF00The Original Run Kitty Run Game By: Meaning
Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players matching (((Matching player) slot status) Equal to Is playing).) titled
Leaderboard - Add Neutral Passive to (Last created leaderboard) with label Save-to-Death Ratio: and value 500
Leaderboard - Change the display style for Neutral Passive in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Change the color of the label for Neutral Passive in (Last created leaderboard) to ( 100 %, 100 %, 100 %) with 0 % transparency
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 12 (Brown) from (Last created leaderboard) .
Nicest thing about my trigger layout...
Easy way to add new levels
Rasta: Changed Tower Treant to Gryocopters.. To see if it would fix hanging...
Set level
Events
Conditions
Actions
For each (Integer A) from 1 to 11 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wolf_Area_One <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 11 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wofl_Area_Three <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 11 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wofl_Area_Five <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 11 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wolf_Area_Seven <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wofl_Area_Nine <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wofl_Area_Eleven <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wolf_Area_Thirteen <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Player 12 (Brown) at (Random point in Wolf_Area_Fifteen <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 3 , do (Create 1.DOG for Neutral Passive at (Random point in Wolf_Area_Two <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Four <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Six <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Eight <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Ten <gen>) facing (Random angle) degrees)
For each (Integer A) from 1 to 2 , do (Create 1.DOG for Neutral Passive at (Center of Wolf_Area_Twelve <gen>) facing (Random angle) degrees)
Trigger Next Round
Events
Unit - A unit enters Next_Round <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Pause all units
Hero - Add 300 experience to (Triggering unit) , Show level-up graphics
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Player Group - Pick every player in (All players) and do (Add 100 to (Picked player).Current gold)
Set Variable Set Score[(Player number of (Owner of (Entering unit)))] = (Score[(Player number of (Owner of (Entering unit)))] + 5)
Leaderboard - Change the value for (Owner of (Entering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Entering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (Round Equal to 1) then do (Display to (All players) the text: You have made it to round 2. Good luck!) else do (Do nothing)
If (Round Equal to 2) then do (Display to (All players) the text: You have made it to the final round... which is as far as you'll make it. It's been a good run, but now you're so dead...) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Kitty_Start <gen>) over 5.00 seconds)
For each (Integer A) from 1 to 4 , do (Display to (All players) for 6.00 seconds the text: )
Unit - Explode (Triggering unit) .
Trigger - Run Next_Round <gen> (ignoring conditions)
Set Variable Set Round = (Round + 1)
Win
Events
Conditions
Round Equal to 4
Actions
Game - Display to (All players) for 5.00 seconds the text: You win. Your parents must be so damn proud.
Wait 5.00 seconds
Player Group - Pick every player in (All players controlled by a User player) and do (Victory (Picked player) (Show dialogs, Skip scores))
Remove
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Unit - Remove Player 1 0164 <gen> from the game
Unit - Remove Player 2 0165 <gen> from the game
Unit - Remove Player 3 0166 <gen> from the game
Unit - Remove Player 4 0167 <gen> from the game
Unit - Remove Player 5 0168 <gen> from the game
Unit - Remove Player 6 0169 <gen> from the game
Unit - Remove Player 7 0170 <gen> from the game
Unit - Remove Player 8 0171 <gen> from the game
Unit - Remove Player 9 0172 <gen> from the game
Unit - Remove Player 11 0173 <gen> from the game
Unit - Remove Player 10 0174 <gen> from the game
Set Variable Set Points[1] = (Position of Player 1 0175 <gen>)
Set Variable Set Points[2] = (Position of Player 10 0176 <gen>)
Set Variable Set Points[3] = (Position of Player 11 0177 <gen>)
Set Variable Set Points[4] = (Position of Player 2 0178 <gen>)
Set Variable Set Points[5] = (Position of Player 3 0179 <gen>)
Set Variable Set Points[6] = (Position of Player 4 0180 <gen>)
Set Variable Set Points[7] = (Position of Player 5 0181 <gen>)
Set Variable Set Points[8] = (Position of Player 6 0182 <gen>)
Set Variable Set Points[9] = (Position of Player 7 0183 <gen>)
Set Variable Set Points[10] = (Position of Player 8 0184 <gen>)
Set Variable Set Points[10] = (Position of Player 9 0185 <gen>)
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Red) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cffff0800") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Blue) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff0044FF") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Teal) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff28e8c0") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Purple) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff600088") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Yellow) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cffFFFF00") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Orange) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cffFF8C18") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Green) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff28C400") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Pink) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cffE85CB8") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Gray) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff989898") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Light Blue) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff80C0F8") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Dark Green) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff186450") else do (Do nothing))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If ((Color of (Picked player)) Equal to Brown) then do (Set VariableSet ColorText[(Player number of (Picked player))] = "|cff583010") else do (Do nothing))
For each (Integer A) from 1 to 11 , do (Set VariableSet Score[(Integer A)] = "0")
For each (Integer A) from 1 to 11 , do (Set VariableSet Alive[(Integer A)] = "true")
Game Over
Events
Conditions
(Number of players in Players) Equal to 0
Actions
Set Variable Set GameOver = "true"
Player Group - Pick every player in Losers and do (Defeat (Picked player) with the message: Owned by the dogs.What a shame.)
