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Animation - Play Rash'ai Troll 0028 <gen> 's attack animation
Wait 0.20 seconds
Animation - Play Rash'ai Warrior 0029 <gen> 's attack animation
Flesh Man
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Animation - Play Explorer 0138 <gen> 's stand victory animation
Unit - Pause Rash'ai Warrior 0029 <gen>
Unit - Pause Rash'ai Troll 0028 <gen>
Unit - Pause Explorer 0138 <gen>
Unit - Pause Explorer 0143 <gen>
Unit - Pause Explorer 0144 <gen>
Unit - Pause Explorer 0145 <gen>
Unit - Pause Explorer 0146 <gen>
Unit - Pause Infernal 0001 <gen>
Unit - Pause Infernal 0000 <gen>
Unit - Pause Infernal 0002 <gen>
Unit - Pause Craftsman 0147 <gen>
Animation - Play Stranded Man 0024 <gen> 's stand flesh first animation
Wait 1.00 seconds
Unit - Order Stranded Man 0024 <gen> to Move To . (Center of stranded_flesh_man_2 <gen>)
Flesh Man Copy 2
Events
Unit - A unit enters stranded_flesh_man <gen>
Conditions
Actions
Wait 1.00 seconds
Animation - Play Stranded Man 0024 <gen> 's stand flesh first animation
Wait 1.00 seconds
Unit - Order Stranded Man 0024 <gen> to Move To . (Center of stranded_flesh_man_2 <gen>)
Flesh Man Copy
Events
Unit - A unit enters stranded_flesh_man_2 <gen>
Conditions
Actions
Wait 0.80 seconds
Animation - Play Stranded Man 0024 <gen> 's stand flesh second animation
Wait 1.50 seconds
Unit - Order Stranded Man 0024 <gen> to Move To . (Center of stranded_flesh_man <gen>)
Stranded Man Worker
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Stranded Man 0025 <gen> 's work animation
Animation - Play Stranded Man 0026 <gen> 's stand ready animation
Infernals
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Infernal 0001 <gen> 's attack animation
Animation - Play Infernal 0000 <gen> 's attack animation
Animation - Play Infernal 0002 <gen> 's attack animation
Animation - Play Ashenvale Canopy Tree 0101 <gen> 's stand hit animation
Animation - Play Ashenvale Canopy Tree 0430 <gen> 's stand hit animation
Animation - Play Ashenvale Canopy Tree 0439 <gen> 's stand hit animation
Animation - Play Ashenvale Tree Wall 0494 <gen> 's stand hit animation
Infernals Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Animation - Play Stranded Man 0023 <gen> 's death animation
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0007 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0007 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0006 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0006 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0010 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0010 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0005 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0005 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0011 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0011 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0004 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0004 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0003 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0003 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0009 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0009 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0002 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0002 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0001 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0001 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the righthand (Unexpected type: 'attachpoint') of Infernal 0000 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the lefthand (Unexpected type: 'attachpoint') of Infernal 0000 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Default melee game initialization for all players
RPG
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 1400.00 , z-end 5000.00 , density 0 and color ( 10.00 %, 30.00 %, 50.00 %)
Wait 0.01 seconds
Game - Set game speed to Fastest
Game - Lock the game speed
Game - Display to (All players) for 15.00 seconds the text: These are Heroes from The Age of Legends.
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Undead\FrostArmor\FrostArmorTarget.mdl
Wait 1.00 seconds
Wait 1.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 12.00 seconds the text: |cff32cd32HINT|r - You can discover each hero's skills by reading the magical runes which lie before them.
Wait 13.00 seconds
Game - Display to (All players) for 12.00 seconds the text: |cff32cd32HINT|r - Experience is shared equally by all nearby players.
Wait 13.00 seconds
Game - Display to (All players) for 12.00 seconds the text: |cff32cd32HINT|r - Jets of fire or ice are hazardous to your health!
Death Ress
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Death Ress Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 5.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Alliance Experience
Events
Conditions
Actions
Batalha
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Order Ghostly Destroyer 0139 <gen> to Move To . (Random point in Undead_Ship <gen>)
Wait 1.50 seconds
Unit - Order Ghostly Destroyer 0139 <gen> to Attack . Defensive Battleship 0132 <gen>
Batalha Copy
Events
Time - Every 3.80 seconds of game time
Conditions
Actions
Unit - Order Defensive Battleship 0132 <gen> to Move To . (Random point in Human_Ship <gen>)
Wait 1.40 seconds
Unit - Order Defensive Battleship 0132 <gen> to Attack . Ghostly Destroyer 0139 <gen>
Informacao
Events
Conditions
((This trigger) is on) Equal to True
Actions
Trigger - Turn off (This trigger)
-------- Create the quest objects --------
Quest - Create a Optional, undiscovered quest titled Rage Rpg with the description Map creat by (Clan TeaM KinGs)Members [Tek][-][TrOiA]Members [Tek][-][TrojaN]Members [Tek][-][PuRo OssO]Members [Tek][-][Red Dragon]Members [Tek][-][Tom Patinha]Members [Tek][-][Uchiha]Members [Tek][-][Nikity]Members [Tek][-][Czar] , using icon path ReplaceableTextures\CommandButtons\BTNRevenant.blp
Alliance
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - For Player 2 (Blue) , turn Alliance (non-aggression) On toward Player 11 (Dark Green)
Player - Change color of Player 2 (Blue) to (Color of Neutral Hostile) , Changing color of existing units
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