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Triggers
Ruin raiders v.2.3.w3x
Variables
Initialization
Initialization
Quests
RallyPoint Normal
Alarm1
Alarm2
Bunker Hint
Victory1
Victory2
Money Replenish
Kill bounty
Kick Colour1
Kick Colour2
Hero Triggers
Create Hero Chooser
---------------------------
Pick Commando
Pick Demolition Man
Pick Elite Sniper
Pick Pyromaniac
Pick Tesla Trooper
Pick Architect
---------------------------
Pick Random
Repick
---------------------------
Hero Reviving 1 to 6
Hero Reviving 7 to 12
Abilities
Car Bomb Plant
Explode Car Bombs
Car Bomb Explodes
Bush Dress
Explode Barrel
Paratchute
Request Parachute
Parachute Arrives 1
Parachute Arrives 2
Unload Units 1
Unload Units 2
Kick system
Player 1 kicks:
Kick Player2
Kick Player3
Kick Player4
Kick Player5
Kick Player6
Player 7 kicks:
Kick Player8
Kick Player9
Kick Player10
Kick Player11
Kick Player12
---------------------------
Kick
AI attack1
Player1 attack plans
Train1
Attack1a
Attack1b
Attack1c
Player2 attack plans
Train2
Attack2a
Player3 attack plans
Train3
Attack3a
Attack3b
Attack3c
Player4 attack plans
Train4
Attack4a
Attack4b
Player5 attack plans
Train5
Attack5a
Attack5b
Attack5c
Player6 attack plans
Train6
Attack6a
Attack6b
Attack6c
Attack6d
AI attack2
Player7 attack plans
Train7
Attack7a
Player8 attack plans
Train8
Attack8a
Attack8b
Attack8c
Player9 attack plans
Train9
Attack9a
Attack9b
Player10 attack plans
Train10
Attack10a
Attack10b
Attack10c
Attack10d
Player11 attack plans
Train11
Attack11a
Attack11b
Attack11c
Player12 attack plans
Train12
Attack12a
Attack12b
Attack12b Copy
AI engineer1
engineer1
train engineer1
repair bunker1
dont leave base1
repair mainbase1
engineer2
train engineer2
repair bunker2
dont leave base2
repair mainbase2
engineer3
train engineer3
repair bunker3
dont leave base3
repair mainbase3
engineer4
train engineer4
repair bunker4
dont leave base4
repair mainbase4
engineer5
train engineer5
repair bunker5
dont leave base5
repair mainbase5
engineer6
train engineer6
repair bunker6
dont leave base6
repair mainbase6
AI engineer2
engineer7
train engineer7
repair bunker7
dont leave base7
repair mainbase7
engineer8
train engineer8
repair bunker8
dont leave base8
repair mainbase8
engineer9
train engineer9
repair bunker9
dont leave base9
repair mainbase9
engineer10
train engineer10
repair bunker10
dont leave base10
repair mainbase10
engineer11
train engineer11
repair bunker11
dont leave base11
repair mainbase11
engineer12
train engineer12
repair bunker12
dont leave base12
repair mainbase12
Creator
Creator Wander
Creator Pissed
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Car_Bomb_Planted
group
Yes
Hero_1_to_6
unit
Yes
Hero_7_to_12
unit
Yes
leaver_is_computer
player
No
Owner_Of_Parachute1
player
No
Owner_Of_Parachute2
player
No
Random_Number
integer
No
Initialization
Events
Map initialization
Conditions
Actions
Game - Set game speed to Fastest
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Sound - Play NightElfX1 <gen>
Sound - Set music volume to 100.00 %
Wait 60.00 seconds
Quest - Display to (All players) the Hint message: |cffffcc00HINT:|rHelicopters and Security Cameras can see invisible units.
Wait 60.00 seconds
Quest - Display to (All players) the Hint message: |cffffcc00HINT:|rPlayer 1 can kick players 2 - 6, and Player 7 can kick players 8 - 12 (They can't kick themseves), if they are teamkillers/idiots/.., by writing |cffffcc00-kick [number]|r or |cffffcc00-kick [colour]|r. Type |cffffcc00-colour|r anytime to see the player colours.
