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Name | Type | is_array | initial_value |
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library Table // made by Bribe, special thanks to Nestharus, version 3.0.0.0
globals
private hashtable ht = InitHashtable() //The last hashtable you need
private integer more = 2 //Index generation for Tables (above 2)
private integer less = 0 //Index generation for TableArrays (below 0)
endglobals
private struct dex extends array
static method operator size takes nothing returns Table
return 1
endmethod
static method operator list takes nothing returns Table
return 2
endmethod
endstruct
private struct handles extends array
method has takes integer key returns boolean
return HaveSavedHandle(ht, this, key)
endmethod
method remove takes integer key returns nothing
call RemoveSavedHandle(ht, this, key)
endmethod
endstruct
private struct agents extends array
method operator []= takes integer key, agent value returns nothing
call SaveAgentHandle(ht, this, key, value)
endmethod
endstruct
//! textmacro NEW_ARRAY_BASIC takes SUPER, FUNC, TYPE
private struct $TYPE$s extends array
method operator [] takes integer key returns $TYPE$
return Load$FUNC$(ht, this, key)
endmethod
method operator []= takes integer key, $TYPE$ value returns nothing
call Save$FUNC$(ht, this, key, value)
endmethod
method has takes integer key returns boolean
return HaveSaved$SUPER$(ht, this, key)
endmethod
method remove takes integer key returns nothing
call RemoveSaved$SUPER$(ht, this, key)
endmethod
endstruct
private module $TYPE$m
method operator $TYPE$ takes nothing returns $TYPE$s
return this
endmethod
endmodule
//! endtextmacro
//! textmacro NEW_ARRAY takes FUNC, TYPE
private struct $TYPE$s extends array
method operator [] takes integer key returns $TYPE$
return Load$FUNC$Handle(ht, this, key)
endmethod
method operator []= takes integer key, $TYPE$ value returns nothing
call Save$FUNC$Handle(ht, this, key, value)
endmethod
endstruct
private module $TYPE$m
method operator $TYPE$ takes nothing returns $TYPE$s
return this
endmethod
endmodule
//! endtextmacro
//! runtextmacro NEW_ARRAY_BASIC("Real", "Real", "real")
//! runtextmacro NEW_ARRAY_BASIC("Boolean", "Boolean", "boolean")
//! runtextmacro NEW_ARRAY_BASIC("String", "Str", "string")
//! runtextmacro NEW_ARRAY("Player", "player")
//! runtextmacro NEW_ARRAY("Widget", "widget")
//! runtextmacro NEW_ARRAY("Destructable", "destructable")
//! runtextmacro NEW_ARRAY("Item", "item")
//! runtextmacro NEW_ARRAY("Unit", "unit")
//! runtextmacro NEW_ARRAY("Ability", "ability")
//! runtextmacro NEW_ARRAY("Timer", "timer")
//! runtextmacro NEW_ARRAY("Trigger", "trigger")
//! runtextmacro NEW_ARRAY("TriggerCondition", "triggercondition")
//! runtextmacro NEW_ARRAY("TriggerAction", "triggeraction")
//! runtextmacro NEW_ARRAY("TriggerEvent", "event")
//! runtextmacro NEW_ARRAY("Force", "force")
//! runtextmacro NEW_ARRAY("Group", "group")
//! runtextmacro NEW_ARRAY("Location", "location")
//! runtextmacro NEW_ARRAY("Rect", "rect")
//! runtextmacro NEW_ARRAY("BooleanExpr", "boolexpr")
//! runtextmacro NEW_ARRAY("Sound", "sound")
//! runtextmacro NEW_ARRAY("Effect", "effect")
//! runtextmacro NEW_ARRAY("UnitPool", "unitpool")
//! runtextmacro NEW_ARRAY("ItemPool", "itempool")
//! runtextmacro NEW_ARRAY("Quest", "quest")
//! runtextmacro NEW_ARRAY("QuestItem", "questitem")
//! runtextmacro NEW_ARRAY("DefeatCondition", "defeatcondition")
//! runtextmacro NEW_ARRAY("TimerDialog", "timerdialog")
//! runtextmacro NEW_ARRAY("Leaderboard", "leaderboard")
//! runtextmacro NEW_ARRAY("Multiboard", "multiboard")
//! runtextmacro NEW_ARRAY("MultiboardItem", "multiboarditem")
//! runtextmacro NEW_ARRAY("Trackable", "trackable")
//! runtextmacro NEW_ARRAY("Dialog", "dialog")
//! runtextmacro NEW_ARRAY("Button", "button")
//! runtextmacro NEW_ARRAY("TextTag", "texttag")
//! runtextmacro NEW_ARRAY("Lightning", "lightning")
//! runtextmacro NEW_ARRAY("Image", "image")
//! runtextmacro NEW_ARRAY("Ubersplat", "ubersplat")
//! runtextmacro NEW_ARRAY("Region", "region")
//! runtextmacro NEW_ARRAY("FogState", "fogstate")
