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Triggers
Ronald's Epic QuestPART1.w3x
Variables
Initialization
Start
Scenes
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7
Scene 8
Scene 9
Quitting
Quitting
Misc.
Sponge vs Psycho
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.01 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Villager 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn subtitle display override On
Game - Display to (All players) the text: Muffles Presents:The greatest movie in the history of mankind(Except maybe for Pee-Wee's Big Adventure)THE EPIC QUEST OF EPICAL QUESTIENESS
Game - Display to (All players) the text: Our story begins as Ronald Winkleton, assistant pig keeper and hero for this movie, is travelling to the castle of the wizard--Uhh...It just occured to me I never thought up a name for the Wizard...The Wizard........ Greybeard, yeah, that's nice.The Wizard Greybeard, seeking advice...
Wait 20.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Villager 0000 <gen> to Move To . (Center of BadTerrain <gen>)
Scene 1
Events
Unit - A unit enters BadTerrain <gen>
Conditions
Actions
Wait 1.00 seconds
Animation - Lock Villager 0000 <gen> 's Head to face Frog 0003 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Animation - Lock Villager 0000 <gen> 's Head to face Raccoon 0002 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display Um..... What is this? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display It's a frog and a raccoon, stupid. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display I know that, I mean, why are they up here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Why not? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display Are you even trying to make this terrain look good? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display (Eating Cheez-Its) Not really. . Modify duration: Add 0 seconds and Wait
Unit - Order Villager 0000 <gen> to Move To . (Center of Badcliff <gen>)
Scene 2
Events
Unit - A unit enters Badcliff <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display I mean look, I can't even get up to the tower! There's no ramp! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display I couldn't put one there, it was too lame, and I was too cool. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display Too lazy is more like it. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Badcliff <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Create a special effect at (Center of Badcliffport <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Badcliffport <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display There, happy? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display No.... You just COMPLETELY destroyed the verisimilitude. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display What verisimilitude? It's a parody! It's not like people are supposed to BELIEVE in this fantasy world of yours. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display I just want a little bit of suspension of disbelief, that's all. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Alright, Whiny McQQpants, suspend this. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of The_WTF_Zone <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Create 1 . WTFootman for Player 1 (Red) at (Center of The_WTF_Zone <gen>) facing Default building facing degrees
Wait 1.00 seconds
Animation - Lock (Last created unit) 's Head to face Villager 0000 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Animation - Lock (Last created unit) 's Chest to face Paladin 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Animation - Change (Last created unit) 's vertex coloring to ( 3.00 %, 72.00 %, 18.00 %) with 25.00 % transparency
Wait 1.00 seconds
Unit - Explode (Last created unit) .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display You know what, if you're not gonna take this seriously, I'm out. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display Big T, Spongebob, Bam Bam, can you guys gimme a lift? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alchemist 0008 <gen> named Bam Bam : Play No sound and display Sure thing boss. . Modify duration: Add 0 seconds and Wait
Unit - Order Zeppelin 0007 <gen> to Load . Villager 0000 <gen>
Wait 10.00 seconds
Camera - Lock camera target for Player 1 (Red) to Zeppelin 0009 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 1500.00 over 0 seconds
Unit - Order Zeppelin 0009 <gen> to Move To . (Center of Landing_Zone <gen>)
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display Oh, that's real mature. Wait until I leave to put on your mapmaker's gloves and start making the marginally acceptable terrain. . Modify duration: Add 5.00 seconds and Wait
Scene 3
Events
Unit - A unit enters Landing_Zone <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display Alright, Bam Bam, bring'er down here, we'll make camp for the night. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Alchemist 0008 <gen> named Bam Bam : Play No sound and display Sure thing, boss. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: Later that night...
Game - Set the time of day to 24.00
Sound - Use the Lordaeron Summer nighttime ambient theme
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display Isn't this great? Camping with my three best friends in the whole world. . Modify duration: Add 0 seconds and Wait
Unit - Explode Mountain King 0011 <gen> .