Quests
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUEST:|r-Destroy enemy main base-Your main base must survive
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Main Base 0014 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All allies of Player 7 (Green).) at (Position of Main Base 0013 <gen>) for 5.00 seconds
Quest - Create a Required quest titled Cleaning the island with the description -Destroy enemy main base-Your main base must survive , using icon path ReplaceableTextures\CommandButttoms\BTNSophoComabatSpaceMarine1.blp
Quest - Create a Optional quest titled Kick system with the description Player 1 can kick players 2 - 6, and Player 7 can kick players 8 - 12 (They can't kick themseves), if they are teamkillers/idiots/.., by writing |cffffcc00-kick [number]|r or |cffffcc00-kick [colour]|r. Type |cffffcc00-colour|r anytime to see the player colours. , using icon path ReplaceableTextures\CommandButtons\BTNWirtsLeg.blp
Quest - Create a Optional quest titled Credits with the description Creator: AntsuBeta-testers: Bravesword7, SeruK, Metalsonic, Moikka, Blazzu.Sentrygun model by Modokun.Tesla Trooper model by Metal Sonic.Thanks to: All Beta-testers for their good ideas, all who hosts this map, and all who likes this map! , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
RallyPoint Normal
Events
Map initialization
Conditions
Actions
Unit - Set Rally-Point for Bunker 0015 <gen> to (Center of SpawnArea1 <gen>)
Unit - Set Rally-Point for Bunker 0017 <gen> to (Center of SpawnArea2 <gen>)
Unit - Set Rally-Point for Bunker 0019 <gen> to (Center of SpawnArea3 <gen>)
Unit - Set Rally-Point for Bunker 0020 <gen> to (Center of SpawnArea4 <gen>)
Unit - Set Rally-Point for Bunker 0021 <gen> to (Center of SpawnArea5 <gen>)
Unit - Set Rally-Point for Bunker 0022 <gen> to (Center of SpawnArea6 <gen>)
Unit - Set Rally-Point for Bunker 0018 <gen> to (Center of SpawnArea8 <gen>)
Unit - Set Rally-Point for Bunker 0016 <gen> to (Center of SpawnArea7 <gen>)
Unit - Set Rally-Point for Bunker 0024 <gen> to (Center of SpawnArea10 <gen>)
Unit - Set Rally-Point for Bunker 0023 <gen> to (Center of SpawnArea9 <gen>)
Unit - Set Rally-Point for Bunker 0025 <gen> to (Center of SpawnArea12 <gen>)
Unit - Set Rally-Point for Bunker 0026 <gen> to (Center of SpawnArea11 <gen>)
Alarm1
Events
Unit - Main Base 0013 <gen> Takes damage
Conditions
Actions
Quest - Display to (All allies of Player 1 (Red).) the Warning message: Our mainbase is under attack!
Trigger - Turn off (This trigger)
Wait 12.00 seconds
Trigger - Turn on (This trigger)
Alarm2
Events
Unit - Main Base 0014 <gen> Takes damage
Conditions
Actions
Quest - Display to (All allies of Player 7 (Green).) the Quest Update message: Our mainbase is under attack!
Trigger - Turn off (This trigger)
Wait 12.00 seconds
Trigger - Turn on (This trigger)
Bunker Hint
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bunker
Actions
Quest - Display to (Player group((Owner of (Dying unit)))) the Hint message: Your Bunker has been destroyed, but you can still command your Captain and order parachute troops from main base.
Victory1
Events
Unit - Main Base 0014 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Victory! Enemy main base destroyed!
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 8 (Pink) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 9 (Gray) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 10 (Light Blue) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 11 (Dark Green) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 12 (Brown) with the message: Defeat! Your main base has been destroyed!
Victory2
Events
Unit - Main Base 0013 <gen> Dies
Conditions
Actions
Game - Display to (All allies of Player 7 (Green).) the text: Victory! Enemy main base destroyed!
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 2 (Blue) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 3 (Teal) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 4 (Purple) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 5 (Yellow) with the message: Defeat! Your main base has been destroyed!
