• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import RPG Dwarf

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model RPG Dwarf of the bundle RPG Dwarf. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file RPG Dwarf.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

RPG Dwarf
HeroMountainKing.mdx
Copy of heromountainkingd copyy.blp
SpaceMarine.blp
heromountainkingd copyy.blp
GoblinShipyard.blp
Catapult.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HeroMountainKing.mdx

Now Click the "Import File" Button:

Next select 'HeroMountainKing.mdx' in the folder which you extracted from the zip archive:

RPG Dwarf
HeroMountainKing.mdx
Catapult.blp
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
heromountainkingd copyy.blp
SpaceMarine.blp

The file has been properly added to the map archive:

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx

Done, you have imported the file HeroMountainKing.mdx.

Importing Catapult.blp

Now Click the "Import File" Button:

Next select 'Catapult.blp' in the folder which you extracted from the zip archive:

RPG Dwarf
HeroMountainKing.mdx
Catapult.blp
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
heromountainkingd copyy.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
war3mapimported/Catapult.blp

Double-click the file Catapult.blp:

Catapult.blp
Image / Texture
96
war3mapimported/Catapult.blp

Tick the box "Use Custom Path" and type in the correct path:

Catapult.blp
Image / Texture
96
Catapult.blp

The file has been properly added to the map archive:

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp

Done, you have imported the file Catapult.blp.

Importing Copy of heromountainkingd copyy.blp

Now Click the "Import File" Button:

Next select 'Copy of heromountainkingd copyy.blp' in the folder which you extracted from the zip archive:

RPG Dwarf
HeroMountainKing.mdx
Catapult.blp
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
heromountainkingd copyy.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp
Copy of heromountainkingd copyy.blp
Image / Texture
69
war3mapimported/Copy of heromountainkingd copyy.blp

Double-click the file Copy of heromountainkingd copyy.blp:

Copy of heromountainkingd copyy.blp
Image / Texture
69
war3mapimported/Copy of heromountainkingd copyy.blp

Tick the box "Use Custom Path" and type in the correct path:

Copy of heromountainkingd copyy.blp
Image / Texture
69
Copy of heromountainkingd copyy.blp

The file has been properly added to the map archive:

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp
Copy of heromountainkingd copyy.blp
Image / Texture
69
Copy of heromountainkingd copyy.blp

Done, you have imported the file Copy of heromountainkingd copyy.blp.

Importing GoblinShipyard.blp

Now Click the "Import File" Button:

Next select 'GoblinShipyard.blp' in the folder which you extracted from the zip archive:

RPG Dwarf
HeroMountainKing.mdx
Catapult.blp
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
heromountainkingd copyy.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp
Copy of heromountainkingd copyy.blp
Image / Texture
69
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
Image / Texture
101
war3mapimported/GoblinShipyard.blp

Double-click the file GoblinShipyard.blp:

GoblinShipyard.blp
Image / Texture
101
war3mapimported/GoblinShipyard.blp

Tick the box "Use Custom Path" and type in the correct path:

GoblinShipyard.blp
Image / Texture
101
GoblinShipyard.blp

The file has been properly added to the map archive:

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp
Copy of heromountainkingd copyy.blp
Image / Texture
69
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
Image / Texture
101
GoblinShipyard.blp

Done, you have imported the file GoblinShipyard.blp.

Importing heromountainkingd copyy.blp

Now Click the "Import File" Button:

Next select 'heromountainkingd copyy.blp' in the folder which you extracted from the zip archive:

RPG Dwarf
HeroMountainKing.mdx
Catapult.blp
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
heromountainkingd copyy.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp
Copy of heromountainkingd copyy.blp
Image / Texture
69
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
Image / Texture
101
GoblinShipyard.blp
heromountainkingd copyy.blp
Image / Texture
71
war3mapimported/heromountainkingd copyy.blp

Double-click the file heromountainkingd copyy.blp:

heromountainkingd copyy.blp
Image / Texture
71
war3mapimported/heromountainkingd copyy.blp

Tick the box "Use Custom Path" and type in the correct path:

heromountainkingd copyy.blp
Image / Texture
71
heromountainkingd copyy.blp

The file has been properly added to the map archive:

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp
Copy of heromountainkingd copyy.blp
Image / Texture
69
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
Image / Texture
101
GoblinShipyard.blp
heromountainkingd copyy.blp
Image / Texture
71
heromountainkingd copyy.blp

Done, you have imported the file heromountainkingd copyy.blp.

Importing SpaceMarine.blp

Now Click the "Import File" Button:

Next select 'SpaceMarine.blp' in the folder which you extracted from the zip archive:

RPG Dwarf
HeroMountainKing.mdx
Catapult.blp
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
heromountainkingd copyy.blp
SpaceMarine.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp
Copy of heromountainkingd copyy.blp
Image / Texture
69
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
Image / Texture
101
GoblinShipyard.blp
heromountainkingd copyy.blp
Image / Texture
71
heromountainkingd copyy.blp
SpaceMarine.blp
Image / Texture
101
war3mapimported/SpaceMarine.blp

Double-click the file SpaceMarine.blp:

SpaceMarine.blp
Image / Texture
101
war3mapimported/SpaceMarine.blp

Tick the box "Use Custom Path" and type in the correct path:

SpaceMarine.blp
Image / Texture
101
SpaceMarine.blp

The file has been properly added to the map archive:

HeroMountainKing.mdx
Model
286
war3mapimported/HeroMountainKing.mdx
Catapult.blp
Image / Texture
96
Catapult.blp
Copy of heromountainkingd copyy.blp
Image / Texture
69
Copy of heromountainkingd copyy.blp
GoblinShipyard.blp
Image / Texture
101
GoblinShipyard.blp
heromountainkingd copyy.blp
Image / Texture
71
heromountainkingd copyy.blp
SpaceMarine.blp
Image / Texture
101
SpaceMarine.blp

Done, you have imported the file SpaceMarine.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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