Name | Type | is_array | initial_value |
area | real | No | |
Ataque_snd | sound | Yes | |
Boss | quest | No | |
Buff | buffcode | No | |
Cast_Location | location | No | |
CH_Group | group | No | |
CH_Triger_unit_loc | location | No | |
Dalaran_Guard_Tower | quest | No | |
dummy | unit | No | |
Elite | itemcode | No | |
Eye_of_sageras | quest | No | |
Fountain | quest | No | |
L | location | No | |
Leader | leaderboard | No | |
level | integer | No | |
Location | location | No | |
Maestro | unit | No | |
Maestro01 | unit | No | |
Magic_Orb | quest | No | |
Omnislash_Ataque | integer | No | |
Omnislash_Grupo | group | No | |
Orc | quest | Yes | |
play | player | No | |
Primercast | boolean | No | true |
Punto | unit | No | |
R | rect | No | |
Score | integer | No | |
Score2 | integer | No | |
score3 | integer | No | |
special | effect | No | |
stun | buffcode | No | BPSE |
Target_Ability_Being_Cast | unit | No | |
Undead | quest | No |
function Trig_setup_dummy_Actions takes nothing returns nothing
//I have to do whit a little jass (Locus ability)
call SetUnitPathing( udg_dummy, false )
call SetUnitInvulnerable( udg_dummy, true )
call UnitApplyTimedLifeBJ( 6.00, 'BTLF', udg_dummy )
call UnitAddAbilityBJ( 'Aloc', udg_dummy )
endfunction
//===========================================================================
function InitTrig_setup_dummy takes nothing returns nothing
set gg_trg_setup_dummy = CreateTrigger( )
call TriggerAddAction( gg_trg_setup_dummy, function Trig_setup_dummy_Actions )
endfunction