Game - Defeat Player 6 (Orange) with the message: Defeat! Your main base has been destroyed!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Money Replenish
Events
Time - Every 3.33 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Player - Add 10 to Player 11 (Dark Green) . Current gold
Player - Add 10 to Player 12 (Brown) . Current gold
Kill bounty
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Not equal to (Owner of (Dying unit))
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Kick Colour1
Events
Player - Player 1 (Red) types a chat message containing -colour (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: (Team 1 players: Player 2 (blue) is + ((Name of Player 2 (Blue)) + (, player 3 (teal) is + ((Name of Player 3 (Teal)) + (, player 4 (purple) is + ((Name of Player 4 (Purple)) + (, player 5 (yellow) is + ((Name of Player 5 (Yellow)) + ( and player 6 (orange) is + (Name of Player 6 (Orange)))))))))))
Quest - Display to Player Group - Player 1 (Red) the Hint message: (Team 2 players: Player 8 (pink) is + ((Name of Player 8 (Pink)) + (, player 9 (gray) is + ((Name of Player 9 (Gray)) + (, player 10 (light blue) is + ((Name of Player 10 (Light Blue)) + (, player 11 (dark green) is + ((Name of Player 11 (Dark Green)) + ( and player 12 (brown) is + (Name of Player 12 (Brown)))))))))))
Kick Colour2
Events
Player - Player 7 (Green) types a chat message containing -colour (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to Player Group - Player 7 (Green) the Hint message: (Team 1 players: Player 2 (blue) is + ((Name of Player 2 (Blue)) + (, player 3 (teal) is + ((Name of Player 3 (Teal)) + (, player 4 (purple) is + ((Name of Player 4 (Purple)) + (, player 5 (yellow) is + ((Name of Player 5 (Yellow)) + ( and player 6 (orange) is + (Name of Player 6 (Orange)))))))))))
Quest - Display to Player Group - Player 7 (Green) the Hint message: (Team 2 players: Player 8 (pink) is + ((Name of Player 8 (Pink)) + (, player 9 (gray) is + ((Name of Player 9 (Gray)) + (, player 10 (light blue) is + ((Name of Player 10 (Light Blue)) + (, player 11 (dark green) is + ((Name of Player 11 (Dark Green)) + ( and player 12 (brown) is + (Name of Player 12 (Brown)))))))))))
Create Hero Chooser
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Hero Chooser for (Picked player) at (Random point in Hero_Chooser_Region <gen>) facing (Center of (Playable map area))
Camera - Pan camera for (Picked player) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Do nothing
Pick Commando
Events
Unit - A unit enters Pick_Commando <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hero Chooser
Actions
Unit - Remove (Entering unit) from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 Commando for (Owner of (Entering unit)) at (Center of Revive2 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_7_to_12[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Else - Actions
Unit - Create 1 Commando for (Owner of (Entering unit)) at (Center of Revive1 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_1_to_6[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Pick Demolition Man
Events
Unit - A unit enters Pick_Demolition_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hero Chooser
Actions
Unit - Remove (Entering unit) from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 Demolition Man for (Owner of (Entering unit)) at (Center of Revive2 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_7_to_12[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Else - Actions
Unit - Create 1 Demolition Man for (Owner of (Entering unit)) at (Center of Revive1 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_1_to_6[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Pick Elite Sniper
Events
Unit - A unit enters Pick_Elite_Sniper <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hero Chooser
Actions
Unit - Remove (Entering unit) from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 Elite Sniper for (Owner of (Entering unit)) at (Center of Revive2 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_7_to_12[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Else - Actions
Unit - Create 1 Elite Sniper for (Owner of (Entering unit)) at (Center of Revive1 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_1_to_6[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Pick Pyromaniac
Events
Unit - A unit enters Pick_Pyromaniac <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hero Chooser
Actions
Unit - Remove (Entering unit) from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 Pyromaniac for (Owner of (Entering unit)) at (Center of Revive2 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_7_to_12[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Else - Actions
Unit - Create 1 Pyromaniac for (Owner of (Entering unit)) at (Center of Revive1 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_1_to_6[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Pick Tesla Trooper
Events
Unit - A unit enters Pick_Tesla_Trooper <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hero Chooser
Actions
Unit - Remove (Entering unit) from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 Tesla Trooper for (Owner of (Entering unit)) at (Center of Revive2 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_7_to_12[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Else - Actions
Unit - Create 1 Tesla Trooper for (Owner of (Entering unit)) at (Center of Revive1 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_1_to_6[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Pick Architect
Events
Unit - A unit enters Pick_Architect <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hero Chooser
Actions
