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Triggers
Ruins Arena Chapter 1.w3x
Variables
Initialization
Unit apears Tree
Unit apears Tree Copy 2
Unit apears Tree Copy 3
Unit apears Tree Copy
Unit apears Tree Copy Copy
Unit apears Tree Copy Copy 2
Melee Initialization
Hint
Unit battle Copy
Unit battle Copy Copy
Time on
Iladin speaks
rexxar2 speaks Copy 2
Gain electro
Anciaent worriow change owner
Unit enters Shop
Shop on
Shop on Copy
Shop on Copy 2
Shop off
Shop off Copy
Shop off Copy 2
Unit Chats in game
Iladin speaks Copy
rexxar speaks
Start
Go Start Battle
Theme Song
Theme Song Copy
Theme Song Copy 2
Theme Song 2
Theme Song 2 Copy
Theme Song 2 Copy 2
Choose 1
Choose 2
Choose 2 Copy
Choose Effect
Trap part
Drop Trap
Drop Trap Copy
Drop Trap Copy Copy 2
Drop Trap Copy Copy 3
Drop Trap Copy Copy
Drop Trap Copy Copy Copy
Drop Trap Copy Copy Copy 2
Tarp part 2 Earth
Shake up
Shake Animation
Shake up Copy
Shake up Copy 2
Elevator on
elevator Copy
Unit reaches door key
door key
Second door open
door key Copy 2
Save The Prisoneer
Unit Opens Door
Unit Opens Door Copy
Unit Opens Door Copy 2
Brighde Builded
Brigdge Build
Trick Step
Trip Step Copy
Trip Step Copy Copy
Trip Step Copy Copy 2
Trip Step Copy Copy 2 Copy
Winner
winning point 1
winning point 1 Copy
winning point 1 Copy 2
Boss Batlle
Boss Batlle Awake
sommoning Tree
Hint attack
Hint attack Copy
Hint attack Copy 2
turn on
turn on Copy
turn on Copy 2
Sommoning tree on
Sommoning tree on Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Unit apears Tree
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Ruins Canopy Tree 0014 <gen>
Unit - Create 1 . (Unit-type of Ancient of War 0096 <gen>) for Player 7 (Green) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit apears Tree Copy 2
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Ruins Canopy Tree 0014 <gen>
Unit - Create 1 . (Unit-type of Ancient of War 0096 <gen>) for Player 7 (Green) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit apears Tree Copy 3
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Ruins Canopy Tree 0014 <gen>
Unit - Create 1 . (Unit-type of Ancient of War 0096 <gen>) for Player 7 (Green) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit apears Tree Copy
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Destructible - Kill sPECIAL Ruins Tree Wall 0384 <gen>
Unit - Create 1 . (Unit-type of Ancient of War 0096 <gen>) for Player 7 (Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Unit apears Tree Copy Copy
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Destructible - Kill sPECIAL Ruins Tree Wall 0384 <gen>
Unit - Create 1 . (Unit-type of Ancient of War 0096 <gen>) for Player 7 (Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Unit apears Tree Copy Copy 2
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Destructible - Kill sPECIAL Ruins Tree Wall 0384 <gen>
Unit - Create 1 . (Unit-type of Ancient of War 0096 <gen>) for Player 7 (Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Change ownership of Coral Bed 0119 <gen> to Neutral Passive and Change color
Animation - Play Ancient of Wonders Giant 0090 <gen> 's stand animation
Destructible - Kill Short Stone Bridge 0382 <gen>
Quest - Display to (All players) the Quest Update message: Choose A unit By Clicking on Them
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Sound - Play Crystal_Music01 <gen> , skipping the first 0 seconds and fading in over 5.00 seconds
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Destructible - Kill Stone Ramp 0145 <gen>
Trigger - Turn off Iladin_speaks_Copy <gen>
Hint
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads DropEnemy Here at (Center of Region_024 <gen>) with Z offset 8.00 , using font size 10.00 , color ( 100 %, 50.00 %, 50.00 %), and 25.00 % transparency
Floating Text - Create floating text that reads DropEnemy Here at (Center of Region_010 <gen>) with Z offset 8.00 , using font size 10.00 , color ( 100 %, 50.00 %, 50.00 %), and 25.00 % transparency
Floating Text - Create floating text that reads ( Choose Your ) ( Character ) at (Center of Region_026 <gen>) with Z offset 5.00 , using font size 15.00 , color ( 0.00 %, 100.00 %, 50.00 %), and 30.00 % transparency
Unit battle Copy
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
(Triggering unit) Equal to Beastmaster 0080 <gen>
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Sound - Play Avatar_ringtone <gen>
Unit battle Copy Copy
Events
Unit - A unit leaves Region_022 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