Unit - Remove Mountain King 0011 <gen> from the game
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Ronald : Play No sound and display Isn't this great? Camping with my two best friends in the whole world. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Alchemist 0008 <gen> named Bam Bam : Play No sound and display Suddenly I have the strangest feeling we're all in danger... . Modify duration: Add 0 seconds and Wait
Unit - Order Blademaster 0018 <gen> to Move To . (Center of Spongie_Demise <gen>)
Scene 4
Events
Unit - A unit enters Spongie_Demise <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster
Actions
Cinematic - Send transmission to (All players) from Blademaster 0018 <gen> named Hookhanded Forest Psychopath : Play No sound and display [BloodlustTarget.wav] . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spongebob 0010 <gen> named Spongebob : Play No sound and display It's a Hookhanded Forest Psychopath! I can't let it hurt my friends! Back to Hades, Demonbeast! From whence you came! . Modify duration: Add 2.00 seconds and Wait
Unit - Make Spongebob 0010 <gen> face Blademaster 0018 <gen> over 2.00 seconds
Unit - Make Blademaster 0018 <gen> face Spongebob 0010 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0018 <gen> named Hookhanded Forest Psychopath : Play No sound and display [AbominationYesAttack1.wav] . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0018 <gen> to Attack . Spongebob 0010 <gen>
Cinematic - Send transmission to (All players) from Spongebob 0010 <gen> named Spongebob : Play No sound and display OH NUUUUUUUUUUUUUU!!!! AAGH! ACK! OUCH! HELP ME!! PLEASE SOMEONE OH MERCIFUL NEPTUNE! . Modify duration: Add 5.00 seconds and Don't wait
Wait 10.00 seconds
Unit - Explode Spongebob 0010 <gen> .
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0013 <gen> named Ronald : Play No sound and display Umm... . Modify duration: Add 0 seconds and Wait
Sound - Play PeasantWarcry1 <gen> at 100 % volume, attached to Villager 0000 <gen>
Unit - Order Villager 0013 <gen> to Move To . (Center of Camera_Crash <gen>)
Unit - Order Blademaster 0018 <gen> to Follow . Villager 0013 <gen>
Scene 5
Events
Unit - A unit enters Camera_Crash <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Male)
Actions
Unit - Kill (Triggering unit)
Camera - Set Player 1 (Red) 's camera Angle of attack to 71.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 320.00 over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Ooh, that had to hurt, you okay Ron? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alchemist 0008 <gen> named Bam Bam : Play No sound and display Uhhh, Ron's dead. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Crap. Umm, alright. Pick up that camera and get rid of Ron's body, I need to make a phone call... . Modify duration: Add 0 seconds and Wait
Unit - Order Alchemist 0012 <gen> to Move To . (Center of Camera_Crash <gen>)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Come on... pick up, pick up.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0021 <gen> named Unit Palette : Play No sound and display Y'ello! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Hey, I need another Villager, male, variation 1. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0021 <gen> named Unit Palette : Play No sound and display You got it, want me to just put him in the Wizard's Tower so you can continue the story? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Uhh, yeah, that'd be good, this scene's going nowhere fast and we need to get back on track. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Ronald : Play No sound and display So uh, you're greybeard? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display That's what it says on my underwear, yes. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Ronald : Play No sound and display Uh, I thought you lived in a tower, this is more like a dirt wall surrounding a small tile section. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display Don't patronize me boy, I've had a lot of experience in building towers. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Ronald : Play No sound and display Anyway, I need your help, my father was killed by a Shadow Demon Thingamajig, and right before it happened, he said I was part of a prophecy. Wait, it wasn't a prophecy, I was the heir to the throne. . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display But we're a Representative Republic... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Ronald : Play No sound and display Oh, maybe it was a prophecy, I don't remember. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display Whatever it was, I will give you the knowledge you seek, but first you must bring me the head of Grgghflgagahagagrrrrrrrrrhagarag, the mighty Dragon! He dwells in a cave convienently located about ten meters north of this tower. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Ronald : Play No sound and display Alright, but I'll need a weapon and a suit of armor. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display F*** you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display Oh fine. Have some crappy armor and some junky sword, and I guess you can have this PURPLE SHIELD!!!Ha! Just kidding, it's of the Owl!! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Ronald : Play No sound and display You fiend! That's not Warrior gear! That's barely Paladin gear!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display Now go! Should you return, I shall reward you with the knowledge you seek... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Later, in the lair of the great dragon.