Trigger - Turn off Game_End_Dbl_Chk <gen>
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Not here
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Sound - Disable dawn and dusk sounds
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Entire map))
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to Losers)
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to Players)
Player Group - Remove Player 12 (Brown) from Losers .
Player Group - Pick every player in Discos and do (Remove (Picked player) from Discos.)
Game - Display to (All players) for 15.00 seconds the text: Get to the end of the maze without dying! If someone dies, step on their beacon to revive them!There are three rounds...but round three is essentially impossible. A point is taken away from your score every time you die and a point is added everytime you revive someone else. Five points is
Set Variable Set GameOver = "false"
Player - Hide Player 12 (Brown) in the post-game score screen
Next Round
Events
Conditions
Actions
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type kid) and do (Move (Matching unit) instantly to (Center of Kitty_Start <gen>))
Wait 2.00 seconds
Trigger - Run PlayerLeaves <gen> (ignoring conditions)
Player Group - Pick every player in Losers and do (Remove (Picked player) from Losers.)
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (If (((Picked player) is in Players.) Equal to True) then do (Do nothing) else do (Add (Picked player) to Players))
Player Group - Remove Player 12 (Brown) from Players .
Unit - Move Player 1 0175 <gen> instantly to Points[1]
Unit - Move Player 10 0176 <gen> instantly to Points[2]
Unit - Move Player 11 0177 <gen> instantly to Points[3]
Unit - Move Player 2 0178 <gen> instantly to Points[4]
Unit - Move Player 3 0179 <gen> instantly to Points[5]
Unit - Move Player 4 0180 <gen> instantly to Points[6]
Unit - Move Player 5 0181 <gen> instantly to Points[7]
Unit - Move Player 6 0182 <gen> instantly to Points[8]
Unit - Move Player 7 0183 <gen> instantly to Points[9]
Unit - Move Player 8 0184 <gen> instantly to Points[10]
Unit - Move Player 9 0185 <gen> instantly to Points[11]
Unit Group - Pick every unit in (Units of type kid) and do (Explode (Picked unit).)
Unit - Unpause all units
Hero - Instantly revive kid 0001 <gen> at (Center of Red_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0002 <gen> at (Center of Blue_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0003 <gen> at (Center of Teal_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0004 <gen> at (Center of Purple_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0006 <gen> at (Center of Orange_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0005 <gen> at (Center of Yellow_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0007 <gen> at (Center of Green_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0008 <gen> at (Center of Pink_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0009 <gen> at (Center of Gray_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0010 <gen> at (Center of Light_Blue_Revive <gen>) , Show revival graphics
Hero - Instantly revive kid 0011 <gen> at (Center of Dark_Green_Revive <gen>) , Show revival graphics
Wait 2.00 seconds
Trigger - Run Set_level <gen> (ignoring conditions)
Trigger - Run Win <gen> (checking conditions)
Wait 10.00 seconds
PlayerLeaves
Events
Time - Every 6.00 seconds of game time
Conditions
GameOver Equal to False
Actions
Player Group - Pick every player in Players and do (If (((Picked player) slot status) Equal to Has left the game) then do (Run PlayerLeft <gen> (ignoring conditions)) else do (Do nothing))
Player Group - Pick every player in Losers and do (If (((Picked player) slot status) Equal to Has left the game) then do (Run PlayerLeft <gen> (ignoring conditions)) else do (Do nothing))
PlayerLeft
Events
Conditions
Actions
If (((Picked player) is in Discos.) Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Add (Picked player) to Discos
Game - Display to (All players) for 10.00 seconds the text: (ColorText[(Player number of (Picked player))] + ((Name of (Picked player)) + |r has left the game. That bastard!))
For each (Integer A) from 1 to 5 , do (Display to (All players) for 6.00 seconds the text: )
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game)
Player Group - Remove (Picked player) from Players .
