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Triggers
The Ruins Of Telcanor.w3x
Variables
Initialization
Melee Initialization
Untitled Category
monster
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 1000000000
Player - Set Player 3 (Teal) . Current gold to 1000000000
Player - Set Player 10 (Light Blue) . Current gold to 1000000000
Player - Set Player 11 (Dark Green) . Current gold to 1000000000
Player - Set Player 2 (Blue) . Current lumber to 1000000000
Player - Set Player 3 (Teal) . Current lumber to 1000000000
Player - Set Player 10 (Light Blue) . Current lumber to 1000000000
Player - Set Player 11 (Dark Green) . Current lumber to 1000000000
Destructible - Open Massive Ruined Gate 0317 <gen>
Destructible - Open Massive Ruined Gate 0588 <gen>
Destructible - Open Massive Ruined Gate 5911 <gen>
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Firelord 0128 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Firelord 0128 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Firelord 0128 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Firelord 0128 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
monster
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Create 1 . Spirit Bear (Level 3) for Neutral Hostile at (Center of Region_004 <gen>) facing 270.00 degrees
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