(Triggering unit) Equal to Beastmaster 0080 <gen>
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Sound - Play NightElf2 <gen>
Time on
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Sound - Play Big_Chimes <gen>
Iladin speaks
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Sound - Play IllidanPissed6 <gen> at 95.00 % volume, attached to Demon Hunter 0081 <gen>
rexxar2 speaks Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Sound - Play D00Rexxar01 <gen> at 95.00 % volume, attached to Beastmaster 0080 <gen>
Trigger - Turn off (This trigger)
Anciaent worriow change owner
Events
Unit - Anciant Guru Worrior Giant 0105 <gen> 's life becomes Less than 500.00
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Anciant Guru Worrior Giant 0105 <gen> using Objects\InventoryItems\QuestionMark\QuestionMark.mdl
Unit - Change ownership of Anciant Guru Worrior Giant 0105 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
Shop on
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Sound - Stop music After fading
Sound - Play Cute_Crystal_Tone01 <gen>
Shop on Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Sound - Stop music After fading
Sound - Play Cute_Crystal_Tone01 <gen>
Shop on Copy 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Sound - Stop music After fading
Sound - Play Cute_Crystal_Tone01 <gen>
Shop off
Events
Unit - A unit leaves Region_002 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Camera - . Apply . gg_cam_Camera_002_Copy_2 for Player 1 (Red) over 1.00 seconds
Sound - Resume music
Sound - Stop Cute_Crystal_Tone01 <gen> After fading
Shop off Copy
Events
Unit - A unit leaves Region_002 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Camera - . Apply . gg_cam_Camera_002_Copy_2 for Player 1 (Red) over 1.00 seconds
Sound - Resume music
Sound - Stop Cute_Crystal_Tone01 <gen> After fading
Shop off Copy 2
Events
Unit - A unit leaves Region_002 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Camera - . Apply . gg_cam_Camera_002_Copy_2 for Player 1 (Red) over 1.00 seconds
Sound - Resume music
Sound - Stop Cute_Crystal_Tone01 <gen> After fading
Iladin speaks Copy
Events
Time - Every 82.00 seconds of game time
Conditions
Actions
Sound - Play IllidanWarcry1 <gen> at 95.00 % volume, attached to Demon Hunter 0081 <gen>
rexxar speaks
Events
Time - Every 85.00 seconds of game time
Conditions
Actions
Sound - Play D00Rexxar01 <gen> at 95.00 % volume, attached to Beastmaster 0080 <gen>
Go Start Battle
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
(Triggering unit) Equal to Sea Witch 0074 <gen>
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Trigger - Turn off (This trigger)
Theme Song
Events
Unit - A unit leaves Region_022 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Sound - Play NightElf2 <gen> , skipping the first 5.00 seconds and fading in over 2.00 seconds
Theme Song Copy
Events
Unit - A unit leaves Region_022 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Sound - Play NightElf2 <gen> , skipping the first 5.00 seconds and fading in over 2.00 seconds
Theme Song Copy 2
Events
Unit - A unit leaves Region_022 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Sound - Play NightElf2 <gen> , skipping the first 5.00 seconds and fading in over 2.00 seconds
Theme Song 2
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Sound - Play Avatar_ringtone <gen> , skipping the first 0.00 seconds and fading in over 2.00 seconds
Theme Song 2 Copy
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Sound - Play Avatar_ringtone <gen> , skipping the first 0.00 seconds and fading in over 2.00 seconds
Theme Song 2 Copy 2
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Sound - Play Avatar_ringtone <gen> , skipping the first 0.00 seconds and fading in over 2.00 seconds
Choose 1
Events
Unit - Beastmaster 0080 <gen> Is selected
Conditions
Actions
Unit - Remove Water Elemental 0078 <gen> from the game
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Unit - Change ownership of Beastmaster 0080 <gen> to Player 1 (Red) and Change color
Unit - Move Beastmaster 0080 <gen> instantly to (Center of Region_015 <gen>)
Trigger - Turn off (This trigger)
Sound - Play Avatar_ringtone <gen>
Trigger - Turn off Iladin_speaks <gen>
Choose 2
Events
Unit - Sea Witch 0074 <gen> Is selected
Conditions
Actions
Unit - Remove Water Elemental 0078 <gen> from the game
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Unit - Change ownership of Sea Witch 0074 <gen> to Player 1 (Red) and Change color
