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Model validation: Romulan Bird of Prey

Romulan Bird of Prey.mdx

0 errors 1 severe 2 warnings 75 unused
  • 1 1 Bone 0 - "bone_root"
    • 1 1 Rotation
      • Track 3 at frame 4250 is lower than the track before it at 4500
      • Track 6 at frame 5001 has exactly the same value as tracks 5 and 7
  • 2 Model
    • Collision shape "UNNAMED" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 9 GeosetAnimation 10
    • 9 Color
      • Track 6 at frame 2050 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 2100 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 3050 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3100 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 4250 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 4500 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 4750 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 5000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 5001 has exactly the same value as tracks 17 and 19
  • 9 GeosetAnimation 11
    • 9 Color
      • Track 6 at frame 2050 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 2100 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 3050 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3100 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 4250 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 4500 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 4750 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 5000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 5001 has exactly the same value as tracks 17 and 19
  • 12 GeosetAnimation 12
    • 7 Alpha
      • Track 5 at frame 2050 has exactly the same value as tracks 4 and 6
      • Track 9 at frame 3050 has exactly the same value as tracks 8 and 10
      • Track 13 at frame 4250 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4500 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 4750 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 5000 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 5001 has roughly the same value as tracks 16 and 18
    • 5 Color
      • Track 6 at frame 4250 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4750 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 5000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5001 has exactly the same value as tracks 9 and 11
  • 12 GeosetAnimation 13
    • 7 Alpha
      • Track 5 at frame 2050 has exactly the same value as tracks 4 and 6
      • Track 9 at frame 3050 has exactly the same value as tracks 8 and 10
      • Track 13 at frame 4250 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4500 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 4750 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 5000 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 5001 has roughly the same value as tracks 16 and 18
    • 5 Color
      • Track 6 at frame 4250 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4500 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4750 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 5000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5001 has exactly the same value as tracks 9 and 11
  • 5 Bone 2 - "bone_fire"
    • 5 Scaling
      • Track 5 at frame 4250 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4500 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4750 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 5001 has exactly the same value as tracks 8 and 10
  • 8 ParticleEmitter2 0 - "flare A"
    • 5 Rotation
      • Track 8 at frame 4250 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4500 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4750 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5001 has exactly the same value as tracks 11 and 13
    • 3 Visibility
      • Track 8 at frame 4250 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4500 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4750 has exactly the same value as tracks 9 and 11
  • 8 ParticleEmitter2 1 - "flare B"
    • 5 Rotation
      • Track 8 at frame 4250 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4500 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4750 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5001 has exactly the same value as tracks 11 and 13
    • 3 Visibility
      • Track 8 at frame 4250 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4500 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4750 has exactly the same value as tracks 9 and 11
  • 1 ParticleEmitter2 2 - "spell_slam_glow"
    • 1 Visibility
      • Track 7 at frame 5001 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 3 - "spell_slam_star"
    • 1 Visibility
      • Track 7 at frame 5001 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 4 - "spell_slam_sparks"
    • 1 Visibility
      • Track 7 at frame 5001 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 5 - "death_explode_flash_main"
    • 1 Visibility
      • Track 6 at frame 5001 has exactly the same value as tracks 5 and 7
  • 1 ParticleEmitter2 6 - "death_explode_star_main"
    • 1 Visibility
      • Track 6 at frame 5001 has exactly the same value as tracks 5 and 7
  • 1 ParticleEmitter2 7 - "death_explode_sparks_main"
    • 1 Visibility
      • Track 6 at frame 5001 has exactly the same value as tracks 5 and 7
  • 1 ParticleEmitter2 8 - "death_fire"
    • 1 Visibility
      • Track 6 at frame 5001 has exactly the same value as tracks 5 and 7
  • 1 ParticleEmitter2 9 - "death_fire_sparks"
    • 1 Visibility
      • Track 6 at frame 5001 has exactly the same value as tracks 5 and 7
  • 1 ParticleEmitter2 10 - "death_explode_shockwave"
    • 1 Visibility
      • Track 6 at frame 5001 has exactly the same value as tracks 5 and 7
  • unused Texture 6 - "Shockwave11.blp"
  • unused Material 0
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