Unit - Remove (Entering unit) from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 Engineer for (Owner of (Entering unit)) at (Center of Revive2 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_7_to_12[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Else - Actions
Unit - Create 1 Engineer for (Owner of (Entering unit)) at (Center of Revive1 <gen>) facing (Center of (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Position of (Picked unit)))
Set Variable Set Hero_1_to_6[(Player number of (Owner of (Entering unit)))] = (Last created unit)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Last created unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Bunker) and do (Pan camera for (Owner of (Entering unit)) to (Position of (Picked unit)) over 5.00 seconds)
Pick Random
Events
Unit - A unit enters Pick_Random_Hero <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Hero Chooser
Actions
Unit - Remove (Entering unit) from the game
Set Variable Set Random_Number = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 1
Then - Actions
Trigger - Run Pick_Commando <gen> (checking conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 2
Then - Actions
Trigger - Run Pick_Demolition_Man <gen> (checking conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 3
Then - Actions
Trigger - Run Pick_Elite_Sniper <gen> (checking conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 4
Then - Actions
Trigger - Run Pick_Pyromaniac <gen> (checking conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Equal to 5
Then - Actions
Trigger - Run Pick_Tesla_Trooper <gen> (checking conditions)
Else - Actions
Do nothing
Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Number of units in (Units owned by (Triggering player) of type Hero Chooser)) Equal to 0
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to (Owner of Hero_1_to_6[(Player number of (Triggering player))])
Then - Actions
Trigger - Turn off Hero_Reviving_1_to_6 <gen>
Unit - Remove Hero_1_to_6[(Player number of (Triggering player))] from the game
Set Variable Set Hero_1_to_6[(Player number of (Triggering player))] = No unit
Trigger - Turn on Hero_Reviving_1_to_6 <gen>
Unit - Create 1 Hero Chooser for (Triggering player) at (Random point in Hero_Chooser_Region <gen>) facing (Center of (Playable map area))
Camera - Pan camera for (Triggering player) to (Position of (Last created unit)) over 0 seconds
Else - Actions
Trigger - Turn off Hero_Reviving_7_to_12 <gen>
Unit - Remove Hero_7_to_12[(Player number of (Triggering player))] from the game
Set Variable Set Hero_7_to_12[(Player number of (Triggering player))] = No unit
Trigger - Turn on Hero_Reviving_7_to_12 <gen>
Unit - Create 1 Hero Chooser for (Triggering player) at (Random point in Hero_Chooser_Region <gen>) facing (Center of (Playable map area))
Camera - Pan camera for (Triggering player) to (Position of (Last created unit)) over 0 seconds
Hero Reviving 1 to 6
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Hero_1_to_6[(Player number of (Owner of (Dying unit)))]
Actions
Wait 3.00 seconds
Game - Display to (Player group((Owner of (Dying unit)))) the text: |cffffcc00Reviving...
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive1 <gen>) , Show revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Bunker) and do (Order (Dying unit) to Move To.(Position of (Picked unit)))
Game - Display to (Player group((Owner of (Dying unit)))) the text: |cffffcc00Reviving complete.
Hero Reviving 7 to 12
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Hero_7_to_12[(Player number of (Owner of (Dying unit)))]
Actions
Wait 3.00 seconds
Game - Display to (Player group((Owner of (Dying unit)))) the text: |cffffcc00Reviving...
Wait 20.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Revive2 <gen>) , Show revival graphics
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Bunker) and do (Order (Dying unit) to Move To.(Position of (Picked unit)))
Game - Display to (Player group((Owner of (Dying unit)))) the text: |cffffcc00Reviving complete.
Car Bomb Plant
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Car Bomb (Ultimate)
Actions
Unit - Add Car Bomb Explotion (Damage) to (Target unit of ability being cast)
Unit - Add Car Bomb Grafics to (Target unit of ability being cast)
Unit - Add Car Bomb (Info) to (Target unit of ability being cast)
Wait 0.10 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Car_Bomb_Planted[(Player number of (Owner of (Casting unit)))]) Equal to 0
Then - Actions
Unit - Add Explode Car Bombs (Car Bomb) to (Casting unit)
Else - Actions
Do nothing
Unit Group - Add (Target unit of ability being cast) to Car_Bomb_Planted[(Player number of (Owner of (Casting unit)))]
Explode Car Bombs
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Explode Car Bombs (Car Bomb)
Actions
Unit Group - Pick every unit in Car_Bomb_Planted[(Player number of (Owner of (Casting unit)))] and do (Kill (Picked unit))
Unit Group - Remove all units from Car_Bomb_Planted[(Player number of (Owner of (Casting unit)))] .
Unit - Remove Explode Car Bombs (Car Bomb) from (Casting unit)
Car Bomb Explodes
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Explode Car Bombs (Car Bomb)
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Kill (Casting unit)
Bush Dress
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Bush Dress (Ultimate)
Actions
Unit - Add Permanent Invisibility to (Learning Hero)
Explode Barrel
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Explode (Barrel of Explosives)
Actions
Unit - Kill (Casting unit)
Request Parachute
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Parachute troops (Command Aura)
Actions
Quest - Display to (All allies of (Owner of (Triggering unit)).) the Hint message: ((|cffffcc00 + (Name of Player 1 (Red))) + has ordered parachute troops.)
