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Triggers
Ruins of Memoryes.w3x
Variables
Initialization
Melee Initialization
Trigers
Player 1 Unused
Player 2 Unused
Attack Trigers
Attack
Start Attack
North Attack
East Attack
NorthEast Attack
Stop Attack
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player 1 Unused
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Melee Game - Create Human starting units for Player 1 (Red) at (Player 1 (Red) start location) ( Exclude Heroes)
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Player 2 Unused
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Melee Game - Create Human starting units for Player 2 (Blue) at (Player 2 (Blue) start location) ( Exclude Heroes)
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Attack
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Run Start_Attack <gen> (ignoring conditions)
Start Attack
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in North_Start_Attack_Region <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of North_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in East_Start_Attack_Region <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of East_Attack_Region <gen>))
Unit Group - Pick every unit in (Units in NorthEast_Start_Attack_Region_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of NorthEast_Attck_Region <gen>))
Unit Group - Pick every unit in (Units in NorthEast_Start_Attack_Region_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of NorthEast_Attck_Region <gen>))
North Attack
Events
Unit - A unit enters North_Start_Attack_Region <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of North_Attack_Region <gen>)
East Attack
Events
Unit - A unit enters East_Start_Attack_Region <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of East_Attack_Region <gen>)
NorthEast Attack
Events
Unit - A unit enters NorthEast_Start_Attack_Region_1 <gen>
Unit - A unit enters NorthEast_Start_Attack_Region_2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of NorthEast_Attck_Region <gen>)
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