Unit - Move Sea Witch 0074 <gen> instantly to (Center of Region_015 <gen>)
Trigger - Turn off (This trigger)
Sound - Play Avatar_ringtone <gen>
Trigger - Turn off Iladin_speaks <gen>
Choose 2 Copy
Events
Unit - Demon Hunter 0081 <gen> Is selected
Conditions
Actions
Trigger - Turn on Iladin_speaks_Copy <gen>
Unit - Remove Water Elemental 0078 <gen> from the game
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Unit - Change ownership of Demon Hunter 0081 <gen> to Player 1 (Red) and Change color
Unit - Move Demon Hunter 0081 <gen> instantly to (Center of Region_015 <gen>)
Trigger - Turn off (This trigger)
Sound - Play Avatar_ringtone <gen>
Trigger - Turn off Iladin_speaks <gen>
Choose Effect
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - Sway the camera target for Player 1 (Red) with magnitude 10.00 and velocity 17.10
Drop Trap
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Destructible - Resurrect Foot Switch 0294 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Foot Switch 0295 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Drop Trap Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Sound - Play Lever <gen> at 90.00 % volume, located at (Center of Region_023 <gen>) with Z offset 0
Unit Group - Order (Units in Region_025 <gen>) to Human Archmage - Blizzard . (Center of Region_010 <gen>)
Destructible - Kill Foot Switch 0294 <gen>
Drop Trap Copy Copy 2
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Sound - Play Lever <gen> at 90.00 % volume, located at (Center of Region_023 <gen>) with Z offset 0
Unit Group - Order (Units in Region_025 <gen>) to Human Archmage - Blizzard . (Center of Region_010 <gen>)
Destructible - Kill Foot Switch 0294 <gen>
Drop Trap Copy Copy 3
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Sound - Play Lever <gen> at 90.00 % volume, located at (Center of Region_023 <gen>) with Z offset 0
Unit Group - Order (Units in Region_025 <gen>) to Human Archmage - Blizzard . (Center of Region_010 <gen>)
Destructible - Kill Foot Switch 0294 <gen>
Drop Trap Copy Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Sound - Play Lever <gen> at 90.00 % volume, located at (Center of Region_009 <gen>) with Z offset 0
Unit Group - Order (Units in Region_025 <gen>) to Human Archmage - Blizzard . (Center of Region_024 <gen>)
Destructible - Kill Foot Switch 0295 <gen>
Drop Trap Copy Copy Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Sound - Play Lever <gen> at 90.00 % volume, located at (Center of Region_009 <gen>) with Z offset 0
Unit Group - Order (Units in Region_025 <gen>) to Human Archmage - Blizzard . (Center of Region_024 <gen>)
Destructible - Kill Foot Switch 0295 <gen>
Drop Trap Copy Copy Copy 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Sound - Play Lever <gen> at 90.00 % volume, located at (Center of Region_009 <gen>) with Z offset 0
Unit Group - Order (Units in Region_025 <gen>) to Human Archmage - Blizzard . (Center of Region_024 <gen>)
Destructible - Kill Foot Switch 0295 <gen>
Shake up
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Sound - Play Lever <gen> at 100.00 % volume, located at (Center of Region_045 <gen>) with Z offset 0
Unit Group - Order (Units in Region_046 <gen>) to Orc Far Seer - Earthquake . (Center of Region_047 <gen>)
Destructible - Kill Foot Switch 0113 <gen>
Shake Animation
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Destructible - Resurrect Foot Switch 0113 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Shake up Copy
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Sound - Play Lever <gen> at 100.00 % volume, located at (Center of Region_045 <gen>) with Z offset 0
Unit Group - Order (Units in Region_046 <gen>) to Orc Far Seer - Earthquake . (Center of Region_047 <gen>)
Destructible - Kill Foot Switch 0113 <gen>
Shake up Copy 2
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Sound - Play Lever <gen> at 100.00 % volume, located at (Center of Region_045 <gen>) with Z offset 0
Unit Group - Order (Units in Region_046 <gen>) to Orc Far Seer - Earthquake . (Center of Region_047 <gen>)
Destructible - Kill Foot Switch 0113 <gen>
elevator Copy
Events
Unit - Tree of Eternity 0048 <gen> Dies
Conditions
Actions
Destructible - Resurrect Stone Ramp 0145 <gen> with (Max life of (Last created destructible)) life and Show birth animation
door key
Events
Destructible - Lever 0357 <gen> dies
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_018 <gen>) for 40.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Destructible - Open Rolling Stone Door 0033 <gen>