Wait (Random real number between 0 and 20.00) seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to (Owner of Hero_1_to_6[(Player number of (Owner of (Triggering unit)))])
Then - Actions
Unit - Create 1 Helicopter for Neutral Extra at (Random point in Parachute1 <gen>) facing (Position of Main Base 0013 <gen>)
Unit - Make (Last created unit) Invulnerable
Animation - Change (Entering unit) flying height to 250.00 at 100.00
Unit - Order (Last created unit) to Move To . (Center of Drop1 <gen>)
Set Variable Set Owner_Of_Parachute1 = (Owner of (Triggering unit))
Else - Actions
Unit - Create 1 Helicopter for Neutral Extra at (Random point in Parachute2 <gen>) facing (Position of Main Base 0014 <gen>)
Unit - Make (Last created unit) Invulnerable
Unit - Order (Last created unit) to Move To . (Center of Drop2 <gen>)
Set Variable Set Owner_Of_Parachute2 = (Owner of (Triggering unit))
Parachute Arrives 1
Events
Unit - A unit enters Drop1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Extra
Actions
Wait 0.50 seconds
Animation - Change (Entering unit) flying height to 40.00 at 70.00
Wait 0.50 seconds
Game - Display to (Player group(Owner_Of_Parachute1)) the text: |cffffcc00Your troops have arrived.
Trigger - Run Unload_Units_1 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_1 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_1 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_1 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_1 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_1 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_1 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_1 <gen> (ignoring conditions)
Wait 0.25 seconds
Animation - Change (Entering unit) flying height to 250.00 at 80.00
Wait 0.50 seconds
Unit - Order (Entering unit) to Move To . (Random point in Parachute1 <gen>)
Wait 8.00 seconds
Unit - Remove (Entering unit) from the game
Parachute Arrives 2
Events
Unit - A unit enters Drop2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Extra
Actions
Wait 0.50 seconds
Animation - Change (Entering unit) flying height to 40.00 at 70.00
Wait 0.50 seconds
Game - Display to (Player group(Owner_Of_Parachute2)) the text: |cffffcc00Your troops have arrived.
Trigger - Run Unload_Units_2 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_2 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_2 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_2 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_2 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_2 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_2 <gen> (ignoring conditions)
Wait 0.25 seconds
Trigger - Run Unload_Units_2 <gen> (ignoring conditions)
Wait 0.25 seconds
Animation - Change (Entering unit) flying height to 250.00 at 80.00
Wait 0.50 seconds
Unit - Order (Entering unit) to Move To . (Random point in Parachute2 <gen>)
Wait 8.00 seconds
Unit - Remove (Entering unit) from the game
Unload Units 1
Events
Conditions
Actions
Set Variable Set Random_Number = (Random integer number between 1 and 10)
Sound - Play Loading <gen> at 100 % volume, located at (Center of Drop1 <gen>) with Z offset 0
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Less than or equal to 3
Then - Actions
Unit - Create 1 Guerilla for Owner_Of_Parachute1 at (Center of Drop1 <gen>) facing (Random point in (Playable map area))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Less than or equal to 6
Then - Actions
Unit - Create 1 Sniper for Owner_Of_Parachute1 at (Center of Drop1 <gen>) facing (Random point in (Playable map area))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Less than or equal to 9
Then - Actions
Unit - Create 1 Pyro for Owner_Of_Parachute1 at (Center of Drop1 <gen>) facing (Random point in (Playable map area))
Else - Actions
Unit - Create 1 Mechanic for Owner_Of_Parachute1 at (Center of Drop1 <gen>) facing (Random point in (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Last created unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Rally-Point of (Picked unit) as a point))
Unload Units 2
Events
Conditions
Actions
Set Variable Set Random_Number = (Random integer number between 1 and 10)
Sound - Play Loading <gen> at 100 % volume, located at (Center of Drop2 <gen>) with Z offset 0
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Less than or equal to 3
Then - Actions
Unit - Create 1 Guerilla for Owner_Of_Parachute2 at (Center of Drop2 <gen>) facing (Random point in (Playable map area))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Less than or equal to 6
Then - Actions
Unit - Create 1 Sniper for Owner_Of_Parachute2 at (Center of Drop2 <gen>) facing (Random point in (Playable map area))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random_Number Less than or equal to 9
Then - Actions
Unit - Create 1 Pyro for Owner_Of_Parachute2 at (Center of Drop2 <gen>) facing (Random point in (Playable map area))
Else - Actions
Unit - Create 1 Mechanic for Owner_Of_Parachute2 at (Center of Drop2 <gen>) facing (Random point in (Playable map area))
Unit Group - Pick every unit in (Units owned by (Owner of (Last created unit)) of type Bunker) and do (Order (Last created unit) to Move To.(Rally-Point of (Picked unit) as a point))
Kick Player2
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 2 (Blue))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Change ownership of (Picked unit) to Player 1 (Red) and Retain color)
Kick Player3
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 3 (Teal) controller) Equal to User
Actions
Game - Defeat Player 3 (Teal) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 3 (Teal))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Change ownership of (Picked unit) to Player 1 (Red) and Retain color)
Kick Player4
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 4 (Purple) controller) Equal to User
Actions
Game - Defeat Player 4 (Purple) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 4 (Purple))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Change ownership of (Picked unit) to Player 1 (Red) and Retain color)
Kick Player5
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) controller) Equal to User
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 5 (Yellow))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Change ownership of (Picked unit) to Player 1 (Red) and Retain color)
Kick Player6
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -kick 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) controller) Equal to User
