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Triggers
rott.w3x
Variables
Initialization
video
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 006
Untitled Trigger 005
Untitled Trigger 001
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
video
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to traken assasin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for (Owner of traken knight 0005 <gen>) to traken knight 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to traken knight 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to traken knight 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to traken knight 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to traken knight 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to traken knight 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 003
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from royal advisor 0085 <gen> named advisor : Play No sound and display there they are the damn beasts! kill them . Modify duration: Add 0 seconds and Wait
Untitled Trigger 004
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0137 <gen> named elven mage : Play No sound and display hah so you made it well doesnt mstter even if i die you will still have to brave my forest. i think youll find the trees to be quite accomidating hahahahahahaha! . Modify duration: Add 5.00 seconds and Wait
Untitled Trigger 006
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from traken assasin 0000 <gen> named ratorin : Play No sound and display yes! we finaly found him now lets kill him . NOW! . Modify duration: Add 0 seconds and Wait
Untitled Trigger 005
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from traken assasin 0000 <gen> named ratorin : Play No sound and display damn the stupid dwarf bastard has set up traps and walls . Modify duration: Add 5.00 seconds and Wait
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from traken assasin 0000 <gen> named ratorin : Play No sound and display finaly we are rid of our barren homeland. we can finaly kill the one who imprissoned us there, king stroud! . Modify duration: Add 5.00 seconds and Wait
Untitled Trigger 002
Events
Unit - king 0050 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
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