Trigger - Turn off (This trigger)
door key Copy 2
Events
Destructible - Lever 0401 <gen> dies
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_050 <gen>) for 40.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Destructible - Remove Rolling Stone Door 0404 <gen>
Trigger - Turn off (This trigger)
Unit Opens Door
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Unit - Change ownership of Warden 0083 <gen> to Player 1 (Red) and Change color
Destructible - Kill Foot Switch 0379 <gen>
Destructible - Open Rolling Stone Door 0380 <gen>
Unit Opens Door Copy
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Unit - Change ownership of Warden 0083 <gen> to Player 1 (Red) and Change color
Destructible - Kill Foot Switch 0379 <gen>
Destructible - Open Rolling Stone Door 0380 <gen>
Unit Opens Door Copy 2
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Destructible - Kill Foot Switch 0379 <gen>
Unit - Change ownership of Warden 0083 <gen> to Player 1 (Red) and Change color
Destructible - Open Rolling Stone Door 0380 <gen>
Brigdge Build
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Triggering unit) Equal to Warden 0083 <gen>
Actions
Sound - Play Lever <gen> at 100.00 % volume, located at (Center of Region_017 <gen>) with Z offset 0
Destructible - Kill Foot Switch 0144 <gen>
Destructible - Resurrect Short Stone Bridge 0382 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trip Step Copy
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_038_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trip Step Copy Copy
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_038_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trip Step Copy Copy 2
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_038_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trip Step Copy Copy 2 Copy
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Triggering unit) Equal to
Actions
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_038_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Elemental for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
winning point 1
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
winning point 1 Copy
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
winning point 1 Copy 2
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Boss Batlle Awake
Events
Unit - Ancient of Wonders 0088 <gen> Dies
Unit - Ancient of Wonders 0089 <gen> Dies
Conditions
Actions
Unit - Order Ancient of Wonders Giant 0090 <gen> to Move To . (Center of Region_053 <gen>)
Unit - Change ownership of Ancient of Wonders Giant 0090 <gen> to Player 7 (Green) and Retain color
Hint attack
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Quest - Display to (All players) the Hint message: Hint: Destroy the Coral Bed to Stop the Tree's from Returning
Sound - Play Twilight_Sms_Tone <gen>
Trigger - Turn off (This trigger)
Hint attack Copy
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Quest - Display to (All players) the Hint message: Hint: Destroy the Coral Bed to Stop the Tree's from Returning
Sound - Play Twilight_Sms_Tone <gen>
Trigger - Turn off (This trigger)
Hint attack Copy 2
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Quest - Display to (All players) the Hint message: Hint: Destroy the Coral Bed to Stop the Tree's from Returning
Sound - Play Twilight_Sms_Tone <gen>
Trigger - Turn off (This trigger)
turn on
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Triggering unit) Equal to Demon Hunter 0081 <gen>
Actions
Unit - Change ownership of Coral Bed 0119 <gen> to Player 7 (Green) and Change color
turn on Copy
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Triggering unit) Equal to Beastmaster 0080 <gen>
Actions
Unit - Change ownership of Coral Bed 0119 <gen> to Player 7 (Green) and Change color
turn on Copy 2
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Triggering unit) Equal to Sea Witch 0074 <gen>
Actions
Unit - Change ownership of Coral Bed 0119 <gen> to Player 7 (Green) and Change color
Sommoning tree on
Events
Time - Every 13.00 seconds of game time
Conditions
(Owner of Coral Bed 0119 <gen>) Equal to Player 7 (Green)
Actions
Unit - Order Coral Bed 0119 <gen> to train/upgrade to a Treant
Sommoning tree on Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
(Owner of Coral Bed 0119 <gen>) Equal to Player 7 (Green)
Actions
Unit - Order Coral Bed 0119 <gen> to Set Rally Point To . (Center of Region_052 <gen>)
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