Actions
Game - Defeat Player 6 (Orange) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 6 (Orange))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Change ownership of (Picked unit) to Player 1 (Red) and Retain color)
Kick Player8
Events
Player - Player 7 (Green) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -kick 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) controller) Equal to User
Actions
Game - Defeat Player 8 (Pink) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 8 (Pink))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Retain color)
Kick Player9
Events
Player - Player 7 (Green) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -kick 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 9 (Gray) controller) Equal to User
Actions
Game - Defeat Player 9 (Gray) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 9 (Gray))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Retain color)
Kick Player10
Events
Player - Player 7 (Green) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -kick 10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 10 (Light Blue) controller) Equal to User
Actions
Game - Defeat Player 10 (Light Blue) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 10 (Light Blue))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Retain color)
Kick Player11
Events
Player - Player 7 (Green) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -kick 11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 11 (Dark Green) controller) Equal to User
Actions
Game - Defeat Player 11 (Dark Green) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 11 (Dark Green))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Retain color)
Kick Player12
Events
Player - Player 7 (Green) types a chat message containing -kick brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -kick 12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 12 (Brown) controller) Equal to User
Actions
Game - Defeat Player 12 (Brown) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 12 (Brown))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Retain color)
Kick
Events
Player - Player 1 (Red) types a chat message containing -kick (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked!
Quest - Display to (All players) the Warning message: ((|cffff8c00 + (Name of Player 2 (Blue))) + has been kicked out of the game!)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Change ownership of (Picked unit) to Player 1 (Red) and Retain color)
Else - Actions
Train1
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Bunker 0015 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0015 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0015 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0015 <gen> to train/upgrade to a Tank
Attack1a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of 1a_8b <gen>))
Attack1b
Events
Unit - A unit enters 1a_8b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 1b <gen>)
Attack1c
Events
Unit - A unit enters 1b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea8 <gen>)
Train2
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Bunker 0017 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0017 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0017 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0017 <gen> to train/upgrade to a Tank
Attack2a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of SpawnArea7 <gen>))
Train3
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order Bunker 0019 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0019 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0019 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0019 <gen> to train/upgrade to a Tank
Attack3a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of 3a_10b <gen>))
Attack3b
Events
Unit - A unit enters 3a_10b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 3b_10a <gen>)
Attack3c
Events
Unit - A unit enters 3b_10a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea10 <gen>)
Train4
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Bunker 0020 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0020 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0020 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0020 <gen> to train/upgrade to a Tank
Attack4a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Order (Picked unit) to Attack-Move To.(Center of 4a_6b_9a <gen>))
Attack4b
Events
Unit - A unit enters 4a_6b_9a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea9 <gen>)
Train5
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order Bunker 0021 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0021 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0021 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0021 <gen> to train/upgrade to a Tank
Attack5a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of 5a <gen>))
Attack5b
Events
Unit - A unit enters 5a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 5b_12b <gen>)
Attack5c
Events
Unit - A unit enters 5b_12b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea12 <gen>)
Train6
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order Bunker 0022 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0022 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0022 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0022 <gen> to train/upgrade to a Tank
Attack6a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of 6a_11b <gen>))
Attack6b
Events
Unit - A unit enters 6a_11b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 4a_6b_9a <gen>)
Attack6c
Events
Unit - A unit enters 4a_6b_9a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 6c_11a <gen>)
Attack6d
Events
Unit - A unit enters 6c_11a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea11 <gen>)
Train7
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order Bunker 0016 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0016 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0016 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0016 <gen> to train/upgrade to a Tank
Attack7a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of SpawnArea2 <gen>))
Train8
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order Bunker 0018 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0018 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0018 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0018 <gen> to train/upgrade to a Tank
