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Model validation: Romulan Warbird
0
errors
0
severe
2
warnings
62
unused
2
Model
Collision shape "collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
13
GeosetAnimation 16
7
Alpha
Track 5 at frame 2055 has exactly the same value as tracks 4 and 6
Track 9 at frame 3055 has exactly the same value as tracks 8 and 10
Track 13 at frame 4500 has exactly the same value as tracks 12 and 14
Track 14 at frame 5000 has exactly the same value as tracks 13 and 15
Track 15 at frame 5500 has exactly the same value as tracks 14 and 16
Track 16 at frame 6000 has roughly the same value as tracks 15 and 17
Track 17 at frame 6500 has roughly the same value as tracks 16 and 18
6
Color
Track 3 at frame 2055 has exactly the same value as tracks 2 and 4
Track 6 at frame 3055 has exactly the same value as tracks 5 and 7
Track 9 at frame 4500 has exactly the same value as tracks 8 and 10
Track 10 at frame 5000 has exactly the same value as tracks 9 and 11
Track 11 at frame 5500 has exactly the same value as tracks 10 and 12
Track 12 at frame 6000 has exactly the same value as tracks 11 and 13
13
GeosetAnimation 17
7
Alpha
Track 5 at frame 2055 has exactly the same value as tracks 4 and 6
Track 9 at frame 3055 has exactly the same value as tracks 8 and 10
Track 13 at frame 4500 has exactly the same value as tracks 12 and 14
Track 14 at frame 5000 has exactly the same value as tracks 13 and 15
Track 15 at frame 5500 has exactly the same value as tracks 14 and 16
Track 16 at frame 6000 has roughly the same value as tracks 15 and 17
Track 17 at frame 6500 has roughly the same value as tracks 16 and 18
6
Color
Track 3 at frame 2055 has exactly the same value as tracks 2 and 4
Track 6 at frame 3055 has exactly the same value as tracks 5 and 7
Track 9 at frame 4500 has exactly the same value as tracks 8 and 10
Track 10 at frame 5000 has exactly the same value as tracks 9 and 11
Track 11 at frame 5500 has exactly the same value as tracks 10 and 12
Track 12 at frame 6000 has exactly the same value as tracks 11 and 13
8
GeosetAnimation 18
8
Color
Track 5 at frame 2055 has exactly the same value as tracks 4 and 6
Track 6 at frame 2125 has exactly the same value as tracks 5 and 7
Track 9 at frame 3055 has exactly the same value as tracks 8 and 10
Track 10 at frame 3125 has exactly the same value as tracks 9 and 11
Track 13 at frame 4500 has exactly the same value as tracks 12 and 14
Track 14 at frame 5000 has exactly the same value as tracks 13 and 15
Track 15 at frame 5500 has exactly the same value as tracks 14 and 16
Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
8
GeosetAnimation 19
8
Color
Track 5 at frame 2055 has exactly the same value as tracks 4 and 6
Track 6 at frame 2125 has exactly the same value as tracks 5 and 7
Track 9 at frame 3055 has exactly the same value as tracks 8 and 10
Track 10 at frame 3125 has exactly the same value as tracks 9 and 11
Track 13 at frame 4500 has exactly the same value as tracks 12 and 14
Track 14 at frame 5000 has exactly the same value as tracks 13 and 15
Track 15 at frame 5500 has exactly the same value as tracks 14 and 16
Track 16 at frame 6000 has exactly the same value as tracks 15 and 17
15
GeosetAnimation 22
7
Alpha
Track 5 at frame 2055 has exactly the same value as tracks 4 and 6
Track 6 at frame 2125 has exactly the same value as tracks 5 and 7
Track 9 at frame 3055 has exactly the same value as tracks 8 and 10
Track 10 at frame 3125 has exactly the same value as tracks 9 and 11
Track 13 at frame 4500 has exactly the same value as tracks 12 and 14
Track 14 at frame 5000 has exactly the same value as tracks 13 and 15
Track 15 at frame 5500 has exactly the same value as tracks 14 and 16
8
Color
Track 4 at frame 2055 has exactly the same value as tracks 3 and 5
Track 5 at frame 2125 has exactly the same value as tracks 4 and 6
Track 8 at frame 3055 has exactly the same value as tracks 7 and 9
Track 9 at frame 3125 has exactly the same value as tracks 8 and 10
Track 12 at frame 4500 has exactly the same value as tracks 11 and 13
Track 13 at frame 5000 has exactly the same value as tracks 12 and 14
Track 14 at frame 5500 has exactly the same value as tracks 13 and 15
Track 15 at frame 6000 has exactly the same value as tracks 14 and 16
4
Bone 4 - "bone_fire"
4
Scaling
Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
Track 8 at frame 5000 has exactly the same value as tracks 7 and 9
Track 9 at frame 5500 has exactly the same value as tracks 8 and 10
Track 10 at frame 6000 has exactly the same value as tracks 9 and 11
unused
Texture 4 - "GenericGlowX.blp"