Player Group - Remove (Picked player) from Losers .
Leaderboard - Remove (Picked player) from (Last created leaderboard) .
Starting Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Player - Set Player 4 (Purple) . Current gold to 100
Player - Set Player 5 (Yellow) . Current gold to 100
Player - Set Player 6 (Orange) . Current gold to 100
Player - Set Player 7 (Green) . Current gold to 100
Player - Set Player 8 (Pink) . Current gold to 100
Player - Set Player 9 (Gray) . Current gold to 100
Player - Set Player 10 (Light Blue) . Current gold to 100
Player - Set Player 11 (Dark Green) . Current gold to 100
TimeofDay
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set the time of day to 12.00
P1 Revive
Events
Unit - A unit comes within 70.00 of Player 1 0175 <gen>
Conditions
(Players <gen> contains (Triggering unit)) Equal to False
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to kid
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0001 <gen> at (Position of Player 1 0175 <gen>) , Show revival graphics
Unit - Move Player 1 0175 <gen> instantly to Points[1]
Camera - Pan camera for Player 1 (Red) to (Position of kid 0001 <gen>) over 1.00 seconds
Player Group - Add Player 1 (Red) to Players
Player Group - Remove Player 1 (Red) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[1] = "true"
P2 Revive
Events
Unit - A unit comes within 70.00 of kid 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to kid
(Unit-type of (Triggering unit)) Not equal to DOG
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
Player - Add -15 to Player 2 (Blue) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0002 <gen> at (Position of Player 10 0176 <gen>) , Show revival graphics
Unit - Move Player 10 0176 <gen> instantly to Points[2]
Camera - Pan camera for Player 2 (Blue) to (Position of kid 0002 <gen>) over 1.00 seconds
Player Group - Add Player 2 (Blue) to Players
Player Group - Remove Player 2 (Blue) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[2] = "true"
P3 Revive
Events
Unit - A unit comes within 70.00 of Player 11 0177 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to kid
(Unit-type of (Triggering unit)) Not equal to DOG
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
Player - Add -15 to Player 3 (Teal) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0003 <gen> at (Position of Player 11 0177 <gen>) , Show revival graphics
Unit - Move Player 11 0177 <gen> instantly to Points[3]
Camera - Pan camera for Player 3 (Teal) to (Position of kid 0003 <gen>) over 1.00 seconds
Player Group - Add Player 3 (Teal) to Players
Player Group - Remove Player 3 (Teal) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[3] = "true"
P4 Revive
Events
Unit - A unit comes within 70.00 of Player 2 0178 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to kid
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
Player - Add -15 to Player 4 (Purple) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0004 <gen> at (Position of Player 2 0178 <gen>) , Show revival graphics
Unit - Move Player 2 0178 <gen> instantly to Points[4]
Camera - Pan camera for Player 4 (Purple) to (Position of kid 0004 <gen>) over 1.00 seconds
Player Group - Add Player 4 (Purple) to Players
Player Group - Remove Player 4 (Purple) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[4] = "true"
P5 Revive
Events
Unit - A unit comes within 70.00 of Player 3 0179 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to kid
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
Actions
Hero - Add -20 experience to Player 3 0179 <gen> , Hide level-up graphics
Player - Add -15 to Player 5 (Yellow) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0005 <gen> at (Position of Player 3 0179 <gen>) , Show revival graphics
Unit - Move Player 3 0179 <gen> instantly to Points[5]
Camera - Pan camera for Player 5 (Yellow) to (Position of kid 0005 <gen>) over 1.00 seconds
Player Group - Add Player 5 (Yellow) to Players
Player Group - Remove Player 5 (Yellow) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[5] = "true"
P6 Revive
Events
Unit - A unit comes within 70.00 of Player 4 0180 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to kid
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Player - Add -15 to Player 6 (Orange) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0006 <gen> at (Position of Player 4 0180 <gen>) , Show revival graphics
Unit - Move Player 4 0180 <gen> instantly to Points[6]
Camera - Pan camera for Player 6 (Orange) to (Position of kid 0006 <gen>) over 1.00 seconds
Player Group - Add Player 6 (Orange) to Players
Player Group - Remove Player 6 (Orange) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[6] = "true"
P7 Revive
Events
Unit - A unit comes within 70.00 of Player 5 0181 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to kid
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
Player - Add -15 to Player 7 (Green) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0007 <gen> at (Position of Player 5 0181 <gen>) , Show revival graphics
Unit - Move Player 5 0181 <gen> instantly to Points[7]
Camera - Pan camera for Player 7 (Green) to (Position of kid 0007 <gen>) over 1.00 seconds
Player Group - Add Player 7 (Green) to Players
Player Group - Remove Player 7 (Green) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[7] = "true"