Attack8a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of 8a_10c <gen>))
Attack8b
Events
Unit - A unit enters 8a_10c <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 1a_8b <gen>)
Attack8c
Events
Unit - A unit enters 1a_8b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea1 <gen>)
Train9
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order Bunker 0023 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0023 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0023 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0023 <gen> to train/upgrade to a Tank
Attack9a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of 4a_6b_9a <gen>))
Attack9b
Events
Unit - A unit enters 4a_6b_9a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea4 <gen>)
Train10
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order Bunker 0024 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0024 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0024 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0024 <gen> to train/upgrade to a Tank
Attack10a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of 3b_10a <gen>))
Attack10b
Events
Unit - A unit enters 3b_10a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 3a_10b <gen>)
Attack10c
Events
Unit - A unit enters 3a_10b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 8a_10c <gen>)
Attack10d
Events
Unit - A unit enters 8a_10c <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea3 <gen>)
Train11
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order Bunker 0026 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0026 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0026 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0026 <gen> to train/upgrade to a Tank
Attack11a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Center of 6c_11a <gen>))
Attack11b
Events
Unit - A unit enters 6c_11a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 6a_11b <gen>)
Attack11c
Events
Unit - A unit enters 6a_11b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea6 <gen>)
Train12
Events
Map initialization
Time - Every 145.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order Bunker 0025 <gen> to train/upgrade to a Guerilla
Wait 30.00 seconds
Unit - Order Bunker 0025 <gen> to train/upgrade to a Pyro
Wait 20.00 seconds
Unit - Order Bunker 0025 <gen> to train/upgrade to a Sniper
Wait 40.00 seconds
Unit - Order Bunker 0025 <gen> to train/upgrade to a Tank
Attack12a
Events
Time - Every (Random real number between 150.00 and 300.00) seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Order (Picked unit) to Attack-Move To.(Center of 5b_12b <gen>))
Attack12b
Events
Unit - A unit enters 5b_12b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of 5a <gen>)
Attack12b Copy
Events
Unit - A unit enters 5a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SpawnArea5 <gen>)
train engineer1
Events
Map initialization
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Player 1 (Red) controller) Equal to Computer
(Number of living Mechanic units owned by Player 1 (Red)) Equal to 0
(Player 1 (Red) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0015 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker1
Events
Unit - Bunker 0015 <gen> Takes damage
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0015 <gen>)
dont leave base1
Events
Unit - A unit leaves Base1 <gen>
Conditions
(Player 1 (Red) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 1 (Red)
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea1 <gen>))
repair mainbase1
Events
Unit - Main Base 0013 <gen> Takes damage
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0013 <gen>)
train engineer2
Events
Map initialization
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Number of living Mechanic units owned by Player 2 (Blue)) Equal to 0
(Player 2 (Blue) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0017 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker2
Events
Unit - Bunker 0017 <gen> Takes damage
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0017 <gen>)
dont leave base2
Events
Unit - A unit leaves Base1 <gen>
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 2 (Blue)
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea2 <gen>))
repair mainbase2
Events
Unit - Main Base 0013 <gen> Takes damage
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0013 <gen>)
train engineer3
Events
Map initialization
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Number of living Mechanic units owned by Player 3 (Teal)) Equal to 0
(Player 3 (Teal) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0019 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker3
Events
Unit - Bunker 0019 <gen> Takes damage
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0019 <gen>)
dont leave base3
Events
Unit - A unit leaves Base1 <gen>
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 3 (Teal)
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea3 <gen>))
repair mainbase3
Events
Unit - Main Base 0013 <gen> Takes damage
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0013 <gen>)
train engineer4
Events
Map initialization
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Number of living Mechanic units owned by Player 4 (Purple)) Equal to 0
(Player 4 (Purple) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0020 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker4
Events
Unit - Bunker 0020 <gen> Takes damage
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0020 <gen>)
dont leave base4
Events
Unit - A unit leaves Base1 <gen>
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 4 (Purple)
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea4 <gen>))
repair mainbase4
Events
Unit - Main Base 0013 <gen> Takes damage
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0013 <gen>)
train engineer5
Events
Map initialization
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Number of living Mechanic units owned by Player 5 (Yellow)) Equal to 0
(Player 5 (Yellow) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0021 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker5
Events
Unit - Bunker 0021 <gen> Takes damage
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0021 <gen>)
dont leave base5
Events
Unit - A unit leaves Base1 <gen>
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea5 <gen>))
repair mainbase5
Events
Unit - Main Base 0013 <gen> Takes damage
