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Triggers
(12)RoundVillageAllstarsV2.2.w3x
Variables
Initialization
keko meko
Melee Initialization
unused
lepi mkat
fa
Importante
gasg
reviver
zepti
kekti
julian
power
kekomaofl
ambush
power up
zig zag
lig tag
hard
zack
nack
Name
Type
is_array
initial_value
keko meko
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Set life of (Triggering unit) to 1.00 %
Unit - Reset ability cooldowns for (Triggering unit) .
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
fa
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Abyss
Actions
Unit - Move (Target unit of ability being cast) instantly to (Center of nOgu_uvo <gen>)
Unit - Remove Abyss from (Casting unit)
Wait 30.00 seconds
Unit - Add Abyss to (Casting unit)
gasg
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Karma SHIBAI
Actions
Wait 0.40 seconds
Unit - Change ownership of (Target unit of ability being cast) to Player 1 (Red) and Change color
Unit - Add Revive (FROM SHIBAI) to (Target unit of ability being cast)
Unit - Add Item Life Bonus SHIBAIBAIBIAI to (Target unit of ability being cast)
Unit - Add Item Damage Bonus SHIBAIBIABIA to (Target unit of ability being cast)
Wait 1.00 seconds
Unit - Kill (Casting unit)
reviver
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Revive (FROM SHIBAI)
Actions
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Unit - Create 1 . Shibai for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
kekti
Events
Unit - A unit enters murgul <gen>
Conditions
Actions
Unit - Create 1 . Mur'gul Slave for (Owner of (Triggering unit)) at (Center of spawn_murgul <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
power
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Create 36 . Doom Guard (Summoned) for (Owner of (Triggering unit)) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Add Spell Immunity, Spell Immunity (Archimonde) to (Triggering unit)
Unit - Add Item Mana Bonus (75) to (Triggering unit)
Unit - Add Item Life Bonus (Least) to (Triggering unit)
Unit - Add Item Damage Bonus (+1) to (Triggering unit)
Trigger - Turn off (This trigger)
kekomaofl
Events
Unit - Demon Hunter 0290 <gen> Dies
Conditions
Actions
Trigger - Turn on power <gen>
power up
Events
Unit - A unit enters give_life <gen>
Conditions
Actions
Unit - Kill Fountain of Life 0397 <gen>
Unit - Set Max HP of (Triggering unit) to 9999
Unit - Add Immortal Body to (Triggering unit)
Trigger - Turn off (This trigger)
zig zag
Events
Unit - A unit enters trigger_1 <gen>
Conditions
Actions
Unit - Create 4 . Dark Troll Trapper for Neutral Hostile at (Center of 10 <gen>) facing Default building facing degrees
Unit - Create 5 . Satyr Trickster for Neutral Hostile at (Center of 11 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
lig tag
Events
Unit - A unit enters trigger_2 <gen>
Conditions
Actions
Unit - Create 6 . Murloc Nightcrawler for Neutral Hostile at (Center of 20 <gen>) facing Default building facing degrees
Unit - Create 6 . Satyr Soulstealer for Neutral Hostile at (Center of 21 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
zack
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Add Evasion a bad place to fight to (Triggering unit)
nack
Events
Unit - A unit leaves Region_000 <gen>
Conditions
Actions
Unit - Remove Evasion a bad place to fight from (Triggering unit)
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