P8 Revive
Events
Unit - A unit comes within 70.00 of Player 6 0182 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to kid
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
Player - Add -15 to Player 8 (Pink) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0008 <gen> at (Position of Player 6 0182 <gen>) , Show revival graphics
Unit - Move Player 6 0182 <gen> instantly to Points[8]
Camera - Pan camera for Player 8 (Pink) to (Position of kid 0008 <gen>) over 1.00 seconds
Player Group - Add Player 8 (Pink) to Players
Player Group - Remove Player 8 (Pink) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[8] = "true"
P9 Revive
Events
Unit - A unit comes within 70.00 of Player 7 0183 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to kid
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Player - Add -15 to Player 9 (Gray) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0009 <gen> at (Position of Player 7 0183 <gen>) , Show revival graphics
Unit - Move Player 7 0183 <gen> instantly to Points[9]
Camera - Pan camera for Player 9 (Gray) to (Position of kid 0009 <gen>) over 1.00 seconds
Player Group - Add Player 9 (Gray) to Players
Player Group - Remove Player 9 (Gray) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[9] = "true"
P10 Revive
Events
Unit - A unit comes within 70.00 of Player 8 0184 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to kid
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
Player - Add -15 to Player 10 (Light Blue) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0010 <gen> at (Position of Player 8 0184 <gen>) , Show revival graphics
Unit - Move Player 8 0184 <gen> instantly to Points[10]
Camera - Pan camera for Player 10 (Light Blue) to (Position of kid 0010 <gen>) over 1.00 seconds
Player Group - Add Player 10 (Light Blue) to Players
Player Group - Remove Player 10 (Light Blue) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[10] = "true"
P11 Revive
Events
Unit - A unit comes within 70.00 of Player 9 0185 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to DOG
(Unit-type of (Triggering unit)) Equal to kid
(Players <gen> contains (Triggering unit)) Equal to False
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Player - Add -15 to Player 11 (Dark Green) . Current gold
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Hero - Instantly revive kid 0011 <gen> at (Position of Player 9 0185 <gen>) , Show revival graphics
Unit - Move Player 9 0185 <gen> instantly to Points[10]
Camera - Pan camera for Player 11 (Dark Green) to (Position of kid 0011 <gen>) over 1.00 seconds
Player Group - Add Player 11 (Dark Green) to Players
Player Group - Remove Player 11 (Dark Green) from Losers .
Set Variable Set Score[(Player number of (Owner of (Triggering unit)))] = (Score[(Player number of (Owner of (Triggering unit)))] + 1)
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Score[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[10] = "true"
P1
Events
Unit - A unit comes within 70.00 of kid 0001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 1 0175 <gen> instantly to (Position of kid 0001 <gen>)
Unit - Kill kid 0001 <gen>
Player Group - Remove Player 1 (Red) from Players .
Player Group - Add Player 1 (Red) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[1] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[1] = (Score[1] - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Score[1]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[1] = "false"
P2
Events
Unit - A unit comes within 70.00 of kid 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 10 0176 <gen> instantly to (Position of kid 0002 <gen>)
Unit - Kill kid 0002 <gen>
Player Group - Remove Player 2 (Blue) from Players .
Player Group - Add Player 2 (Blue) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[2] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[2] = (Score[2] - 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Score[2]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[2] = "false"
P3
Events
Unit - A unit comes within 70.00 of kid 0003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 11 0177 <gen> instantly to (Position of kid 0003 <gen>)
Unit - Kill kid 0003 <gen>
Player Group - Remove Player 3 (Teal) from Players .
Player Group - Add Player 3 (Teal) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[3] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[3] = (Score[3] - 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Score[3]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[3] = "false"
P4
Events
Unit - A unit comes within 70.00 of kid 0004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 2 0178 <gen> instantly to (Position of kid 0004 <gen>)
Unit - Kill kid 0004 <gen>
Player Group - Remove Player 4 (Purple) from Players .
Player Group - Add Player 4 (Purple) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[4] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[4] = (Score[4] - 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Score[4]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[4] = "false"
P5
Events
Unit - A unit comes within 70.00 of kid 0005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 3 0179 <gen> instantly to (Position of kid 0005 <gen>)
Unit - Kill kid 0005 <gen>
Player Group - Remove Player 5 (Yellow) from Players .