Camera - . Apply . gg_cam_DungeonCam for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Uh oh, trash mobs... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonguard 0026 <gen> named Garm : Play No sound and display We are the guardians of the Great Dragon. I am Garm, and this is my brother Fenris. We have wolf names, even though we are dragons, because that's how we roll. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Lol... Oh wait, are we roleplaying now? Sorry...I am Ronald, of the Winkleton Clan. I have no quarrel with you, fair dragonkin, I seek your master. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonguard 0026 <gen> named Garm : Play No sound and display We have no master, fool. . Modify duration: Add 0 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 50.00
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Dragonguard 0026 <gen> named Garm : Play No sound and display Oops, I mean, you can never slay the great and mighty dragon, our lord and master, who owns all noobie Illidan Wannabees and DotAers! . Modify duration: Add 0 seconds and Wait
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from No unit named The Great Dragon : Play No sound and display That's what I thought you said... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Anyway, I gotta kill you guys, so if you just want to attack me, or I'll attack you, how are we doing this, one at a time? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonguard 0026 <gen> named Garm : Play No sound and display I shall challenge you! Then I will feast upon your spleen!!! . Modify duration: Add 0 seconds and Wait
Sound - Play 29_blood_relations <gen>
Unit - Make Captain 0024 <gen> face Dragonguard 0026 <gen> over 0 seconds
Unit - Order Dragonguard 0026 <gen> to Move To . (Center of GarmAttack <gen>)
Scene 6
Events
Unit - A unit enters GarmAttack <gen>
Conditions
(Triggering unit) Equal to Dragonguard 0026 <gen>
Actions
Animation - Play Captain 0024 <gen> 's stand defend animation
Unit - Order Dragonguard 0026 <gen> to Attack Once . Captain 0024 <gen>
Special Effect - Create a special effect at (Position of Captain 0024 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Animation - Reset Captain 0024 <gen> 's animation
Wait 2 seconds
Camera - . Apply . gg_cam_GarmBehindCam for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Position of Captain 0024 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Captain 0024 <gen> instantly to (Center of RonCounterGarm <gen>) , facing (Position of (Triggering unit))
Special Effect - Create a special effect at (Center of RonCounterGarm <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Make Dragonguard 0026 <gen> face Captain 0024 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Dragonguard 0027 <gen> named Fenris : Play No sound and display Ehh, he took two Karate classes in second grade and has been trying to "improve his martial arts skills" ever since then. I however, took three, and I once considered joining Tae Kwon Do, but it interfered with my Gray's Anatomy schedule. . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Then this will be a battle of the ages! . Modify duration: Add 0 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Cinematic - Send transmission to (All players) from No unit named The Great Dragon : Play No sound and display If you want a battle of the ages, watch what happens when my wife finds out I let you track mud on the floor! . Modify duration: Add 0 seconds and Wait
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Peasant 0021 <gen> named Laugh Machine : Play No sound and display Hahahahahaha! . Modify duration: Add 0 seconds and Wait
Unit - Make Captain 0024 <gen> face Dragonguard 0027 <gen> over 1.00 seconds
Animation - Play Dragonguard 0027 <gen> 's stand victory animation
Special Effect - Create a special effect at (Center of All_Between_This <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_010 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of And_This_are_special_effects <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of RonCounterGarm <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Order Captain 0024 <gen> to Move To . (Center of RonAttackFen1 <gen>)
Wait 2 seconds
Unit - Order Captain 0024 <gen> to Attack Once . Dragonguard 0027 <gen>
Camera - . Apply . gg_cam_FenBehind for Player 1 (Red) over 0 seconds
Scene 7
Events
Unit - Dragonguard 0027 <gen> Is attacked
Conditions
Actions
Cinematic - Fade out and back in over 2 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill (Triggering unit)
Unit - Suspend corpse decay for (Triggering unit)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Owned!!1!one!11!11oneone! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_CaveCam for Player 1 (Red) over 0 seconds
Unit - Order Captain 0024 <gen> to Move To . (Center of RonWalkOny <gen>)
Scene 8
Events
Unit - A unit enters RonWalkOny <gen>
Conditions
(Triggering unit) Equal to Captain 0024 <gen>
Actions
Wait 2 seconds
Animation - Lock Captain 0024 <gen> 's Head to face Spellbreaker 0025 <gen> , offset by ( 0 , 0 , 180.00 )
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Fudgesicle... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display It's Onyxia!!!! . Modify duration: Add 0 seconds and Wait