//! runtextmacro NEW_ARRAY("FogModifier", "fogmodifier")
//! runtextmacro NEW_ARRAY("Hashtable", "hashtable")
struct Table extends array
// Implement modules for intuitive type-syntax
implement realm
implement booleanm
implement stringm
implement playerm
implement widgetm
implement destructablem
implement itemm
implement unitm
implement abilitym
implement timerm
implement triggerm
implement triggerconditionm
implement triggeractionm
implement eventm
implement forcem
implement groupm
implement locationm
implement rectm
implement boolexprm
implement soundm
implement effectm
implement unitpoolm
implement itempoolm
implement questm
implement questitemm
implement defeatconditionm
implement timerdialogm
implement leaderboardm
implement multiboardm
implement multiboarditemm
implement trackablem
implement dialogm
implement buttonm
implement texttagm
implement lightningm
implement imagem
implement ubersplatm
implement regionm
implement fogstatem
implement fogmodifierm
implement hashtablem
method operator handle takes nothing returns handles
return this
endmethod
method operator agent takes nothing returns agents
return this
endmethod
// set this = a[GetSpellAbilityId()]
method operator [] takes integer key returns Table
return LoadInteger(ht, this, key)
endmethod
// set a[389034] = 8192
method operator []= takes integer key, Table a returns nothing
call SaveInteger(ht, this, key, a)
endmethod
// set b = a.has(2493223)
method has takes integer key returns boolean
return HaveSavedInteger(ht, this, key)
endmethod
// call a.remove(294080)
method remove takes integer key returns nothing
call RemoveSavedInteger(ht, this, key)
endmethod
// Remove all data from a Table instance
method flush takes nothing returns nothing
call FlushChildHashtable(ht, this)
endmethod
// local Table a = Table.create()
static method create takes nothing returns Table
local Table this = dex.list[0]
if this == 0 then
set more = more + 1
set this = more
else
set dex.list[0] = dex.list[this]
call dex.list.remove(this)
endif
debug set dex.list[this] = -1
return this
endmethod
// Removes all data from a Table instance and recycles its index.
//
// call a.destroy()
//
method destroy takes nothing returns nothing
debug if dex.list[this] != -1 then
debug call BJDebugMsg("Table Error: Tried to double-free instance: " + I2S(this))
debug return
debug endif
call this.flush()
set dex.list[this] = dex.list[0]
set dex.list[0] = this
endmethod
endstruct
struct TableArray extends array
//Returns a new TableArray to do your bidding. Simply use:
//
// local TableArray ta = TableArray[array_size]
//
static method operator [] takes integer array_size returns TableArray
local Table a = dex.size[array_size] //Get the unique recycle list for this array size
local TableArray this = a[0] //The last-destroyed TableArray that had this array size
debug if array_size <= 0 then
debug call BJDebugMsg("TypeError: Invalid specified TableArray size: " + I2S(array_size))
debug return 0
debug endif
if this == 0 then
set less = less - array_size
set this = less
else
set a[0] = a[this] //Set the last destroyed to the last-last destroyed
call a.remove(this) //Clear hash memory
endif
set dex.size[this] = array_size //This remembers the array size
return this
endmethod
//Returns the size of the TableArray
method operator size takes nothing returns integer
return dex.size[this]
endmethod
//da[integer a].unit[integer b] = unit u
//da[integer a][integer c] = integer d
//
//Inline-friendly when not running in debug mode
//
method operator [] takes integer key returns Table
static if DEBUG_MODE then
local integer i = this.size
if i == 0 then
call BJDebugMsg("IndexError: Tried to get key from invalid TableArray instance: " + I2S(this))
return 0
elseif key < 0 or key >= i then
call BJDebugMsg("IndexError: Tried to get key [" + I2S(key) + "] from outside TableArray bounds: " + I2S(i))
return 0
endif
endif
return this + key
endmethod
//Destroys a TableArray without flushing it; assumed you'd call .flush()
//if you want it flushed too. This is public so that if you are flushing
//instances the whole time you don't waste efficiency when disposing the
//TableArray.