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0013 <gen>)
train engineer6
Events
Map initialization
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Player 6 (Orange) controller) Equal to Computer
(Number of living Mechanic units owned by Player 6 (Orange)) Equal to 0
(Player 6 (Orange) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0022 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker6
Events
Unit - Bunker 0022 <gen> Takes damage
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0022 <gen>)
dont leave base6
Events
Unit - A unit leaves Base1 <gen>
Conditions
(Player 6 (Orange) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 6 (Orange)
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea6 <gen>))
repair mainbase6
Events
Unit - Main Base 0013 <gen> Takes damage
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0013 <gen>)
train engineer7
Events
Map initialization
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Player 7 (Green) controller) Equal to Computer
(Number of living Mechanic units owned by Player 7 (Green)) Equal to 0
(Player 7 (Green) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0016 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker7
Events
Unit - Bunker 0016 <gen> Takes damage
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0016 <gen>)
dont leave base7
Events
Unit - A unit leaves Base2 <gen>
Conditions
(Player 7 (Green) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 7 (Green)
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea7 <gen>))
repair mainbase7
Events
Unit - Main Base 0014 <gen> Takes damage
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0014 <gen>)
train engineer8
Events
Map initialization
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Player 8 (Pink) controller) Equal to Computer
(Number of living Mechanic units owned by Player 8 (Pink)) Equal to 0
(Player 8 (Pink) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0018 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker8
Events
Unit - Bunker 0018 <gen> Takes damage
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0018 <gen>)
dont leave base8
Events
Unit - A unit leaves Base2 <gen>
Conditions
(Player 8 (Pink) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 8 (Pink)
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea8 <gen>))
repair mainbase8
Events
Unit - Main Base 0014 <gen> Takes damage
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0014 <gen>)
train engineer9
Events
Map initialization
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Number of living Mechanic units owned by Player 9 (Gray)) Equal to 0
(Player 9 (Gray) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0023 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker9
Events
Unit - Bunker 0023 <gen> Takes damage
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0023 <gen>)
dont leave base9
Events
Unit - A unit leaves Base2 <gen>
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 9 (Gray)
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea9 <gen>))
repair mainbase9
Events
Unit - Main Base 0014 <gen> Takes damage
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0014 <gen>)
train engineer10
Events
Map initialization
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Number of living Mechanic units owned by Player 10 (Light Blue)) Equal to 0
(Player 10 (Light Blue) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0024 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker10
Events
Unit - Bunker 0024 <gen> Takes damage
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0024 <gen>)
dont leave base10
Events
Unit - A unit leaves Base2 <gen>
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 10 (Light Blue)
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea10 <gen>))
repair mainbase10
Events
Unit - Main Base 0014 <gen> Takes damage
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0014 <gen>)
train engineer11
Events
Map initialization
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Number of living Mechanic units owned by Player 11 (Dark Green)) Equal to 0
(Player 11 (Dark Green) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0026 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker11
Events
Unit - Bunker 0026 <gen> Takes damage
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0026 <gen>)
dont leave base11
Events
Unit - A unit leaves Base2 <gen>
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 11 (Dark Green)
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea11 <gen>))
repair mainbase11
Events
Unit - Main Base 0014 <gen> Takes damage
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0014 <gen>)
train engineer12
Events
Map initialization
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Player 12 (Brown) controller) Equal to Computer
(Number of living Mechanic units owned by Player 12 (Brown)) Equal to 0
(Player 12 (Brown) Current gold) Greater than or equal to 150
Actions
Unit - Order Bunker 0025 <gen> to train/upgrade to a Mechanic
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
repair bunker12
Events
Unit - Bunker 0025 <gen> Takes damage
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Bunker 0025 <gen>)
dont leave base12
Events
Unit - A unit leaves Base2 <gen>
Conditions
(Player 12 (Brown) controller) Equal to Computer
(Unit-type of (Leaving unit)) Equal to Mechanic
(Owner of (Leaving unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Mechanic) and do (Order (Picked unit) to Move To.(Center of SpawnArea12 <gen>))
repair mainbase12
Events
Unit - Main Base 0014 <gen> Takes damage
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Mechanic) and do (Order (Picked unit) to Human Peasant - Repair.Main Base 0014 <gen>)
Creator Wander
Events
Time - Every (Random real number between 10.00 and 30.00) seconds of game time
Conditions
Actions
Unit - Order Map created by Antsu 0114 <gen> to Move To . (Random point in Playable_Land <gen>)
Creator Pissed
Events
Unit - Map created by Antsu 0114 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Map created by Antsu 0114 <gen> to Move To . (Position of (Attacking unit))
Wait 1.70 seconds
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
Wait 0.80 seconds
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Unit - Kill (Attacking unit)
Trigger - Turn on (This trigger)
Wait 0.50 seconds
Unit - Order Map created by Antsu 0114 <gen> to Move To . (Random point in Base1 <gen>)
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