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Model validation: RPG Campfire
RPG Campfire.mdx
0errors0severe2warnings7unused
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Light 0 - "Omni01"
Minimum attenuation should probably be bigger than or equal to 80, but is 0
2
Bone 0 - "Stake1"
2
Translation
Track 8 at frame 5002 has exactly the same value as tracks 7 and 9
Track 9 at frame 6102 has exactly the same value as tracks 8 and 10
1
Bone 1 - "Bone_Stakes"
1
Translation
Track 9 at frame 6102 has exactly the same value as tracks 8 and 10
3
ParticleEmitter2 0 - "BlizParticle02"
3
Visibility
Track 8 at frame 4602 has exactly the same value as tracks 7 and 9
Track 9 at frame 5002 has exactly the same value as tracks 8 and 10
Track 10 at frame 6102 has exactly the same value as tracks 9 and 11
1
ParticleEmitter2 1 - "BlizParticle01"
1
Visibility
Track 8 at frame 6102 has exactly the same value as tracks 7 and 9
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