//
method destroy takes nothing returns nothing
local Table a = dex.size[this.size]
debug if this.size <= 0 then
debug call BJDebugMsg("TypeError: Tried to destroy an invalid TableArray: " + I2S(this))
debug return
debug endif
if a == 0 then
//Create an array to index recycled instances with their array size
set a = Table.create()
set dex.size[this.size] = a
endif
call dex.size.remove(this) //Clear the array size from hash memory
set a[this] = a[0]
set a[0] = this
endmethod
//All you need to know about this one is that it won't hit the op limit.
private static method clean takes Table a, integer end returns nothing
local integer i = a + 5000
if i < end then
call clean.evaluate(i, end)
set end = i
endif
loop
call a.flush()
set a = a + 1
exitwhen a == end
endloop
endmethod
//Flushes the TableArray and also destroys it. Doesn't get any more
//similar to the FlushParentHashtable native than this.
//
method flush takes nothing returns nothing
local integer end = this.size + this
debug if this == end then
debug call BJDebugMsg("TypeError: Tried to flush an invalid TableArray instance: " + I2S(this))
debug return
debug endif
call clean.evaluate(this, end)
call this.destroy()
endmethod
endstruct
endlibrary
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library RegisterPlayerUnitEvent // Special Thanks to Bribe and azlier
globals
private trigger array t
endglobals
function RegisterPlayerUnitEvent takes playerunitevent p, code c returns nothing
local integer i = GetHandleId(p)
local integer k = 15
if t[i] == null then
set t[i] = CreateTrigger()
loop
call TriggerRegisterPlayerUnitEvent(t[i], Player(k), p, null)
exitwhen k == 0
set k = k - 1
endloop
endif
call TriggerAddCondition(t[i], Filter(c))
endfunction
function RegisterPlayerUnitEventForPlayer takes playerunitevent p, code c, player pl returns nothing
local integer i = 260 + 16 * GetHandleId(p) + GetPlayerId(pl)
if t[i] == null then
set t[i] = CreateTrigger()
call TriggerRegisterPlayerUnitEvent(t[i], pl, p, null)
endif
call TriggerAddCondition(t[i], Filter(c))
endfunction
endlibrary
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library SpellEffectEvent requires RegisterPlayerUnitEvent, Table
//============================================================================
private module M
static Table tb
static method onCast takes nothing returns nothing
call TriggerEvaluate(.tb.trigger[GetSpellAbilityId()])
endmethod
private static method onInit takes nothing returns nothing
set .tb = Table.create()
call RegisterPlayerUnitEvent(EVENT_PLAYER_UNIT_SPELL_EFFECT, function thistype.onCast)
endmethod
endmodule
//============================================================================
private struct S extends array
implement M
endstruct
//============================================================================
function RegisterSpellEffectEvent takes integer abil, code onCast returns nothing
if not S.tb.handle.has(abil) then
set S.tb.trigger[abil] = CreateTrigger()
endif
call TriggerAddCondition(S.tb.trigger[abil], Filter(onCast))
endfunction
endlibrary
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scope RotatingBlades
//requires SpellEffectEvent, from Bribe
globals
//edit the values to customize
private integer ABILITY_CODE = 'A000'
private integer DUMMY_UNIT_CODE = 'h000'
private attacktype ATTACK_TYPE = ATTACK_TYPE_HERO
private damagetype DAMAGE_TYPE = DAMAGE_TYPE_NORMAL
private real LOOP_INTERVAL = 0.0315
private real HOVER_DIST = 150
private real HOVER_DIST_DUR_DAM = 50
private real MOVE_SPEED = 20
private real ROTATE_SPEED = 1.5 * bj_DEGTORAD
private integer DAM_DUR = 16