Animation - Lock Spellbreaker 0025 <gen> 's Head to face Captain 0024 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Peasant 0021 <gen> named Live Studio Audience : Play No sound and display Gasp! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0025 <gen> named The Great Dragon : Play No sound and display Uhhhh.... No I'm not. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Yeah you are!! . Modify duration: Add 0 seconds and Wait
Sound - Play 13_festival_of_servants <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 25.00
Cinematic - Send transmission to (All players) from Spellbreaker 0025 <gen> named The Great Dragon : Play No sound and display FOOL!!! ONYXIA HAS NOT THE POWER OF DEEP BREATH!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Yeah she does!!! . Modify duration: Add 0 seconds and Wait
Animation - Play Spellbreaker 0025 <gen> 's spell animation
Sound - Play dragon_roar_wings_01 <gen> at 100 % volume, attached to Spellbreaker 0025 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display YOU ARE ONYXIA!!! YOU ARE SO ONYXIA IT'S NOT EVEN FUNNY!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0025 <gen> named The Great Dragon : Play No sound and display NO! NO! NO! . Modify duration: Add 0.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display YES! YES! YES!! . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in RaidOriginalSpawn <gen>) and do (Move (Picked unit) instantly to (Center of RaidRun <gen>), facing (Position of Spellbreaker 0025 <gen>))
Cinematic - Send transmission to (All players) from Spellbreaker 0025 <gen> named The Great Dragon : Play No sound and display I AM NOT ONYXIA!!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0032 <gen> named Kelen the Brave : Play No sound and display You're not? . Modify duration: Add 0 seconds and Wait
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Animation - Lock Captain 0024 <gen> 's Head to face Spellbreaker 0032 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Wait, who are you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0032 <gen> named Kelem the Brave : Play No sound and display I am Kelem the Brave, Blood Elf Paladin, these are my companions:Ogron, the Orc WarriorMarin Thunderhoof, the Tauren ShamanXikktos the Undead MageGaraleth the Undead WarlockAnd... Lolurdead.... The troll Hunter... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Headhunter 0033 <gen> named Lolurdead : Play No sound and display dont frget karbby*krabby . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0032 <gen> named Kelem : Play No sound and display And Lolurdead's animal companion, Krabby... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Headhunter 0033 <gen> named Lolurdead : Play No sound and display im beast msatery . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0032 <gen> named Kelem : Play No sound and display ((Lolurdead doesn't RP, but he's my mom's friend's son, so we don't get a choice in the matter.)) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Gotcha. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0032 <gen> named Kelem : Play No sound and display But back to the matter at hand, you say you are not the Dread Lady of Dustwallow Marsh? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0025 <gen> named The Great Dragon : Play No sound and display Well, let's think, did you walk through Dustwallow Marsh on the way here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0032 <gen> named Kelem : Play No sound and display Well... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Headhunter 0033 <gen> named Lolurdead : Play No sound and display im feding my pet . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0025 <gen> named If you didn't go to Dustwallow Marsh to get to me, clearly I'm not Onyxia. : Play No sound and display If you didn't go to Dustwallow Marsh to get to me, clearly I'm not Onyxia. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Either way, I must slay you if I wish to learn about my past! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0025 <gen> named The Great Dragon : Play No sound and display I thought it was to learn about the prophecy your father told you before he was killed by the Shadow Demon? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0035 <gen> named Garaleth : Play No sound and display I was under an impression he was the secret heir to the throne. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0032 <gen> named Kelem : Play No sound and display I bet Greybeard would know, you should see him. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Can you just get on with it? The song's starting to loop. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt 0029 <gen> named Ogron : Play No sound and display Ogron smash! . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Unit - Order Grunt 0029 <gen> to Move To . (Center of OgronSplat <gen>)
Scene 9
Events
Unit - A unit enters OgronSplat <gen>
Conditions
(Triggering unit) Equal to Grunt 0029 <gen>
Actions
Wait 2 seconds
Animation - Play Spellbreaker 0025 <gen> 's spell devour animation
Wait 2 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Explode (Triggering unit) .