Player Group - Add Player 5 (Yellow) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[5] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[5] = (Score[5] - 1)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Score[5]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[5] = "false"
P6
Events
Unit - A unit comes within 70.00 of kid 0006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 4 0180 <gen> instantly to (Position of kid 0006 <gen>)
Unit - Kill kid 0006 <gen>
Player Group - Remove Player 6 (Orange) from Players .
Player Group - Add Player 6 (Orange) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[6] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[6] = (Score[6] - 1)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Score[6]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[6] = "false"
P7
Events
Unit - A unit comes within 70.00 of kid 0007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 5 0181 <gen> instantly to (Position of kid 0007 <gen>)
Unit - Kill kid 0007 <gen>
Player Group - Remove Player 7 (Green) from Players .
Player Group - Add Player 7 (Green) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[7] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[7] = (Score[7] - 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to Score[7]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[7] = "false"
P8
Events
Unit - A unit comes within 70.00 of kid 0008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 6 0182 <gen> instantly to (Position of kid 0008 <gen>)
Unit - Kill kid 0008 <gen>
Player Group - Remove Player 8 (Pink) from Players .
Player Group - Add Player 8 (Pink) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[8] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[8] = (Score[8] - 1)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to Score[8]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[8] = "false"
P9
Events
Unit - A unit comes within 70.00 of kid 0009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 7 0183 <gen> instantly to (Position of kid 0009 <gen>)
Unit - Kill kid 0009 <gen>
Player Group - Remove Player 9 (Gray) from Players .
Player Group - Add Player 9 (Gray) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[9] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[9] = (Score[9] - 1)
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to Score[9]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[9] = "false"
P10
Events
Unit - A unit comes within 70.00 of kid 0010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 8 0184 <gen> instantly to (Position of kid 0010 <gen>)
Unit - Kill kid 0010 <gen>
Player Group - Remove Player 10 (Light Blue) from Players .
Player Group - Add Player 10 (Light Blue) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[10] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[10] = (Score[10] - 1)
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to Score[10]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[10] = "false"
P11
Events
Unit - A unit comes within 70.00 of kid 0011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Sound - Play VillagerMaleDeath1 <gen>
Unit - Move Player 9 0185 <gen> instantly to (Position of kid 0011 <gen>)
Unit - Kill kid 0011 <gen>
Player Group - Remove Player 11 (Dark Green) from Players .
Player Group - Add Player 11 (Dark Green) to Losers
Trigger - Run Game_Over <gen> (checking conditions)
If (Alive[10] Equal to True) then do (Do nothing) else do (Skip remaining actions)
Set Variable Set Score[10] = (Score[10] - 1)
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to Score[10]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Set Variable Set Alive[10] = "false"
In The End
Events
Time - Every 2 seconds of game time
Conditions
Actions
Sound - Play Intheend <gen>
Wolf Area One
Events
Unit - A unit leaves Wolf_Area_One <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_One <gen>)
Wolf Area Two
Events
Unit - A unit leaves Wolf_Area_Two <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Two <gen>)
Wolf Area Three
Events
Unit - A unit leaves Wofl_Area_Three <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wofl_Area_Three <gen>)
Wolf Area Four
Events
Unit - A unit leaves Wolf_Area_Four <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Four <gen>)
Wolf Area Five
Events
Unit - A unit leaves Wofl_Area_Five <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wofl_Area_Five <gen>)
Wolf Area Six
Events
Unit - A unit leaves Wolf_Area_Six <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Six <gen>)
Wolf Area Seven
Events
Unit - A unit leaves Wolf_Area_Seven <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Seven <gen>)
Wolf Area Eight
Events
Unit - A unit leaves Wolf_Area_Eight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Eight <gen>)
Wolf Area Nine
Events
Unit - A unit leaves Wofl_Area_Nine <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wofl_Area_Nine <gen>)
Wolf Area Ten
Events
Unit - A unit leaves Wolf_Area_Ten <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Ten <gen>)
Wolf Area Eleven
Events
Unit - A unit leaves Wofl_Area_Eleven <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wofl_Area_Eleven <gen>)
Wolf Area Twelve
Events
Unit - A unit leaves Wolf_Area_Twelve <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Twelve <gen>)
Wolf Area Thirteen
Events
Unit - A unit leaves Wolf_Area_Thirteen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Thirteen <gen>)
Wolf Area Fourteen
Events
Unit - A unit leaves Wolf_Area_Fourteen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Fourteen <gen>)
Wolf Area Fifteen
Events
Unit - A unit leaves Wolf_Area_Fifteen <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DOG
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Wolf_Area_Fifteen <gen>)
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