private integer HOVER_DUR = 33
private string ATTACH_MODEL = "Abilities\\Spells\\Other\\Stampede\\StampedeMissileDeath.mdl" //effect when dealing damage
private string ATTACH_POINT = "chest"
//do not edit below
private timer LoopTimer = CreateTimer()
endglobals
//edit the return value to change the no of times blade swoops per level
private function NoOfSwoopsPerLevel takes integer lvl returns integer
return 2+lvl
endfunction
//edit the return value to change the damage dealt by blade per loop
private function DamagePerLevel takes integer lvl returns real
return 3.0+lvl //this * DAM_DUR gives total damage per swoop
endfunction
private struct Blade
unit blade
unit caster
unit target
integer lvl
integer dur
integer swoops
integer status
real angle
effect model
static Blade array Data
static integer top = 0
static method BladeLoop takes nothing returns nothing
local integer i = 1
local Blade bld
local real dist
local real x
local real y
local real tx
local real ty
local boolean kill
loop
exitwhen i > top
set kill = false
set bld = Data[i]
if bld.status == 2 then
set bld.angle = bld.angle + ROTATE_SPEED
set dist = HOVER_DIST
if bld.dur < 5 then
set dist = HOVER_DIST*(bld.dur)/5
elseif HOVER_DUR - bld.dur < 5 then
set dist = HOVER_DIST*(HOVER_DUR - bld.dur)/5
endif
set x = GetUnitX(bld.target)
set y = GetUnitY(bld.target)
set bld.dur = bld.dur - 1
if bld.dur == 0 then
set bld.status = 3
set bld.dur = DAM_DUR
set bld.model = AddSpecialEffectTarget(ATTACH_MODEL, bld.target, ATTACH_POINT)
endif
elseif bld.status == 1 then
set tx = GetUnitX(bld.target)
set ty = GetUnitY(bld.target)
set x = GetUnitX(bld.blade)
set y = GetUnitY(bld.blade)
set bld.angle = Atan2(ty - y, tx - x)
set dist = MOVE_SPEED
if RAbsBJ(x - tx) < HOVER_DIST and RAbsBJ(y - ty) < HOVER_DIST then
set bld.status = 2
set bld.dur = HOVER_DUR
set bld.swoops = NoOfSwoopsPerLevel(bld.lvl)
endif
else
set bld.dur = bld.dur - 1
set dist = HOVER_DIST_DUR_DAM
set x = GetUnitX(bld.target)
set y = GetUnitY(bld.target)
call UnitDamageTarget(bld.caster, bld.target, DamagePerLevel(bld.lvl), true, false, ATTACK_TYPE, DAMAGE_TYPE, null)
if bld.dur == 0 then
set bld.swoops = bld.swoops - 1
set bld.status = 2
set bld.dur = HOVER_DUR
call DestroyEffect(bld.model)
set bld.model = null
endif
endif
call SetUnitPosition(bld.blade, x + dist*Cos(bld.angle), y + dist*Sin(bld.angle))
//call SetUnitX(bld.blade, x + dist*Cos(bld.angle))
//call SetUnitY(bld.blade, y + dist*Sin(bld.angle))
if IsUnitType(bld.target, UNIT_TYPE_DEAD) or bld.swoops == 0 then
call RemoveUnit(bld.blade)
call bld.destroy()
set Data[i] = Data[top]
set top = top - 1
if top == 0 then
call PauseTimer(LoopTimer)
return
endif
else
set i = i + 1
endif
endloop
endmethod
static method Create takes nothing returns boolean
local Blade bld = .allocate()
local unit trig = GetTriggerUnit()
local unit tar = GetSpellTargetUnit()
local real x = GetUnitX(trig)
local real y = GetUnitY(trig)
local real tx = GetUnitX(tar)
local real ty = GetUnitY(tar)
set bld = .allocate()
set bld.caster = trig
set bld.target = tar
set bld.angle = Atan2(ty - y, tx - x)
set bld.blade = CreateUnit(GetTriggerPlayer(), DUMMY_UNIT_CODE, x, y, bld.angle)
set bld.lvl = GetUnitAbilityLevel(bld.caster, ABILITY_CODE)
set bld.status = 1
set bld.dur = 1
set bld.swoops = 1
set top = top + 1
set Data[top] = bld
if top == 1 then
call TimerStart(LoopTimer, LOOP_INTERVAL, true, function Blade.BladeLoop)
endif
return false
endmethod
static method onInit takes nothing returns nothing
call RegisterSpellEffectEvent(ABILITY_CODE, function Blade.Create)
endmethod
endstruct
endscope