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Muffles : Play No sound and display Lmfao. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0031 <gen> named Xikktos : Play No sound and display Ogron!!! You'll pay for that, foul beast! . Modify duration: Add 0 seconds and Wait
Unit - Order Lich 0031 <gen> to Move To . (Center of Xikk <gen>)
Unit - Order Spellbreaker 0032 <gen> to Move To . (Center of Kel <gen>)
Unit - Order Necromancer 0035 <gen> to Move To . (Center of Ga <gen>)
Unit - Order Tauren Chieftain 0030 <gen> to Move To . (Center of Tau <gen>)
Unit - Order Headhunter 0033 <gen> to Move To . (Center of lol <gen>)
Unit - Order Spider Crab Shorecrawler 0036 <gen> to Follow . Headhunter 0033 <gen>
Wait 15.00 seconds
Unit - Order Lich 0031 <gen> to Attack . Spellbreaker 0025 <gen>
Unit - Order Headhunter 0033 <gen> to Attack . Spellbreaker 0025 <gen>
Unit - Order Tauren Chieftain 0030 <gen> to Attack . Spellbreaker 0025 <gen>
Unit - Order Necromancer 0035 <gen> to Attack . Spellbreaker 0025 <gen>
Unit - Order Spellbreaker 0032 <gen> to Attack . Spellbreaker 0025 <gen>
Animation - Play Spellbreaker 0025 <gen> 's attack 1 animation
Special Effect - Create a special effect at (Position of Tauren Chieftain 0030 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Kill Tauren Chieftain 0030 <gen>
Unit - Suspend corpse decay for Tauren Chieftain 0030 <gen>
Wait 2 seconds
Animation - Play Spellbreaker 0025 <gen> 's spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_036 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Kill Spellbreaker 0032 <gen>
Unit - Suspend corpse decay for Spellbreaker 0032 <gen>
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_037 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_040 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_042 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_046 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Kill Necromancer 0035 <gen>
Unit - Suspend corpse decay for Necromancer 0035 <gen>
Unit - Kill Lich 0031 <gen>
Unit - Suspend corpse decay for Lich 0031 <gen>
Unit - Explode Headhunter 0033 <gen> .
Unit - Remove Spider Crab Shorecrawler 0036 <gen> from the game
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Captain 0024 <gen> named Ronald : Play No sound and display Ouch...Umm... Could you please die? I need you to die for me, okay? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0025 <gen> named The Great Dragon : Play No sound and display Eh, alright. . Modify duration: Add 0 seconds and Wait
Unit - Kill Spellbreaker 0025 <gen>
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Ronald : Play No sound and display I did it! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display Nice job, I actually don't know anything about what your father said or whatever you showed up for. I just really wanted that dragon dead. I walked in on him and my grandma. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0022 <gen> named Ronald : Play No sound and display Ouch... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0023 <gen> named Greybeard : Play No sound and display Yeah, I still wake up screaming. Hey, I heard you've got another movie in the works, that'll be coming out soon as a sequel to this one? . Modify duration: Add 0 seconds and Don't wait
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Ronald's Epic Quest:By MufflesSpongebob Model/Skin by OlofmolemanDragon Overlord Model by General FrankDragon Model by Those Guys at Blizzard who made WoW, I guess.Thanks for watching, there will be a sequel soon. +rep me if you liked the movie, it will encourage me to continue the series.Thanks for watching my first cinematic! Bye!No, seriously, go away.
Wait 25.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Quitting
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Leaver...
Sponge vs Psycho
Events
Unit - A unit Is attacked
Conditions
(Triggering unit) Equal to Spongebob 0010 <gen>
(Attacking unit) Equal to Blademaster 0018 <gen>
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
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